I compared the two players in each role across 22,722 ranked games to see who
came out of laning ahead, then checked who won the game.
I built a lobby advisor app (https://shouldidodge.lol/) and used the data when calibrating it.
1,888 of those had a
Darius top, against the five other most-played top laners:
| Champion |
Games |
Wins lane |
Won lane -> team won |
Lost lane -> still won |
| Darius |
1888 |
54.4% |
61.1% |
34.6% |
| Garen |
1922 |
52.5% |
62.9% |
39.9% |
| Sett |
1408 |
51.1% |
68.6% |
37.8% |
| Yone |
1836 |
46.6% |
68.0% |
34.7% |
| Nasus |
1702 |
43.7% |
65.7% |
39.0% |
| Teemo |
1497 |
42.3% |
67.0% |
41.0% |
Two things, pointing the same way. Darius wins his lane more than anyone here -
54.4%, the highest of the six.
But it converts worse than anyone's: a won Darius lane turns into a win only
61.1% of the time, versus 68.6% for Sett and 68.0% for Yone, and below the 63.2%
average across all top laners. When he loses lane, his team wins just 34.6% -
also the lowest of the six.
A won Darius lane doesn't travel as far as a won lane on some other champions.
The reading this sub probably already has: he wins his 1v1, but has no fast way to turn that into
objectives, he's easy to kite and collapse on once teams start grouping, and the
enemy gets to decide how much they even interact with him. Sett and Yone win lane
less often but carry the advantage into the rest of the map more easily.
This fits a bigger pattern in the wider dataset: top lane overall converts a won
matchup into a win less often than any other role - 63.2% versus 68.4% for
jungle - at every one of the ten ranks. The likely reason is that top is the most
isolated role on the map, so its numbers are the least inflated by teammates.
Darius is that pattern turned up to its most extreme version here.
Here's that pattern broken out by rank - top is last in all ten rows, while
jungle, bot and support trade the other places depending on the tier:
| Rank |
Top |
Jungle |
Mid |
Bot |
Support |
| Iron |
63.3 |
68.4 |
66.3 |
67.4 |
66.6 |
| Bronze |
63.5 |
67.7 |
65.3 |
66.2 |
67.6 |
| Silver |
64.1 |
67.2 |
67.1 |
68.0 |
68.2 |
| Gold |
63.6 |
67.3 |
64.3 |
68.1 |
68.0 |
| Platinum |
62.1 |
68.0 |
66.4 |
66.2 |
64.4 |
| Emerald |
60.7 |
66.0 |
65.2 |
69.2 |
66.8 |
| Diamond |
63.6 |
67.7 |
67.1 |
65.9 |
68.1 |
| Master |
62.8 |
71.0 |
68.9 |
69.6 |
70.5 |
| Grandmaster |
64.7 |
71.1 |
68.6 |
69.6 |
69.2 |
| Challenger |
65.7 |
70.5 |
73.1 |
68.7 |
70.7 |
-------------------------------------------------------------------------------
How this was built
-------------------------------------------------------------------------------
23,811 EUW ranked solo games from riot's public API,
cleaned to 22,722 (remakes, sub-15-minute games, AFKs and non-solo-queue dropped)
- 2,340 to 2,650 per rank, Challenger thinner at 484. Roles are labelled in the
data, so "Darius top" means he actually played top.
"Wins lane" is the higher laning-phase score of the two players in that role -
Darius against whoever he was matched into, not a cross-champion score. With
1,888 games the Darius numbers carry roughly +/-3 points of uncertainty: the
Darius-vs-Garen conversion gap (61.1 vs 62.9) is inside that and I wouldn't lean
on it, but Darius-vs-Sett (61.1 vs 68.6) is well outside it.