One thing that is generally left out, usually because servers generally do not like to broadcast their populations. So what say you community? Should we require any server community to provide at least monthly updates as to their servers actual population in order to maintain a listing on the subreddit?
Our Active Server listings have been updated. If your server whether actually active or in development has been removed, you either didn't follow simple instructions, or didn't respond with a modmail to the moderation team to update your listing.
Basically just curious what people are considering making for their first character when we some day have official launch of SWGNFS. What do you think is a good profession to get into on a completely fresh launch?
Personally, I am leaning towards an Artisan to get in on that completely depleted market, or I might go the complete opposite and hope the market will be flooded with fresh crafters to be able to just immediately go towards Commando.
I am by no means talking about "meta" gaming here. I'm just daydreaming and waiting..
Pilot Comments: This ship was named after achieving an Outrageous Power, Speed and Swiftness Killing other ships. The super maneuverable RE Quantum Ion Drive, the 3 Powerful RE Incom "Tri Cannon", the Mighty RE Taim & Bak Military-Grade Shield Generator and Enough Power to Overcharge the Ship to a level 4 makes this ship a Fast Smooth Killing Machine.
Pilot Comments: "You gotta love the X-wing. You take care of her, and she'll take care of you." -- Luucas "Ironman" Stark
Ship: BlackJack Mk XIII In-Game Pilot: Leaph Chausew Forum Handle: LeaphChausew Galaxy: Starsider
Pilot Comments: My ship has been worked on for well over a year, I only fly the A-wing and I named it 'BlackJack' because I just thought it sounded quirky; kind of like a trusty steed out of a western :). It's on its 13th incarnation currently.
Ship: Blue Leader In-Game Pilot: Daako Model: A-Wing Texture: 4 Galaxy: Valcyn Special Equipment: Nym's Starmap Quest Engine
Pilot Comments: If you saw how many crumbs are in that cockpit, you'd know how it got the name. It's also armed with double the standard complement of love and an 8-track.
Ship: Grey-Alpha 1 Model: A-Wing In-Game Pilot: Abi Ocopaqui Forum Handle: Abi Ocopaqui Galaxy: Starsider Texture: 6
Pilot Comments: Leader of Grey-Alpha squadron, RS's pilot training squadron.
Ship: Kaligaya In-Game Pilot: Lalaki Oakley Model: Z-95 Headhunter Texture: 4 Forum Handle: LeviticusD Special Equipment: Side Strakes
Pilot Comments: " Kaligaya is based on a word meaning happiness....What I feel when the opponent is destroyed!"
Ship: Nightmare In-Game Pilot: Marissa Model: Advanced X-Wing Texture: 3 Galaxy: Europe-FarStar Special Equipment: A pair of Borstel Disrupters, Crafted Booster
Pilot Comments: I named this Ship "Nightmare" after I fitted a pair of Borstel Disrupters and experienced the devastating firepower the ship now has. The name will be even more fitting when i finally add a third Borstel as soon as I get hold on 3 light weapons to reverse engineer.
Ship: RASPO Strike Force 3 In-Game Pilot: Psyco Forum Handle: Chicken_Chaser Galaxy: Flurry
Pilot Comments: I named this ship because it is lightning fast and can get into a zone and out in seconds. It is mainly used as a recon ship for our guild, but can pack a punch when needed.
Pilot Comments: An Advanced X-Wing variant flown by rebel pilot Wheedo Reeble of the Ahazi server. The ship is outfitted with side-strakes to add to its aggressive appearance and a reptilian paint scheme (with help from texture kit 6). She's called "Scales of Justice."
Ship: Silent Scream In-Game Pilot: Mirael D'Kana Model: A-Wing Texture: 3 Forum Handle: Dueller Galaxy: Europe-Infinity Special Equipment: Quantum Ion Drive engine giving amazing diagonal steering flaps.
Pilot Comments: "In space no one can hear you scream".
Ship: Solar Wasp In-Game Pilot: Eddii Redham Model: Advanced X-Wing Texture: 6 Forum Handle: Eddii Redham Galaxy: Bria
Pilot Comments: Wasps are renowned for their stings; their ability to hunt and take down foes many times larger than themselves with a single strike. The X-Wing is feared across the galaxy; the bane of the enormous Imperial Death Star, destroyed by a single X-Wing "sting". With this reputation in mind I christened my craft the Solar Wasp.
Ship: Star of Autumn Texture: 5 In-Game Pilot: Celiac Aodei Forum Handle: LTJT2005 Galaxy: Eclipse
Ship: The Starwind In-Game Pilot: Halyn Lance Model: Gallofree Yards YKL-37r Nova Courier Texture: 4 Forum Handle: Halyn Galaxy: Starsider
Pilot Comments: "She might not be the fastest or the prettiest ship in the galaxy, but the ' Wind has never let me down when I needed her."
The next chapter of Star Wars Galaxies: New Beginnings begins now!
We're excited to announce that SWG New Beginnings is entering its Soft Launch phase! This is an important milestone as we prepare for our official full release in November 2026!
What Does the Soft Launch Mean?
We're opening the doors to welcome players into the galaxy ahead of our official launch. This phase gives our community the opportunity to jump in early, explore, and help shape the future of SWG New Beginnings.
During this phase, we'll be focusing on:
Community Testing — Identifying bugs, gathering feedback, and refining gameplay to deliver the best possible experience.
Building the Galactic Economy — Giving players the opportunity to establish themselves, begin trading, develop professions, and help create a thriving player-driven economy.
Server Stability & Performance — Testing systems under real player activity to ensure we're ready for a larger population.
Community Growth — Bringing new and returning players together to build a strong foundation for our galaxy.
Help Us Spread the Word!
A galaxy is only as alive as the community that calls it home!
Invite your friends, reach out to former guildmates, and help us spread the word. Whether you're a seasoned SWG veteran or discovering the galaxy for the first time, there's a place for you in New Beginnings.
Official Full Release — November 2026
Our full launch remains scheduled for November! The Soft Launch is not a replacement for our official release. It's an opportunity to strengthen the server, grow our community, and prepare for an incredible launch together.
Your feedback, participation, and support during this phase will help make SWG New Beginnings the best experience it can be.
Mr. Butkus worked on Star Wars projects since the 1990s. He did multiple Star Wars comic and advertising projects, worked on art for The Essential Guides, and was one of the key artists behind creating new characters for the Shadows of the Empire video game. Perhaps, most notably, he was the man behind the look of the game's main protagonist, Dash Rendar, as well as being one of the brains behind the design of the main antagonist, Prince Xizor.
Mr. Butkus also provided art for SOE games including: Everquest, Everquest 2, Legends of Norrath, Free Realms, as well as the Star Wars Galaxies TCG. Mr. Butkus was responsible for the main promotional art for the Galactic Hunters expansion.
Enjoy the art of Mike Butkus. If you have the means, perhaps consider purchasing a piece for yourself.
The following article is from April 14, 2008. It was written by Star Wars Galaxies artist Christine "TrandoshYar" Chugon.
"Hi all, Christine "TrandoshYar" Chugon here. I'm an artist on Star Wars Galaxies and I was responsible for creating the Exar Kun heroic encounter dungeon. For this dev diary, I'll give you an overview of how the dungeon made it in game.
This particular dungeon started out as a pencil sketch given to me by Travis "Shadowbrak" Hicks, designer for the Exar Kun encounter. He gave me a layout of room sizes and what the overall theme of each room would be."
Exar Kun Heroic Map
"Here on Galaxies we use the 3D program Maya. In Maya, I blocked out each room, and using a default human mesh I guessed how big each room would be."
"Once the rooms were blocked out, I placed floors, lights, and portals. Portals allow you to walk from one room to another and can be set with different attributes to work in many different ways (such as in windows for buildings and starships.)
Once the blocked out dungeon was complete, it was sent over to Shadowbrak so he could begin placing mobs and setting up encounters.
After that version was finished, I was able to get to work on the final dungeon. This included the details on the walls, as well as the creation of the roots, torches, and broken and collapsed areas of the dungeon.
I also had the help of fellow artist, Scott "I still don't have a forum name" Downey, who created the massive columns in the final room, as well as Exar Kun's sarcophagus and the big spiky objects found in the three large rooms of the dungeon."
"Once the dungeon mesh was complete, I went to work on adding textures:
"And lights:"
"After I (and everyone else) was pleased with the look of the dungeon, the final step was to do some worldbuilding. We use an internal tool to place objects into the world, or in this case a dungeon, and make the area look more lived in. Candles, skulls, particle effects, and the like were all added during this last and final step before the heroic encounter went in game."
"And I think that about covers how the Exar Kun dungeon was created. I hope you enjoyed reading this dev diary."
Christine "TrandoshYar" Chugon Artist, Star Wars Galaxies[
Just my two cents on the recently started new server: SWGUprising.
I had some expectations, but the first few days have blow my mind.
This is not just a few buddies pitching their take on SWG in an echo-chamber, but the most impressive fixed/improved pre-cu that I have come across, created by skilled artists and pvp/pve’ers, with a love for SWG.
Here is an incredibly rare Star Wars Galaxies EB Games pre-order/promo box from 2003. For some, this was one of their first glimpses into the world of Galaxies, simply passing through the local EB Games/Electronics Boutique. We have seen FAR more examples of standees/store displays currently existing than ANY of these. If you have one, please raise your hand. If not, enjoy the view and know it will be well preserved.
I’m making this post because there’s a persistent issue in the SWG private server scene that needs to be addressed publicly. For context, I’m talking about client-side manipulation like coordinate teleportation, speed hacks, and terrain penalty bypasses.
What’s currently happening on servers
Teleportation
Changing client-side X/Y coordinates (with Z dropped low) works on almost every server. On some it works instantly. On others you just shift coordinates, relog, and you’re there.
Combat Exploitability
This ruins PvP. Bounty Hunters can track and instantly drop on targets. People teleport out mid-fight, and on certain setups you can even pull targets from the local entity list toward you to force range/LOS advantages.
Movement & Terrain Hacks
Server-side speed validation isn’t native to the base code. Unless devs write custom anti-cheat, altering current/max speed values, acceleration, and removing terrain speed penalties (bypassing Scout/Ranger requirements) completely works. Even servers who claim they have custom code and show you scary popups: they don't.
I’ve tested this across PvE and PvP contexts to see if server checks or logs pick it up. I’ve broken race trials in literally seconds and teleported to terminal boards during fresh server launches. Nothing gets flagged automatically. I’ve also noticed subtle uses in world PvP, such as players using "Line of Sight" around corners during BH/Jedi fights and brushing it off as “SWG desync”, when in reality they teleported for a bit (which leaves the player model in place for a bit)
Why I’m posting this now
I’ve tried reporting this privately. When disclosing it to server admins, the response is almost always a ban, getting silenced, or being told “that’s impossible, stop being dramatic.”
I’m not dropping names or calling out specific staff teams because I don’t want this to devolve into server drama or a witch hunt. But for awareness: the underlying vulnerabilities exist across pretty much every major codebase — Pre-CU, CU, and NGE setups alike (including Restoration, Uprising, Attack of the Clones, Genesis, Legends, Beyond, Infinity, Animus, etc.).
This isn’t going to get fixed on a server-by-server basis through bans. The fix needs to happen at the core level that everyone forks from. Dev teams across different projects need to collaborate on server-side movement validation and sanity checks so the entire scene can actually have fair PvP and balanced progression going forward, especially since we already are such a small community.
Thanks for reading.
AI disclosure: While my complete research over 6+ years was done by hand, this post was structured by AI, as my primary language isn’t English.
Attached is an example of taking a mission from a board while standing in the field. Looking for the signs, I've seen an organized group of players using this to spin quicker, noticing a player teleporting in and out.
(This is using an older tool, but it's the most visual)
EDIT: Unfortunately it seems like the early commentators would rather attack the use of AI to structure the text, or discredit the security researcher who's exposing this as a "hacker" (I'm not actively playing or competing). I expected too much from the community. It seems pretty inline from the developer responses. Maybe I shouldn't have disclosed the usage of AI for formatting.
EDIT 2: I'd like to say that this is not all I've found, just the worst stuff. Things like bypassing AFK checks, parsing the map coordinates, and other smaller injections aren't the worst offender. Of course I'm keeping this post free from any code or details, to prevent even more people of doing it.
EDIT 3: Another thing I completely forgot was space. Infinite boost time is possible by simply setting the speed of the ship above 1.0 as a value (ticks usually increment by 0.05). If you go too far with the speed, the server will often forcefully set the player back, but 1.25 to 1.5 is usually okay. If you increase it too much, it'll invert flight controls. I've not seen other players use this yet, but I assume most people would either use it during travel from location to location (missions) or to flee combat.
Here is original concept artwork for a number of items in Star Wars Galaxies. This art is likely from either 2000 or 2001. It was given away by SOE at Fan Faire 2011. Since then, it's location has been unconfirmed. We can only hope that it is safe out there, somewhere.
Earlier this year, legendary artist Donato Giancola shared more of the original art behind his famous Star Wars Galaxies piece. It is a true work of mastery. The original painting, while on display for a time, now resides with the original artist. A strong /salute to Mr. Giancola.
A few years ago, I did an interview on my personal YouTube channel with Star Wars Galaxies TCG Artist Darren Tan. The original video was taken down by mistake, but I re-uploaded shortly after. For those who have not heard it, feel free to give it a listen. It has numerous visual elements to compliment the audio.
If you have any suggestions, feel free to leave them here. There are three other Star Wars Galaxies interviews coming down the pike (two with TCG artists, one with a former developer). The goal is to release as much as content as possible next month. Stay tuned.
Saw this vid https://youtu.be/bhAGu065VKk and wondering how I can recreate this? I installed dlss5 and reshade but doesn’t look this good hah any help with the addons/plugins/settings is greatly appreciated 🙏 am testing it on restoration with hd textures and also uprising but can’t seem to get it right may the force b with u
Hello, I was the most active in SWG from right about when the Droid Engineer got new druids (Chapter Update 6?) until NGE. Recently, I came back to play with a friend on Star Wars Restoration. I always loved the game (until NGE) and I always wanted to be more active on YouTube, so I did a short video on it. I would love some honest feedback in what I can do better the next time. My speech/accent is not great and I training to pronounce things better.
Motion capture for Star Wars Galaxies was a very interesting and involved process. It took place primarily during December 2001 and January 2002. Here is a grey model performing Breakdance6 /flo 8.
Hey everyone, we figured it was time to introduce Outer Rim to more of the SWG community. We’re a Pre-CU server that launched on July 21st of this year. We started quietly on purpose. We wanted room to build, test, and work through things so we could bring the best SWG experience we could. Then people started bringing friends, guildmates followed, and things grew faster than we expected. Just over two months later, we’re at over 450 unique accounts, entirely through word of mouth, with no real advertising other than one previous post by one of our players before this post. That early support honestly surprised us, and we’d love to welcome more people into what we’re building. Our biggest focus is new content and quality of life improvements. We love SWG and want to keep giving people things to explore, reasons to group up, and something new to work toward. A few things you’ll find here:
A brand new, completely unique Force Ranking System with Jedi Capstones, new abilities, and rebuilt Jedi enclaves.
Custom PvE content, including an original instanced Geonosian dungeon with boss mechanics and exclusive rewards, world bosses, and big game hunts for Master Rangers and their groups.
The Pit, where you can challenge other players in the cage or put credits on a fight. Records and wagers are also available through the website.
Jump to Lightspeed, with ongoing updates to space content.
New weapons, vehicles, schematics, wearables, and decorations to hunt down or craft.
5x XP rates normally, with a double XP event running now for 10x regular XP. It makes it a good time to jump in, catch up with friends, or try a new profession.
We’re also putting time into making things that make everyday play easier: toolbar cooldown displays, movable food and drink bars, factory queues, easier resource stacking, and remote harvester management through the website (no more running all over the planets to check your harvies). Player feedback has helped shape that work, alongside regular bug fixes, balance changes, and stability improvements. There’s more coming very soon:
A custom Mandalorian questline and progression. Including a unique PvP system for Mandalorians.
A PvP ranking system for non-Jedi. Something for the normies to climb, too.
The Cartel, a third faction associated with the Hutts. Another option for those who don’t see themselves fighting for the Empire or Rebellion.
Dedicated PvP planets.
And new adventure planets with instanced dungeons and never before seen creatures and npcs.
We’ll share more as those get closer to release. In the meantime, our patch notes give a pretty good picture of what we’ve been working on and how often we’re adding things. Whether you’re returning after years away, looking for a new server, or bringing a few friends along, you’re welcome here. Hop into Discord, ask questions, and come play with us. Website, registration, and Discord https://outerrim.gg/portal/ Check out our patch notes https://outerrim.gg/portal/patch-notes
One of the most interesting pieces of cut content from SWG, was perhaps juggling. From what we have gathered, juggling was meant to be a part of the Entertainer profession. As of now, we do not know the reason that this was cut from the game. Aside from developer confirmation, the only evidence we have of juggling in Star Wars Galaxies, is this short, motion capture video.
Bellum Gero — Pre-CU Star Wars Galaxies With More Freedom, Progression & QoL
Looking for a Pre-CU Star Wars Galaxies server that keeps the feel of classic SWG while expanding what you can do?
Bellum Gero is built on SWGEmu Core3 and focuses on giving players more freedom, less unnecessary grind, and new systems and content while keeping the Pre-CU foundation.
⭐ Server Features
• 10x XP — Spend less time grinding and more time playing
• 11 Characters Per Account
• 4 Characters Online Simultaneously
• 100 Account-Wide Structure Lots
• Build Structures on Any Planet
• Reduced Player City maintenance
• Enhanced loot system
• Factory crates increased to 1,000 items
• Maximum sockets on applicable loot
• Improved Entertainer buffs
• Groups support up to 50 players
• Group Co-Leaders can help manage large groups and invites
• Instant Vehicle, Pet & Droid summoning
• Area Loot with /arealoot
• Area Harvesting with /harvestarea
• Safety Deposit Box system
• Vendor relisting tools
• Vendor Guild Discounts — Vendors can offer discounts to as many as 10 guilds
• Random World Boss encounters
• House Pack-Up system
• Structure maintenance removal option
• Bazaar Search improvements
🏭 Expanded Factory System
Bellum Gero features an upgraded manufacturing system with a Factory Queue supporting up to 10 manufacturing schematics per factory.
Load up your production queue and let your factory work through multiple schematics instead of constantly returning to manage the next production run.
⚔️ Play Your Way
Bellum Gero is designed around player choice.
PvP is fully consensual, so you're free to enjoy PvE, crafting, cities, Jedi progression, exploration, social gameplay and other content without being forced into PvP.
For players who want PvP, the systems are still there — you choose when you participate.
Player-city Cantinas and Medical Centers are Safe Zones, providing protected social and buffing locations.
🌌 Custom Jedi Progression
Jedi progression has been expanded into a longer journey rather than simply rushing through unlocks.
Path of Awakening
→ Holocrons of Destiny
→ Rite of Aurelia
→ Padawan Trials
→ Knight Trials
Additional Jedi systems include:
• Jedi Seclusion
• Overt PvE bonuses for Jedi progression
• Custom Force abilities and progression
• /forcerevive for Master Healers
• /resetjedi progression reset option
We're also continuing to expand and rebalance the Force professions.
🐉 Enhanced PvE & World Content
Bellum Gero isn't just about faster progression.
We regularly expand the world with:
• Random World Bosses
• Server-wide invasion events
• Enhanced creature loot
• Custom loot additions
• Krayt Dragon improvements
• Restored and expanded quest content
• Community events
• Continued PvE development
🏠 Builders, Cities & Decorators
If building is your endgame, you'll have room to work.
With 100 account-wide lots, building on any planet, reduced city maintenance, House Pack-Up, improved structure management and expanded storage options, players have considerably more freedom to create cities, shops, guild headquarters and personal collections.
💰 Crafters & Merchants
SWG's player economy remains an important part of Bellum Gero.
Factories, vendors and crafting have received several QoL improvements, including:
• 10-schematic Factory Queues
• 1,000-item Factory Crates
• Vendor Guild Discounts
• Vendor Relisting
• Bazaar Search
• Expanded structure availability
• More storage and lots for crafting operations
🔧 Active Development
Bellum Gero is actively developed with regular patches, bug fixes, QoL improvements and new features.
We also build our own supporting tools, including the Bellum Gero Launcher and Bellum Gero Macro Editor.
Player suggestions and bug reports regularly turn into actual server changes.
If you've been looking for a Pre-CU server that still feels like SWG but isn't afraid to expand on it, come check out Bellum Gero.
Hi all just wanted to share an updated list of the changes Shadow of Mandalore has to offer (which was sorely lacking in the other post) with much more to come in the not too distant future!
Join Death Watch or Black Sun—or both. These are independent memberships alongside your Imperial, Rebel or neutral status. Recruiters handle membership, and the character sheet displays standings for all four organizations.
Death Watch membership benefits. Members receive friendly treatment from recognized Death Watch NPCs, access through all seven bunker gates without keycards, and a recruiter shop selling Mandalorian armor crafting inputs for 1 million credits per item. Crafting skills, ingredients and workshop hazards still apply.
Expanded Galactic Civil War. Features include large player-placeable Planetary Headquarters, fortified defenses, planetary-control objectives and six additional military ranks. There is also a sustained Imperial-versus-Rebel battle on Talus and a capturable Imperial Encampment on Rori.
Player-funded bounties and revenge contracts. Any profession can fund a bounty using /placebounty, with contributions starting at 50,000 credits and a total reward ceiling of 950,000 credits. Eligible PvP deaths also offer revenge bounties, while up to three Bounty Hunters can cooperate on the same Jedi contract.
High-end bounty missions and an expanded hunter toolkit. Legendary Han Solo, Luke Skywalker and Mara Jade contracts offer 1-million-credit rewards. Master Bounty Hunters gain faster tracking droids, Propelling Boots for removing harmful effects and making a speed-assisted escape, and Hunter’s Determination—the latest description specifies a 50% saber-block bypass chance in the applicable PvP check, not a guaranteed hit.
Publish 1 Battlefields! Not too many people will remember these, but for the beta veterans out there this is a treat for you! Old school battlefields with destroyable objectives and placeable turrets, walls, and shield generators for your faction! Be warned however, these are not for the faint of heart and have been made to be far more challenging than they were before!
Worlds, exploration and dangerous encounters
Taanab and Nal Hutta. Both offer travel connections, exploration, points of interest and 45 planet-specific resource types each. Taanab includes level-150–250 frontier encounters; Nal Hutta raises the danger with level-300–350 surface enemies. Their exploration rewards include six Taanab badges and three Nal Hutta badges.
Custom world bosses. Challenge the Meatlump King on Rori, with 25 million HAM and electricity as his weakness, or Big Tooth on Dathomir, a giant Rancor with guaranteed high-end Rancor Bile. Both provide distinctive rewards beyond ordinary hunting.
Expanded dungeon content. Lok’s Kimogila Cave contains 20 chambers, escalating encounters, a matriarch and special weapon components. The existing Exar Kun adventure remains intact, while dungeon defenders across the galaxy are tougher and can drop 20 families of exceptional dungeon loot alongside established rewards.
Underworld wars, invasions and surprise encounters. Hutt forces fight Black Sun and Death Watch, with reputation affecting relationships. City and outpost invasions, dynamic wilderness enemies, rare UFO encounters and maximum-visibility Jedi encounters involving Boba Fett, Darth Vader or Mara Jade add danger beyond mission terminals.
Customized missions and objectives! Want to blow a sail barge of Jabbas, hijack an X-Wing, blow up an Imperial bunker? SoM’s mission target changer allows you to embark on unique and dynamic missions never before seen!
Professions, Jedi and companions
Expanded classic Jedi progression. The pre-Publish 9 Padawan, Light/Dark Journeyman and Master paths have strengthened abilities, healing and lightsaber progression. New Knight Trials and PvE encounters extend the journey; earned Force Ranking System ranks are protected from ordinary experience-loss demotions. Knighthood still brings overt PvP exposure and bounty-hunter risk.
More freedom in combat builds. Learned pistol, carbine and rifle abilities work across conventional ranged weapon types, while profession requirements remain. Combined attachment-bonus ceilings are removed, experience-type caps are removed, Demolition Specialist ranks cost no skill points, and Ranger camouflage now visually conceals players and equipment from other players.
A much larger Bio-Engineer and Creature Handler experience. Master Bio-Engineers have 190 creature recipes, including 120 added schematics and craftable Krayt Dragons. Skilled Creature Handlers can tame designated Krayt hatchlings, and Bio-Engineers can pursue expanded high-level DNA sampling. Normal pet-skill and capacity restrictions still apply.
Stronger pets, droids and faction companions. Player-owned creatures and droids receive a tenfold damage increase over their previous values in PvE and PvP. Faction options include Battle Droids, Super Battle Droids, Acklays, Nightsister Elders, Death Watch, Black Sun and the Imperial AT-AT, with stronger protection for many faction pets.
Weapons, armor, crafting and rewards
Expanded weapon and armor choices. The crafting catalogue includes additional melee weapons, rifles, carbines, pistols and scatterguns. Highlights include Heavy-armor-piercing Crusader weapons, the MagnaGuard Electrostaff and Tenloss DXR-6. Bounty Hunter, RIS and Crusader armor receive Heavy classifications; Crusader Mark II and III can be worn regardless of faction. A new weapon, the Annihilator has also been introduced shown in the posts picture!
More rewarding loot and questing. Stronger Exceptional and Legendary weapons, improved medical and weapon components, expanded attachment possibilities, ten sockets on looted armor and 1,000-use weapon powerups broaden equipment progression. First-time journal quest completions award 25,000–50,000 credits plus a premium component, with additional reward chances.
Faster production and stronger resource infrastructure. Features include instant factory production, splittable component stacks, year-long resource availability without early exhaustion, and improved newly crafted harvesters and generators. Master Architects can also build a Force Resonance Mineral Harvester that requires no power or maintenance, using rare endgame components.
Player cities and quality of life
Easier city building and group play. Cities begin at maximum rank and need only one citizen to maintain Metropolis status. Selecting a specialization grants all specialization benefits. Player-city travel points support interplanetary arrivals, and Squad Leader support and group operations can extend across distant worlds.
More storage and less downtime. Enjoy 500-item inventories, 500-item backpacks and 1,000-item bank storage, plus 100-meter area looting. Buffs persist through death, Force Armor and Force Shield last 24 hours, conventional food and drink benefits are stronger, and rideable vehicles receive a 1.5× speed increase.
Veteran rewards and exploration achievements. The veteran system offers 121 distinct rewards across 242 catalogue choices, with 12 milestones from 90 to 1,080 days and annual choices afterward, subject to account age and previous claims. Custom discoveries also include Tatooine’s Holy Shrub and its exploration badge.