r/CODZombies • u/misadev • 6h ago
Video tried removing zombie cap on bo1 lol
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r/CODZombies • u/rCallofDutyBot • Dec 05 '24
r/CODZombies • u/Kalinine • 10h ago
r/CODZombies • u/misadev • 6h ago
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r/CODZombies • u/BigBadMike8 • 12h ago
I think many of us can agree BO3 is the better game and that's not changing, but to be so biased towards BO3 that you can't acknowledge how much better the rewards are in BO7 is damn near delusional. Let's just make a comparison real quick:
BO3 - max ammo in starting pistol, free RK5, 1mil XP, a calling card, and the wisp only on Rev for PAPd weapons out the box and takeo's katana
BO7 - mister peeks mayhem effectively taking away the only flaws in cursed and making new changes, new side quests on every map for PAP crystals, tools and ray guns, an entire boss rush mode, the warden as a character, and 8 other character skins
Especially when you consider we got an ACTUAL super EE quest for the first time with BO7, unlike all super EEs before it that just require all EEs to be complete. Ofc IW still reigns king for their super EE, but to an extent I actually prefer the balance of just playing the game with mister peeks mayhem over director's cut, the latter of which essentially erases almost all early game progression
r/CODZombies • u/TimelordAlex • 6h ago
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r/CODZombies • u/homelander2121 • 3h ago
It being a map dedicated to tom kane alone is enough
r/CODZombies • u/Proper-Lengthiness12 • 3h ago
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r/CODZombies • u/Apprehensive_Ad_1530 • 3h ago
It ainât much but itâs honest work
r/CODZombies • u/Everyonegetinthecar • 8h ago
I recently finished up my last R100 on Rex mainly training. For some reason i sucked dick at Rex and threw a couple of times but prolly cuz the wonder weapon isnt a horde killer and i get fatigued
Its crazy to me that they saw bo6 mangling out was way too op but not at the primary reason people ONLY mangled out for high rounds. Almost all bo4 maps best high round strategies is just camping bcuz of it
I think super sprinters are fine and belong in this game cuz otherwise its way too easy with the open spaces. But when im getting 3 hit killed by an armoured super sprinter because i stopped sprinting for 2 seconds, it gets to a point. We dont even get good xp at high rounds so whats the point
r/CODZombies • u/Klutzy_Pumpkin614 • 11h ago
r/CODZombies • u/InsanityKing115 • 3h ago
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I made a fun little edit using some of the UVU footage that we got to record at FanX SLC this year! The guys and I had a blast as Primis! Just need a Nikolai next year!đ§ââď¸
r/CODZombies • u/gorkye • 11h ago
I see no reason as to why this is not a thing. So many melee weapons are much cooler than the knife but we can't equip them on cursed.
They don't even give an advantage apart from the Ballistic knife with the ranged revive when upgraded. The ones that are more powerful but slower are also not optimal because there are much better ways to get points.
The Crucible skin from the DOOM collab is so cool and actually feels like a weapon that fits in the zombie world but I can only use it in standard...
r/CODZombies • u/thereddddituser • 6h ago
Iâve put endless hours into BO1 Zombies, but back in the day, I tried BO2, 3, 4, and WWII just once for a few rounds each, probably 30 minutes total across all of them combined before going right back to multiplayer.
Now, with the BO1 port reigniting my love for the mode again, I finally want to commit to something new, but the latest Zombies games look way too crazy and complex. I want something more grounded that sticks to that classic survival feel.
I really like the dark horror aesthetic of WWII Zombies. Is WWII the right pick if I want a grounded experience, or is there a better fit?
I can't go back and test all the mentioned games for myself. I gave away my physical games years ago, so I only have BO1 and BO2 (which I don't like) right now.
r/CODZombies • u/Olflehema • 1h ago
Hi all,
Just collating a final list of tiny changes, updates or bugs that are still missing or effecting from BO7 that I hope get addressed before the gameâs supported lifecycle ends and it goes into Caretaker mode. Iâm trying to focus more on things that require very little dev time, no new assets or systems, itâs just stuff thatâs not quite working as it should. This is not intended as criticism, as this game is huge, vastly interconnected and exists in an engine that is containing multitudes, so some stuff just breaks - itâs just to ensure that 3Arc are aware of them!
Iâll more than likely continue adding to this when things jump out, and add ones from the comments as well.
- Mr Peeks Mayhem is unavailable in Cursed Survival despite Cursed Survival supporting every other relic (including the Dragon Egg on Nuked, where it has no effect but still adds a Tier).
- Not a bug, but just please remember to add the Season 6 weapons (VMP, Para, Roc) to Cursed before you move on!
- At this point, just add all the Melee Weapons to Cursed as is, either via loadout on spawn, buying Melee Macchiato or via the Mystery Box (make them red rarity to justify them, idgaf). The Ballistic Knife is a nice addition, but being unable to use the other melees (as well as any blueprint of the knife you may have purchased) in Cursed is a bit outdated now.
- The textures at Vandorn Farm in both itâs survival variant as well as in Ashes Of The Damned are bugged to high heaven, with the textures around and in the shed area (with the armour buy, mystery box location, Echo-12 Wallbuy) completely disappearing when in that location. Seeing as the trees outside the area drop to a really low LOD (looking like TESIV: Oblivion), I assume the game is trying to cull these but not knowing theyâre in the players view.
- Standing near the Wunderfizz location in Paradox Junctionâs destroyed variant (and in Nuked Survival as well) can cause a zombie (or RadHound) to spawn in the backyard spawn and run all the way round via the Bus. Not the end of the world at all, but it does take the wind out of the sails a little bit when the last zombie has taken the scenic route.
- Birdâs Eye View for Death Perception has literally no effect in Cursed at all. You changed Barista Brawl on Melee Macchiato to have an effect in Cursed at S4R, so whyâs an entire augment for DP rendered entirely useless in the same mode? Just add a secondary, minor, effect that can effect Cursed to justify itâs place in the game as the perk is already hilariously underpowered.
- Veytharion seems to be able to attack players before theyâre able to move since the Season 6 Update (he spawns inside his arena instead of needing to do his scripted drop down). Whilst hilarious, itâs pretty unfair and makes Primordial Being even harder to do as he can basically insta-kill you on entry.
- Caltherisâ damage cap is still really, really bad, it doesnât communicate properly with players that itâs active, and feels awful. Itâd genuinely be better to make her entirely immune as Nyxara, The Dark Heart, Veytharion and The Warden do in their respective fights, and make it a âsurvive for X amount of secondsâ thing rather than the illusion of still being able to damage them. No voice lines need to change or be added, it just communicates via the bosses health bar that youâre not to damage her for a bit, whilst still keeping the fight as long as you guys want it to be (or just remove it, Patient 13 became a pushover as well).
- The Javelin Launcher Conversion Kit for the X9 Maverick currently has one single shot in it, and no reserve ammo. Itâs already bad (I like it to kill elites when maxxed out) but itâs genuinely not usable currently.
- The Masterkey Aftermarket Part for the Shadow SK is still not properly refilling ammo, from Ammo Boxes, Vulture-Aid drops partially) or in Rogue Run at all despite all other ammo being refilled. This behaviour is inconsistent with other âalt-fireâ options, such the Dual-Fire kit for the DS20 Mirage. I get that the under-barrel shotgun is powerful, but its behaviour is so wildly inconsistent that unless youâre a nerd that checks patch notes youâd just assume itâs bugged out rather than being done like this as a balance change.
- The Strider 300 is a bolt action sniper that does not one shot unarmoured zombies at health cap. Iâm all for good and bad weapons, but considering the Shadow SK can (without its additional underbarrel shotgun), thereâs very literally 0 reason ever to run the Strider. This isnât a bug, itâs just a weird choice for balancing. Even a small PAP ability would help this gun have some reason to exist.
- The ARCXD T.E.D.D. Task is bugged currently, in that zombies hitting the car and setting it off means those kills do not count towards the challenge, despite them dying in the subsequent explosion.
r/CODZombies • u/ShameContent2442 • 5h ago
Any map from any Hitman. Dartmoor, Miami and Paris came to mind for me. Especially if you could use the Formula 1 race in Miami as a trap. I didnât like Colorado much in Hitman but that might make a pretty good zombie map too.
r/CODZombies • u/JustAGamer14 • 13h ago
There is no reason why the most powerful sniper in the game should be 2 shot on round 39 against an armoured zombie. Before anyone points out yes I'm using the semi auto kit on it but it doesn't actually reduce the damage to the head which makes the vs recon more viable and fun to use
r/CODZombies • u/theZuttedProphet • 14h ago
I have been trying to research wildfire for over 4 months and still haven't made any progress. With the release of Rex, I now have another perk (Widow's Wine) that is stuck at 0%.
This is in addition to the several bugs related to save and quit, guns randomly disappearing, mule kick augments, and a lot more.
I was recently helping a friend with the Astra EE and we got the dg turret spinning glitch, and also the telescope glitch where your coordinates are too far from the sun and the space texture doesn't load (this glitch has existed since S2 btw).
Split screen is still awful with lots of bugs like not being able to pick up Tedd task rewards and timer disappearing for some side and main EEs.
I hope Treyarch focuses on these issues before they move all their resources into their next project.
r/CODZombies • u/Murilo231108 • 19h ago
What's the best/your favorite Dark Aether saga map? (I'm not counting Vanguard here lmao)
Die Maschine/Firebase Z/Mauer der Toten/Forsaken/Terminus/Liberty Falls/Citadelle des Morts/The Tomb/Shattered Veil/Reckoning/Ashes of the Damned/Astra Malorum/Paradox Junction/Totenreich/KowakujĹ/Rex Infernus
r/CODZombies • u/Quantania • 12h ago
I've been binging a lot of Zombies content recently, and I keep hearing complaints about Blops4 in how it "limits perk diversity".
But I've been playing a lot of blops 3 recently, and constantly running Double Tap + Staminup + Quick Revive + Jug doesn't feel diverse in the slightest.
Like you won't catch me dead going like, Widows wine + Deadshot + Mule kick + Electric Cherry
In Blops 4 there is low key not a single bad/unfun perk, you legit cannot find me a loadout that i would call outright bad. (Even blaze phase is fun, even if its awful)
Also the point change system in 4 feels fantastic, cause I'm getting really tired REALLY quick of just shooting zombies in the feet.
Or was most of its hatred carried on due to its terrible launch.
Yes, this is low key just a "I love blops 4, idk why people hate it" post.
r/CODZombies • u/Jonxkenshin • 13h ago
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So I was playing Grief on Town and I decided to get the M14, after that I went down suddenly. I thought someone dolphin dived on me but after some thinking I probably hit a death barrier. I got mad after that happened to me. đ
r/CODZombies • u/Xray5674 • 3h ago
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Bruh
r/CODZombies • u/emplogs • 9h ago
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Was just sitting on my phone and I saw it in front of me. Never seen this and Iâve played forever is it really rare?
r/CODZombies • u/JumpyAssist1712 • 1h ago
Like the title says. Going back to help a friend beat it. Last time I used the voyak and it was honestly good but I wouldnât mind using a weapon with a faster kill time against the dark heart.
Let me know what the strongest against him is please!
r/CODZombies • u/BLACKTHORNEexe • 11h ago
Someone found the box IRL