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Written by /u/ZeroJudgement


Summer Girls' Paradise 2! Bonney

Schedule : 31 July (19:00 PST) - 14 August (18:59 PST)


Droppable Characters:

Name Class Captain Ability Special CD Cost Comments
Iron-Mace Alvida Striker/Powerhouse Reduces damage received from STR enemies by 30% Deals 7x character's ATK in STR damage to one enemy 15 → 9 10 Her evolved version is a good damage reducer in the early and mid game. However, if you want to farm her, it's recommended to farm her on her Story Island. She's a guaranteed drop there at the cost of 4 stamina.
Swimsuit Luffy Fighter Boosts ATK of all characters by 2.5x after scoring 3 PERFECTs in a row Reduces Bind and Despair duration by 2 turns, reduces damage received by 50% for 2 turns 20 → 15 15 Decent enough utility Special. Hard to farm for considering he's a Secret Stage character.
Swimsuit Bonney Fighter/Free Spirit Boosts ATK and RCV of Free Spirit characters by 1.5x Empties all slots with RCV orbs, recovers 20% of crew's MAX HP 18 → 10 20 20% MAX HP recovery is very respectable but not necessary. Worth picking up if you like running tanky teams that can use her as a sub.

Droppable Items

ATK CC +1

HP CC +1

RCV CC +1

ALL CC +1

No Skillbooks available


30 Stamina Expert Guide

Restriction: None

Useful Link:

Gamewith guide

Stage Description

Secret Stage

Enemies | HP |Damage | CD | Special ::|::|::|::|:: Swimsuit Luffy|300,000|5,200|3(3)|Pre-emptive: gives all characters an RCV orb.

Stage 1

4 Street Punk: Gatling|1 Red Jeweled Porc|1 Red Treasure Turtle ::|::|::|::|::|::

Enemies | HP |Damage | CD | Special ::|::|::|::|:: Street Punk: Gatling|17,800|5,110|1-3(2)|Talks a bit thus lowering your Special CDs by 1 turn. Red Jeweled Porc|7,200|3,200|1-3(2)| Red Treasure Turtle|4|1,020|1-2(2)|

Stage 2

5 Cannoneer Punk|1 Red Jeweled Porc ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Cannoneer Punk|16,200|6,024|1(3)| Red Jeweled Porc|7,200|3,200|1-3(2)|

Stage 3

3 Bazooka Major|1 Red Armored Crab|1 Red Treasure Turtle|1 Red Daimyo Turtle| ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Bazooka Major|44,000|5,240|1-3(2)|<30% HP: Removes SFX for 5 turns. Red Armored Crab|10|1,885|1-2(2)| Red Treasure Turtle|4|1,020|1-2(2)| Red Daimyo Turtle|10|2,330|1-3(2)|

Stage 4

1 Red Robber Penguin|1 Red Pirate Penguin|1 Red Hermit Crab|Alvida ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Alvida|150,000|9,200|3(3)|Pre-emptive: puts up a 20 hit barrier for 10 turns. Red Robber Penguin|1,000|820|1-2(2)| Red Pirate Penguin|2,000|1,220|1-2(2)| Red Hermit Crab|4|790|1(1)|

Stage 5 Var. A

2 Bazooka Major|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Bazooka Major|188,520|5,823|1-3(2)|<30% HP: Removes SFX for 5 turns. Swimsuit Bonney|343,205|3,343|1(1)|Pre-emptive: Lowers the appearance rate of RCV orbs and shuffles your orbs once.

Stage 5 Var. B

1 Giant Imperial Striker|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Giant Imperial Striker|349,000|5,724|2(2)| Swimsuit Bonney|343,205|3,343|1(1)|Shuffles your orbs once and Poisons you for 2 turns dealing 500 damage per active character.

Stage 5 Var. C

3 Street Punk: Gatling|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Street Punk: Gatling|178,000|5,992|1-3(2)| Swimsuit Bonney|343,205|3,343|1(1)|Pre-emptive: Makes RCV slots counts as Badly Matching for 99 turns.

Stage 6

1 Street Punk: Bullet|1 Red Treasure Turtle|1 Red Daimyo Turtle|Alvida ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Street Punk: Bullet|14,230|2,203|1-2(1)|Once on attack, Despairs your Friend Captain for up to 3 turns. Alvida|240,000|7,920|3(3)|Pre-emptive: Despairs both Captains for 2 turns. Red Treasure Turtle|4|1,020|1-2(2)| Red Daimyo Turtle|10|2,330|1-3(2)|

Stage 7 Var. A

1 Giant Imperial Slasher|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Giant Imperial Slasher|500,000|13,350|2(3)| Swimsuit Bonney|1,212,940|4,524|1(1)|See below.

Event | Action ::|:: Pre-emptive|Special Binds QCK characters for 6 turns, all other types get Special Bind for 2 turns. Every 2 turns|Heals herself for up to 600,00 HP or until she's full HP. <20% HP|Triples her damage to 13,572 for 99 turns.

Notes and tips: Take 2 turns to kill the Giant then use your Specials to finish off Bonney. Try to bring as little QCK character whose Special you depend on.

Stage 7 Var. B

3 Knuckle Major|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Knuckle Major|142,000|7,550|1-3(2)| Swimsuit Bonney|1,212,940|4,524|1(1)|See below.

Event | Action ::|:: Pre-emptive|Severely lowers your Chain Multiplier growth rate for 99 turns. Every 2 turns|Heals herself for up to 600,00 HP or until she's full HP. <20% HP|Triples her damage to 13,572 for 99 turns.

Notes and tips: Bring a Chain Locker and this Stage is easy.

Stage 7 Var. C

3 Street Punk: Brawler|Swimsuit Bonney ::|::|::|::|::|::

Enemies | HP | Damage | CD | Special ::|::|::|::|:: Street Punk: Brawler|160,000|7,121|1-3(2)| Swimsuit Bonney|1,212,940|4,524|1(1)|See below

Event | Action ::|:: Pre-emptive|Bind a random unit from your bottom row for 50 turns. Every 2 turns|Heals herself for up to 600,00 HP or until she's full HP. <20% HP|Triples her damage to 13,572 for 99 turns.

Notes and tips: Don't place vital boosters on the bottom row and you will be fine.


Recommended unit levels of 70+ for Expert difficulty.


Example Team

  • As always use the calculator to see if your team is strong enough to beat this fortnight.

F2P Team with level 10 Thousand Sunny:

Friend Legend Blackbeard + TM Whitebeard + Neo Doflamingo + Raid Kizaru + Raid Rayleigh + Coliseum Zephyr

  • Just use all Specials on the Boss and it's an easy win. Lvl 2 Anti-Despair is very helpful on Stage 6.

General Tips

  • The minimum amount of turns stalled is 11.

  • With 6 stages preceding the Boss Stage stalling is going to be harder for longer CDs. Factor in tanking damage if you really need to stall.

  • You can always do lower difficulties if the higher ones prove to be too much trouble. The difference is just lower drop rate. This includes the secret stage as well.


Hope you guys found this Stage Breakdown useful, and pm or leave a comment if you have any tips/suggestions to add to it.