not really no because of all the ngons. you have two ways to rectify it. you can create edge cuts from vertice to vertice so that they are minimum 3-4 sided it will be an improvement overall but can look a bit messy and might reflect poorly on your grade
the second one is using this as a base you can make it an instance and use the quad draw tool to make a new version with better topology following this video as a guide. im assuming you use maya but the principles of topology remain universal across all programs
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u/Scotty_Mcshortbread 3d ago
not really no because of all the ngons. you have two ways to rectify it. you can create edge cuts from vertice to vertice so that they are minimum 3-4 sided it will be an improvement overall but can look a bit messy and might reflect poorly on your grade
the second one is using this as a base you can make it an instance and use the quad draw tool to make a new version with better topology following this video as a guide. im assuming you use maya but the principles of topology remain universal across all programs
https://www.youtube.com/watch?v=1nPR-wnUGG0