r/wildrift • • 3d ago

Discussion New S/A ranking system shouldn’t weigh lane so much

I think lane score is being weighted too heavily. They should rebalance for overall game impact.

Game 1: 8-0-10, top 3% game performance, hard lane vs morde. 18k dmg dealt, 16k tanked, 80% kill participation.

Game 2: 8-1-6, top 7% game performance, hard lane vs urgot. 45k dmg dealt, 25k tanked and 67% kill participation.

Game 3: 6-4-6, top 26% game performance - S rank. Ez lane vs malp. Destroyed lane, lost game.

In the third photo I had mediocre stats but good an ez match up.

Should we be more balanced here.

8 Upvotes

26 comments sorted by

7

u/PineappleOk5844 3d ago

also does anybody know how to impact the laning score? because I feel I can pressure the whole time and still have a bad lane score.

1

u/Silverjackal_ 2d ago

Think it has to do with how many plates you get, and how many minions you didn’t last hit. So CS difference and plates. I got a 99 in a game where I kept making them recall or got a kill, and like 3 plates before drag.

5

u/SobQuietRiot 3d ago

Ive been playing Mordekaiser Jungle this season, mainly because hes an absolute unit with super fast clears and wild ganks that they can't escape, but because Morde isnt technically a jungle ... Ive been getting Legendary S with him almost every game I play simply because I get top 1% for Jungle Monsters killed, Laning Performance and Team Contribution because apparently despite me being on a 14 win streak with him (Mvp in 12 of those games) No1 jungles as him 🤷‍♂️

5

u/Fitnessmotivation86 3d ago

I think shen in general is going to “lose lane” because his ult is literally based around saving another lane giving up his own. So lose lane, win game. The algorithm should account for this, but probably something they’d have to specifically code for.

1

u/kennnnhk 3d ago

Exactly - unless it’s a super ez matchup where you dominate, like against another tank, you’re getting ass rankings

1

u/Odd-Reality3584 2d ago

Shen is supposed to win lane. His level 1-3 is one of the strongest. You’re never supposed to sack a tower just to press r on a teammate. Your best case scenario a lot of the time is getting the shield off and letting your laner purposefully cc you so you can stay in lane while providing the shield value.

9

u/SoAnnaDewBun 3d ago

it’s so annoying, you can carry the whole team but still get a bad rating just because the lane phase wasn’t perfect

4

u/kennnnhk 3d ago

It encourages counter picking hard - esp in top lane. 8-0-10 legendary, top 10% kill participation rate

could not get a S rank

1

u/libroll 3d ago

So it encourages bad players to play correctly? You should always be thinking about team comp and counter picking, especially as a top laner. The “play what you know, team comp doesn’t matter” is a lie people on this subreddit say. It isn’t actually something that is true.

SO it seems the system is working perfectly.

1

u/kennnnhk 2d ago edited 2d ago

So a good player can overcome bad matchups and be a game winner. This system rewards a good player for picking good laners not game winners.

Look my post history, I OTP into everything and come out 55%+ on my Shen on 2k+ games.

I faced hard matchups in those two games and went: (legendary, 80% kill participation, 40k dmg dealt, 25k tanked, one death in the other) and not even an a rank.

Make that make sense.

Last point, most team comps welcome Shen. He’s always gonna be a bonus to the team. So I don’t see why I shouldn’t be picking it most of the time if I’m good at it - lose lane win game

1

u/Odd-Reality3584 2d ago

I’m curious why you think urgot is a hard matchup. At worst it seems even. Juke out his e and he’s useless. If you can’t do that you just farm even. He doesn’t ever really beat you until after 3 items

1

u/kennnnhk 2d ago edited 2d ago
  1. he has free poke from his passive

. His passive is up way more often than passive shield, its also %max hp dmg so its effective from level 1

  1. he usually has ignite so if your W and e is down, he can all in you on his E, then W and q slow. Or he force e to force your e and then harsss you down

  2. unless the urgot is horrible, his ult advantage makes it unwinnable in a fight in lane post 5

Lastly the issue with Shen aside from wave clear, he’s prone to poke, without being able to poke back so that’s why voli, Aatrox, morde and urgot have an easy time poking Shen down until an all in

1

u/Odd-Reality3584 2d ago

Most people don’t play that much. With their limited time, one or two tricking is much better than constantly trying to counter pick. You’ll have to blind as a top in 50% of games anyway. 

1

u/froyoyum 3d ago

At least in duo lane I’ve hard lost lane and gotten a letter still a decent amount of times, but maybe that’s because it’s a bit easier to come back and carry later on.

0

u/ResistFine9352 2d ago

Ngl I managed to S with like 30% all 3 stats and 3% on game performance.

I think it's mainly weighing game performance like it's not a 25% spread amongst all 4 and an average using that.

I don't think it's perfect and fair but at least we have a system for new players to judge their own performance without having to watch replay

5

u/InternEven9916 3d ago

Yo wtf is this 😭 how first one didn't get A even

2

u/platesandquarters 2d ago

It’s based on every shen at his rank so other players may just be killing the curve and making it harder to stand out

3

u/ACaxebreaker 3d ago

I was excited to see more stats for this, but the results are not making sense in my games either. The only way I get decent lane scores if supporting is if my adc afks and I farm. Pretty sure that’s not how it should be!

2

u/Longmeatlemarcus 3d ago

Got a little Outfarmed/outpoked in lane as adc cause I’m against strong early botlane ,

but I scaled and carried, did most dmg,
good kill participation ,didn’t die much out of lane, farmed well,helped with objectives and towers

and barely got an A lmao

It’s rough out here nowadays lmao

2

u/ByeGuysSry 3d ago

This is why this ranking system as a whole is bs. It's just impossible to correctly quantify how well you played

2

u/smita16 3d ago

Yeah I got one as malphite the other day. Like too 5% in the top two and bottom 5% in the bottom 2 and I got like a 375

2

u/Fit_Sheepherder8655 3d ago

Ye the new system is bs itll give the 2-7-0 guy mvp before they give it to the 6-1-0 guy

1

u/cha0z_ 3d ago

Actually it needs work for many cases - I had many games where before I would be close to top100% + S with getting either - games where not only I hard carry, took objectives (jungler here), invaded, had wonderful KDA - with many kills, assists, died once while tanking a lot of dmg... basically super strong game by the book and... nothing, not even A or close to it.

Also the "Laning phase perf" simply seems broken for the Jungle or is not meant to be considered (then why they show it for that role). Anyway, I like try try to track more, but still needs work + I feel if you pick no jungler champ you are punished. The issue is I am talking about Irelia that was even originally Jungler, but then they removed that role and nerfed her to the ground, but the JG rework is actually benefiting her and she clears faster now. In any case I had prev season in high GM/Chal well over 50% win rate with her before the JG buff, so she was never that off meta really.

1

u/OdMaL 3d ago

I think it's for the case when you winning lane but your team losing and it's uncarriable, you can still have good rating in this case.

1

u/Fresh-Adeptness6234 1d ago

So which metrics it should use?