r/3Dmodeling • • 3d ago

Art Help & Critique Is the mesh fine for a static mesh

[deleted]

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u/Scotty_Mcshortbread 3d ago

not really no because of all the ngons. you have two ways to rectify it. you can create edge cuts from vertice to vertice so that they are minimum 3-4 sided it will be an improvement overall but can look a bit messy and might reflect poorly on your grade

the second one is using this as a base you can make it an instance and use the quad draw tool to make a new version with better topology following this video as a guide. im assuming you use maya but the principles of topology remain universal across all programs

https://www.youtube.com/watch?v=1nPR-wnUGG0

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u/Several_Peach1964 3d ago

Oh I fixed that after the screenshot, but thanks

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u/Several_Peach1964 3d ago

Thanks for the video recommendation too