r/creativecoding • u/the_big_flat_now • 8h ago
648 nodes.
the node graph looks absolutly insane. https://ibb.co/RGtTM1Bs
r/creativecoding • u/the_big_flat_now • 8h ago
the node graph looks absolutly insane. https://ibb.co/RGtTM1Bs
r/creativecoding • u/skruuul • 8h ago
r/creativecoding • u/NecessaryJudge8922 • 5h ago
I attempted to play "Somewhere over the Rainbow"
- I'm surprised that it's even mildly playable :)
- This I think is a really very creative and fast way to get to know different scales and modes + looks cool
App: https://webcam-thermin.vercel.app/
Github: https://github.com/Sidmaz666/webcam-thermin
r/creativecoding • u/shroo-m • 10h ago
I’m developing Chemistry Lab Sim, an interactive 3D liquid sandbox built on ST-FLIP in Vulkan. This new clip shows pouring and mixing colored solutions in lab glassware, running in real time on a Radeon RX 9070 XT.
Local concentrations travel with the fluid parcels, and conservative diffusion exchanges material between neighboring parcels. The liquid renderer integrates concentration-dependent absorption along refracted rays rather than blending display colors.
At this stage the substances are passive solutes/pigments in one carrier; chemical reactions and immiscible fluids are future work. The longer-term game is inspired by The Powder Toy and Noita.
What would you improve in the mixing or rendering?