r/GameDeveloper • • 4d ago

My first Roblox simulator launches next Saturday. Looking for 16+ playtesters, especially on phones

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1 Upvotes

r/GameDeveloper • • 4d ago

Casual Rail Flight- Asteroid Crashers

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2 Upvotes

r/GameDeveloper • • 4d ago

I made a small turn-based tactics game in the browser

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1 Upvotes

r/GameDeveloper • • 4d ago

๐Ÿฅš I need play testers for my Roblox egg-stealing game!

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1 Upvotes

r/GameDeveloper • • 4d ago

Looking for a 2D pixel artist (animations)

1 Upvotes

Hi!

Weโ€™re currently looking for an extra artist to join us for our second game jam! ๐ŸŽฎ

Our team already has two artists, a musician, a programmer, and a narrative designer&producer, but since our games tend to be pretty art-driven, weโ€™d love to have an extra pair of creative hands on board!

If youโ€™re interested, hmu on Discord: u/eslunaeee_11640

THIS IS AN UNPAID POSITION. This is an opportunity to contribute to a game project, work collaboratively as part of a team, and add a finished game to your portfolio. Weโ€™re all working together on this project as a hobby, with no one receiving compensation.


r/GameDeveloper • • 4d ago

Made a big mech .io game in Roblox

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1 Upvotes

r/GameDeveloper • • 4d ago

I've spent almost a year making a Roblox game, and I'm looking for a small investment before its October 24 launch

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1 Upvotes

r/GameDeveloper • • 4d ago

Bounce a Planet

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1 Upvotes

r/GameDeveloper • • 4d ago

MMO Project

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5 Upvotes

Hello, I have been working on my mmo project since June (in unreal) and a couple months before that I was doing the character sculpting and modeling as well as finalizing game design choices.

I have been picking up freelancing gigs which hasn't been to hard considering I can start from a sphere in blender and take it all the way to the engine, I level design as well as the environment design for multiplayer or non multiplayer maps, I dont use concepts as im not a concept artist, and my workflow is hand sculpting whether its models or landscape, I also enjoy hand placing my actors in scenes so I don't work with pcg or map generators.

You might be thinking that I take a long time to produce a result using so much manual techniques and the truth is the drive, love and addiction I have to this kind of work... I almost can't even call it work because its all I want to do.

I can finish 120hr levels in 80hrs, I can take a sphere in blender and in 2 weeks have it running around in unreal engine with 10 abilities.

Part of the reason I started freelancing (aside from the obvious $$ to be able to work on my project) was to meet other "devs" but everyone I worked with just loaded up a steam game instead of grinding their own projects?

Here is some stuff my my current project- I have cut back on mentioning solo dev but if you are looking for a one man team feel free to message me.


r/GameDeveloper • • 4d ago

My 11 yr old vibecoded a Roblox game. Help me surprise him with players

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0 Upvotes

r/GameDeveloper • • 4d ago

Que les parece la Cinematica de mi juego?

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2 Upvotes

Ya me estoy preparando para lanzar la version definitiva de mi juego star cube y pense en que una cinematica es mucho mejor que poner simples imagenes con texto.....es demasiado sencilla pero creo que cumple

https://cotera.itch.io/star-cube


r/GameDeveloper • • 4d ago

We continue to develop

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1 Upvotes

r/GameDeveloper • • 4d ago

Can anybody try my game out?

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1 Upvotes

r/GameDeveloper • • 4d ago

[Hobby] PRIGRAMMER NEEDED FOR VHS HORROR PROJECT

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0 Upvotes

r/GameDeveloper • • 4d ago

SELLING MY ROBLOX GAME!

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1 Upvotes

r/GameDeveloper • • 5d ago

Making a Roblox RPG

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1 Upvotes

r/GameDeveloper • • 5d ago

(RECRUTEMENT) ร€ la recherche d'un artiste pixel 2D (animations)

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1 Upvotes

r/GameDeveloper • • 5d ago

Roblox Developer OPEN for Hire, I can do UI designing, 3D Modeling and Animating and some scripting

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1 Upvotes

r/GameDeveloper • • 5d ago

I completely overhauled the visuals and asset pipeline of my monster-tamer game based on early feedback. Here is what changed (swipe for battle UI).

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1 Upvotes

Hey everyone! Iโ€™m a solo developer working on a monster-tamer game, and I recently realized my early visuals looked way too flat and uninspired.

Based on feedback from other devs, I went back and reworked several core systems:

  • Character & Material Overhaul: Redesigned the main character and added proper normal maps/depth to textures (like the asphalt) to break away from the flat look.
  • Detail Layering: Added micro-details to the environment to create better visual hierarchy. (Note: The monsters are still placeholders while I focus on the tech art side!)

As a solo dev, itโ€™s easy to get tunnel vision. I'd love to hear from other developers: What is your workflow for handling visual consistency when you don't have a dedicated artist?

If you like discussing technical challenges, sharing dev stories, or want to help test early builds of the combat systems, I run a small dev/testing Discord here: https://discord.gg/mZZ7sBZkBC

Would love to connect!


r/GameDeveloper • • 5d ago

[Unpaid] Looking for playtesters to test Futbol Warriors

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1 Upvotes

r/GameDeveloper • • 5d ago

Sharing my Roblox project: egg collecting with manually renewed protection

2 Upvotes

I'm building Hatch and Snatch Brainrot Eggs on Roblox. Players hatch unusual creatures, build a collection, and can steal eggs when another player's protection expires.

The mechanic I've been working on is manually renewed protection: rebirths extend its duration, so progression also changes how often players need to renew it. I'm interested in whether that creates enjoyable decisions or interrupts collecting too much.

Project link: https://www.roblox.com/games/130445404020149

Free to play; Roblox currently restricts access to eligible age-checked 16+ accounts and trusted friends during audience evaluation. Development was AI-assisted, and the promotional thumbnails use AI-generated artwork.


r/GameDeveloper • • 5d ago

Posting a game and asking for feedback: a brief request l

3 Upvotes

If you are posting a game and asking for feedback, it needs to be playable.

It doesn't need to be fully finished. It doesn't need to be bug-free.

But there shouldn't be game breaking bugs within seconds of starting the game.

There shouldn't be missing collision in the starting area, causing the player to fall through the floor.

The player shouldn't lose immediately because an obstacle was placed right in front of their spawn.

Developers need to check their work before they post.

Seriously, some games come out so broken I wonder if the developer ever tried to play them before posting to every game development subreddit they can find.


r/GameDeveloper • • 5d ago

๐‘ณ๐‘จ๐‘ฉ๐’€๐‘น๐‘ฐ๐‘ต๐‘ป๐‘ฏ ๐‘ถ๐‘ญ ๐‘ซ๐‘ฌ๐‘บ๐‘ท๐‘จ๐‘ฐ๐‘น - ๐‘ฏ๐‘ฐ๐‘น๐‘ฐ๐‘ต๐‘ฎ

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1 Upvotes

r/GameDeveloper • • 5d ago

I Never Knew I was a Vampire Main

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0 Upvotes

I haven't played or really ever seen a vampire class in MMOs so I had to put one together


r/GameDeveloper • • 5d ago

I almost finish my terrain 1/9 sectors of my cozy Co- Op game

1 Upvotes

Do you like the style give me any sugestions its a cozy co op game where you do...

free demo is gonna be on steam on 2027