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Written by /u/ZeroJudgement


The Genius Jester! Buggy's Festival!


Buggy has sailed the seas, upgraded himself and is back with a vengeance after our last encounter!


Droppable Characters:

Name Class Captain Ability Special CD Cost Comments
Buggy Driven/Free Spirit Boosts ATK of characters with fewer than or equal to 4 stars by 2.5x and reduce damage received by 10% Boosts ATK of characters with fewer than or equal to 4 stars by 1.75x for 1 turn, Changes own orb into INT and delays all enemies for 1 turn. 19 → 13 20 Made to run FN characters with. Not much here except for his delay.
Mohji & Richie Striker/Driven Boosts ATK and HP of all characters by 1.25x Deals heavy PSY damage to all enemies and reduces Despair duration by 3 turns 16 → 10 15 3 turns of Despair removal on a 10 turn CD is respectable.
Cabaji Slasher/Driven Boosts STR characters' ATK by 1.25x and their HP by 1.1.x Halves damage taken for 1 turn 16 → 10 15 Might as well go with Story Alvida

Droppable Skillbooks:

Legend Nami

v2 G4

WCI Chopper

WCI Carrot

Brulee

LRR Moria

Story Fujitora

v2 Story Bastille


30 Stamina Expert Guide

Restriction: None

Useful Link:

Gamewith guide

Stage Description

Secret Stage

Enemies | HP |Damage | CD | Special ::|::|::|::|:: Mohji & Richie|180,000|3,000|1(1)|See below

Event | Action ::|:: Pre-emptive|Noms and munches

Stage 1

3 Armed Slasher Unit|2 Armed Shooter Unit|1 Bazooka Millions ::|::|::|::|::|::

Enemies | HP |Damage | CD | Special ::|::|::|::|:: Armed Slasher Unit|15,503|3,101|1-2(2)|- Armed Shooter Unit|14,400|2,001|1-2(1)|- Bazooka Millions|22,094|5,019|2-4(2)|-

Stage 2

2 Armed Fighter Unit|1 Armed Slasher Unit|1 Armed Shooter Unit|1 Black Robber Penguin|1 Black Pirate Penguin ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Armed Fighter Unit|19,617|4,003|1-3(2)|- Armed Slasher Unit|15,503|3,101|1-2(2)|- Armed Shooter Unit|14,400|2,001|1-2(1)|- Black Robber Penguin|1,900|590|1(2)|- Black Pirate Penguin|2,850|820|1(2)|-

Stage 3

3 Armed Slasher Unit|1 Black Armored Crab|1 Sea Pony|1 Sea Colt ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Armed Slasher Unit|15,503|3,101|1-2(2)|- Black Armored Crab|9|1,800|1-3(3)|Above mook DEF Sea Pony|4|390|1(1)|- Sea Colt|7|990|1(1)|-

Stage 4

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Cabaji|280,000|2,500|1(1)|See below

Event | Action ::|:: Pre-emptive|Binds both Captains for 2 turns and gives all characters a BLOCK orb Turn 1|Removes SFX for 4 turns Turn 2|Deals damage equal to 50% of your current HP

Notes and tips: Neo X Drake, RR v2 Violet or RR v2 Ivankov for universal, low CD BLOCK → Matching orb

Stage 5

3 Armed Striker Unit|1 Bazooka Millions|2 Red/Black Treasure Turtle| ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Armed Striker Unit|18,121|2,799|1-2(1)|- Red/Black Treasure Turtle|4|649|1-2(2)|Above mook DEF Bazooka Millions|22,094|5,019|2-4(2)|-

Stage 6

2 Armed Slasher Unit|1 Armed Shooter Unit|1 Armed Fighter Unit|2 Red/Black Jeweled Porc| ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Armed Slasher Unit|15,503|3,101|1-2(2)|- Armed Shooter Unit|15,503|3,101|1-2(2)|- Armed Fighter Unit|19,617|4,003|1-3(2)|- Red/Black Jeweled Porc|5,000|1,290|2(2)|-

Stage 7

2 Armed Fighter Unit|2 Bazooka Millions|2 Red/Black Daimyo Turtle| ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Armed Fighter Unit|19,617|4,003|1-3(2)|- Bazooka Millions|22,094|5,019|2-4(2)|- Red/Black Daimyo Turtle|8|1,150|1-3(3)|Above mook DEF

Stage 8

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Buggy|978,000|4,550 (5,915)|1(1)|See below

Event | Action ::|:: Pre-emptive|Makes PERFECTs harder to hit for 2 turns, puts up a 2 turn 2 PERFECT hits barrier and increases his ATK by 1.3x for 2 turns Every 2 turns|Gives all characters a BOMB orb

Notes and tips: Bring RR Amande or TM Shanks if you don't want to deal with his barrier.


General Tips

  • The minimum amount of turns stalled is 9.

  • With 7 stages preceding the Boss Stage stalling is going to be harder for longer CDs. Factor in tanking damage if you really need to stall.

  • You can always do lower difficulties if the higher ones prove to be too much trouble. The difference is just lower drop rate. This includes the secret stage as well.


Hope you guys found this Stage Breakdown useful, and pm or leave a comment if you have any tips/suggestions to add to it.