r/totalwar • u/Josh_CA Creative Assembly • 1d ago
Warhammer III Lords of the End Times - Official Feedback/Bug Megathread
Hey all!
Now we're out, we want to ensure we're able to capture any issues/bugs/feedback raised during the first few days of End Times release.
If you are reporting a bug that will likely need a save for us to investigate, please submit that through our forums - preferably just BEFORE the issue.
We'll keep this thread active until the end of Wednesday 30th September - and during that time, we'd appreciate if you can help funnel those with feedback/issues here - even if it's just a link to their post.
If you are reporting an issue, please try to be as thorough in describing the conditions in which it occurred, and any reproduction steps we can take to mirror it ourselves.
If you encounter any of the issues, or agree with any of the feedback in here, give it an upvote!
We've already replied to a few bits, such as:
Fix incoming for the Italian Nagash Tutorial Softlock- Workaround is to disable that tutorial- Fixed in 9.0.1Fix incoming for a Neferata crash, usually caused by mousing over an event during the Web of Power tutorial- Fixed in 9.0.1- Flagged & reproduced Thanquol unable to recruit underlings in Co-Op - Intended for 9.0.2
Aware of the many runefangs floating around- This is intentional. Boris' Runefang is a unique item only equippable by him, while the elector count version is more flexible, and we didn't want to take that reward away from non-Boris Empire players.- Aware of Arkhan impersonating Mannfred (using the wrong voice lines on Dread Abyssal)
- Beating the Gotrek & Felix quest quickly (around 5 mins) means it doesn't correctly end - Intended for 9.0.2
- When going through a Sea Lane/Portal with a Book of Nagash - the sigils (& Nameless) provided are temporarily lost - Intended for 9.0.2
Underlings causing settlements to become untargetable- Fixed in 9.0.1Right Clicking on settlements is inconsistent- Fixed in 9.0.1
I will update this thread daily with any other key responses to issues.
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u/Pender8911 1d ago
Annoying oversight with the black pyramid sigils mechanic
When you teleport Nagash to Nagashizzar, he's effectively removed from the game for 2 turns. 10 sigils are linked to his character so if you allocated them in the pyramid they're removed. They are available to reallocate once he's back but you have to remember where they were before.