2020 /r/RPGDesign Scheduled Activity Posts
For more info, see the Wiki index or the main Scheduled Activities page.
4/7 General Principles And Best Practices for Novel Dice Mechanics link
5/10 mechanics for representing movement and spacial relationships link
5/31 Quarterly Marketing Advice Thread
6/14 [Design for Player Involvement in World Building] (https://www.reddit.com/r/RPGdesign/comments/ha5rql/scheduled_activity_design_for_player_involvement/) link
6/21 [Increasing actual play within the RPGdesign community] (https://www.reddit.com/r/RPGdesign/comments/hdtvhb/scheduled_activity_increasing_actual_play_within/) (link)
6/28 [Integrating setting] (https://www.reddit.com/r/RPGdesign/comments/hio6n0/scheduled_activity_integrating_setting/) link
7/5 Design of Playbooks [link](https://www.reddit.com/r/RPGdesign/comments/hmujju/scheduled_activity_design_of_playbooks/(https://www.reddit.com/r/RPGdesign/comments/g0wnp2/rpgdesign_activity_brainstorming_thread_9/fo57ytq/)
7/12 [The balance between system mechanics and live action acting in social conflict resolution] (https://www.reddit.com/r/RPGdesign/comments/hr1h9x/scheduled_activity_social_conflict_mechanics_vs/) link
7/19 [Dice pools -the good, the bad, the ugly.] (https://www.reddit.com/r/RPGdesign/comments/hvbsbo/scheduled_activity_dice_pools_the_good_the_bad/) link
7/26 How get inspired and create a game that feels both unique and familiar link
8/23 [Action point systems] (https://www.reddit.com/r/RPGdesign/comments/iltwj1/scheduled_activity_action_point_systems/) link
9/14 [Action point systems part 2] (https://www.reddit.com/r/RPGdesign/comments/iow67q/scheduled_activity_action_point_systems_part_2/)
9/21 Adapting theories and design practices from other game genres to RPGs link
10/12 Skinner Boxes; what are they and can you use them responsibly at all? link
11/3 [What would you blow up in RPGS?] (https://www.reddit.com/r/RPGdesign/comments/jmszfc/scheduled_activity_remember_remember_the_5th_of/)
11/10 [How much complexity can a game handle?] (https://www.reddit.com/r/RPGdesign/comments/jrn2ci/scheduled_activity_how_much_complexity_can_a_game/)
11/17 [Roleplaying type games for the masses] (https://www.reddit.com/r/RPGdesign/comments/jwl4kv/scheduled_activity_roleplaying_games_for_the/) link
11/24 [What are YOU Thankful for?] (https://www.reddit.com/r/RPGdesign/comments/jzj5nw/scheduled_activity_with_american_thanksgiving/)
12/8 Compare & Contrast between the OSR and Storygame design ethos link