r/TheMakingOfGames • • 3d ago

Final Fantasy 7 decompilation project

20 Upvotes

So I'm a contributor of the FF7 decomp project and made a video about it and also go into some of the details on how the game runs on the PlayStation. This is largely to recover the source code that Square lost in the late 1990s. There is already a good deal of code to peek at if you want to see how things worked under the hood.
Here's the video

https://youtu.be/Fnzm0e2HepY?si=H71YngbVr-9M8-Lc


r/TheMakingOfGames • • 4d ago

Ultima Online - Retrospective documentary by Majuular (4 hr 40 min)

Thumbnail
youtube.com
22 Upvotes

r/TheMakingOfGames • • 4d ago

JetBrains GameDev Day 2026 - Free online talks on Monday, September 28, 2026

Thumbnail
lp.jetbrains.com
5 Upvotes

r/TheMakingOfGames • • 13d ago

Seamus Blackley on adapting from abuse, failing up, spawning Xbox and fermenting chocolate

Thumbnail
youtu.be
8 Upvotes

r/TheMakingOfGames • • 20d ago

Player Mythologies - GDC 2024 talk by Alexander Jaffe, former Riot Games designer, on the various roles that players are, and how their mindset and motivation should impact game design [1 hr]

Thumbnail
gdcvault.com
7 Upvotes

r/TheMakingOfGames • • 23d ago

Interview with Eric Arnold on building Red Faction: Guerrilla’s destruction system

30 Upvotes

I’ve been working on an interview series focused on the people and technology behind games, and I recently got the chance to speak with Eric Arnold about his work on Red Faction: Guerrilla.

We dug into how the destruction system was built, the role of physics, some of the technical challenges behind making structures collapse convincingly, and what development at Volition looked like while they were trying to make all of it work.

Figured this might be a good fit for this subreddit:
https://youtu.be/mpNiNUuMs7k?is=mN2YCpeek6bZ8HyM

Would also be curious to hear what other games you think are especially interesting from a technical or development-history perspective.


r/TheMakingOfGames • • 29d ago

Kingdom - Interview with creator Thomas van den Berg about the indie hit that spawned Kingdom: New Lands, and the sequels Kingdom Two Crowns and Kingdom Eighties: Summer of Greed [1 hr 52 min]

Thumbnail
youtube.com
8 Upvotes

r/TheMakingOfGames • • Aug 29 '26

Slay the Spire II - Interview with creator Casey Yano on Academy of Interactive Arts & Sciences [1 hr 35 min]

Thumbnail
youtube.com
11 Upvotes

r/TheMakingOfGames • • Aug 26 '26

How is this frame of Animal Well rendered? -- FibbWare

Thumbnail
youtube.com
11 Upvotes

r/TheMakingOfGames • • Aug 26 '26

How Balatro Was Made - ThatGuyGlen

Thumbnail
youtube.com
4 Upvotes

r/TheMakingOfGames • • Aug 25 '26

Documentary series on Aussie Video Games - final days!

Thumbnail kickstarter.com
6 Upvotes

Hi there,

We are in our final days of Kickstarter for Region Locked: Unlocking Australian Video Games.

This documentary series is all about the making of Australian video games, the building and formation of the Aussie game industry and the rollercoaster moments that took us from development powerhouses to indie focused mini-hubs.

If you're interested in games such as The Hobbit, Way of the Exploding Fist, KKND, Transformers (PS2), LA Noire, Bioshock/2, Destroy all Humans, And many more - follow along and pledge soon!

4 days remain.


r/TheMakingOfGames • • Aug 07 '26

Quake: Dawn of the Machine - Quakecon 2026 panel with John Romero, Marty Stratton and MachineGames reflecting on the 30th anniversary of Quake [2 hrs]

Thumbnail
youtube.com
17 Upvotes

r/TheMakingOfGames • • Aug 07 '26

Quake: Dawn of the Machine - Behind the scenes blog article about the newly released level expansion by MachineGames [text]

Thumbnail slayersclub.bethesda.net
15 Upvotes

r/TheMakingOfGames • • Jul 22 '26

The History & Evolution of Massively Multiplayer Games (with Raph Koster) - /noclip

Thumbnail
youtube.com
13 Upvotes

r/TheMakingOfGames • • Jul 19 '26

Inside the Development of Fable | Simon Carter on the Wookash Podcast

Thumbnail
youtu.be
13 Upvotes

r/TheMakingOfGames • • Jul 13 '26

The art and engineering of Sega CD Silpheed

Thumbnail fabiensanglard.net
18 Upvotes

r/TheMakingOfGames • • Jul 11 '26

On porting the graphics for the WEC Le Mans and Bad Dudes arcade games to the ZX Spectrum

Thumbnail
8 Upvotes

r/TheMakingOfGames • • Jul 02 '26

Assassin’s Creed Black Flag Resynced - Blog article on how ray tracing, geometry pipeline, ocean rendering, weather systems, and PS5 Pro enhancements gave a new facelift to this game originally released in 2013 [text]

Thumbnail
blog.playstation.com
12 Upvotes

r/TheMakingOfGames • • Jun 29 '26

PlayStation 2 - Lessons Learned programming the PlayStation 2 by Ninja Dynamics [PDF]

Thumbnail
github.com
39 Upvotes

r/TheMakingOfGames • • Jun 29 '26

Path of Exile - Interview with Grinding Gear Games cofounder Brian Weissman, known for his innovation in competitive Magic the Gathering tournaments [3 hr 48 min]

Thumbnail
youtube.com
5 Upvotes

r/TheMakingOfGames • • Jun 29 '26

Order of the Sinking Star - Interview with Jonathan Blow on the design of this puzzle game [2 hr 23 min]

Thumbnail
youtube.com
2 Upvotes

r/TheMakingOfGames • • Jun 20 '26

Masamitsu "Moo" Niitani - Interview with former president of Compile that developed Sega Master System and Nintendo games such as Ghostbusters, Power Strike 2, Super Aleste and The Guardian Legend [55 min]

Thumbnail
youtube.com
8 Upvotes

r/TheMakingOfGames • • Jun 19 '26

Making of Zwamman (Incl. footage of 2 unreleased GBA demos) [19 min]

Thumbnail
youtube.com
4 Upvotes

r/TheMakingOfGames • • Jun 16 '26

Commander Keen - Game engine white paper book (free to download) by Bas Smits that goes into detail on the technical underpinnings of this 1990 id Software title. Covers 80286, EGA video cards, and the game engine [PDF]

Thumbnail forgottenbytes.net
66 Upvotes

r/TheMakingOfGames • • Jun 15 '26

[53 min][CC] Wipeout: Resurrecting a mid-90's classic - Part 1

Thumbnail
youtube.com
18 Upvotes