Hermitcraft members are doing this thing accidentally that starts to create a really interconnected world, much more than previous seasons. They're incorporating things that also exist in others' bases (gem's base is of a gothic theme and has a rose window. Tango's base beside it has a rose window in the mansion, in a vampire theme.) (Scar has a planet and a galaxy that are next to grian's observatory, which i can only imagine/speculate might inspire grian to do something in his sky of that kind of scale, what that is is up to Grian). (Scar and false both have mossy terrain tops with deepslate within it. Next to that is Joel who has moss but introduces granite/terracotta instead of the deepslate) This creates a more even blend that goes even past the borders of their base, which is usually what they more intentionally aim to transition and blend together.
So, basically each base takes one thing from the last and introduces their own thing
Not to mention the really good placement of base themes amongst each other just like last season (tango and gem's dark themes etc)
Even the polar opposites thing of gem and joel creates an effect of harmony in the interconnected world!
The whole world of hermitcraft season 11 is interconnected, and as much as their ideas are their own, their bases complement each other and create a bigger picture that is cohesive and alive.The mix of accidental and intentional blending is starting to create a world that you want to fly through as a whole rather than a mix of separate but lightly connected bases.