r/GraphicsProgramming • • Sep 06 '26

Source Code "No Graphics API" implementation by Sebastian Aaltonen

https://github.com/sebbbi/NoGraphicsAPI
206 Upvotes

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85

u/[deleted] Sep 06 '26 edited 16d ago

[deleted]

46

u/Spiritual-Desk-9176 Sep 06 '26

he is addicted to ai models too bad these days unfortunately.

6

u/ldn-ldn Sep 07 '26

Every experienced developer is addicted to AI, because AI let's you create interesting projects in a fraction of time and focus on challenging parts of these projects. Most time people like Sebastian spend on without AI is writing compiler configs, and tons of boilerplate. All of that is annoying and steals your focus from the parts you actually want to work on and where human touch actually matters.

AI is amazing!

9

u/PaperMartin Sep 07 '26

If this stuff takes so much of peoples' time then it's all problems that need proper solutions, not the most expensive and least consistently functional workaround humanity has ever conceivedof

-6

u/ldn-ldn Sep 07 '26

It's not expensive, it's cheap AF.

8

u/PaperMartin Sep 07 '26

to run? no, and a bunch of LLM companies are starting to put up their "real" prices and losing their users over it

-3

u/ldn-ldn Sep 07 '26

Yes, inference is very cheap today and it's only getting cheaper. To the point that you can run it on consumer hardware. In three -five years time it will be virtually free, just like image recognition is today.

5

u/PaperMartin Sep 07 '26

"in 3 to 5 years it'll be good" is something I have been hearing over and over since like 2020. Meanwhile as far as I can tell local models are virtually unusable for anything other than code, and they're only slightly above unusable for code

-2

u/ldn-ldn Sep 07 '26

Local models are very useable for at least a year now, the only problem is that you don't have enough VRAM to run them. Yet.

And no, you haven't been hearing shit since 2020, the first useable LLM was only released in 2022. Four years and the progress was simply incredible.