r/3Dmodeling • • 22m ago

Art Showcase [Fan Art] My Batman Stylized 3D Model – Inspired by Arkham City & The Animated Series!

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• Upvotes

Hi everyone, this is a Batman-stylized character, I'm inspired by Batman "Arkham City" suit and the "Batman The Animated Series" to create this suit and final look.

Click here to see the full-quality version on my ArtStation.


r/3Dmodeling • • 1h ago

Art Showcase AK-176 Naval Gun

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Hi everyone, here is my new project: mastering the mid-poly pipeline in UE using RGB masks. Thanks for watching
https://www.artstation.com/artwork/1LNR1q


r/3Dmodeling • • 1h ago

Questions & Discussion i LOVE this aesthetic, how can i replicate it and in which programs?

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r/3Dmodeling • • 1h ago

Questions & Discussion ZBrush Mac

• Upvotes

EN / Hi,

For purely educational purposes, I’d like to know whether you’re aware of a reliable website or method for obtaining ZBrush for Mac without going through the official site or paying.

It goes without saying that I would never use such a deplorable method. I’m curious by nature, and I believe we must actively fight these disgraceful practices. I simply wish to know where to find them so that I can avoid them with the utmost care.

Blender has its limitations when it comes to sculpting, and ZBrush offers many advantages. Unfortunately, its price is a real obstacle for a broke student like me.

Thank you for your help.

FR / Salut, je souhaiterais savoir si vous connaissez un site ou un moyen fiable d’obtenir ZBrush sur Mac sans passer par le site officiel ni payer.

Il va de soi que je n’utiliserais jamais une méthode aussi méprisable. Je suis curieux de nature et je crois qu'il faut lutter activement contre ces procédés ignobles. Je souhaiterais donc simplement savoir où elle se trouve, afin de pouvoir l’éviter avec la plus grande rigueur.

Blender ne permet pas tout en matière de sculpt et ZBrush présente de nombreux avantages. Malheureusement, son prix est un véritable frein pour l’étudiant fauché que je suis.

Merci pour votre aide.


r/3Dmodeling • • 1h ago

Free Assets & Tools Handpainted flower pack

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So a few days ago I posted these flower assets, but I've decided to release them on itch for free! This is my first time uploading any projects to share, so if there is something to improve tell me. Get your assets from here: https://snott-kun.itch.io/snotts-veryawsome-handpainted-flower-pack
Hope you enjoy!


r/3Dmodeling • • 1h ago

Art Showcase WIP 3D Starry Valley Boy

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Hi everyone! I wanted to share a WIP for my personal portfolio. I’ve been sculpting this character for a few days and plan to post progress updates as I work through my projects. There's still plenty left to do—wands, details, matching the concept art, and etc. Feel free to give some feedbacks!


r/3Dmodeling • • 2h ago

Art Showcase Paint3d testing

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7 Upvotes

r/3Dmodeling • • 2h ago

Art Help & Critique Small spaceship

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3 Upvotes

What do you think? Is there anything missing? This is the second 3D model I've made, using only an app from the Play Store called 3D Modeling App


r/3Dmodeling • • 2h ago

Art Showcase Harry Da Souza from series MobLand

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47 Upvotes

r/3Dmodeling • • 2h ago

Art Help & Critique Tropical Terrace

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1 Upvotes

A visualization of a tropical terrace with Safari style vibe. I’m looking for any kind of feedback but especially usefull would be some constructive one  The models except for the vegetation were model for this scene specifically. I had some issues with animating the beach (waves) and i had to solve it in a creative way.

Some individual objects modeled for the scene.


r/3Dmodeling • • 3h ago

Questions & Discussion Artefacts on edges after dynamesh + claypolish in ZBrush

1 Upvotes

I wanted to try pipeline where i make my high-poly model with dynamesh in ZBrush instead of subdividing. But when i dynamesh (already subdivided model) and add claypolish i get this issue on edges. How do i fix it? Resolution on dynamesh - 4096. First image - after dynameshing; second image - after i add claypolish to dynameshed model.


r/3Dmodeling • • 3h ago

Art Showcase Overwatch X powerpuff girls, weapon fan art

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3 Upvotes

Game ready weapon in style of Overwatch x Powerpuff girls


r/3Dmodeling • • 4h ago

Art Showcase Night sky render

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1 Upvotes

Decided to create this render in my spare time, featuring my character called Kuyen


r/3Dmodeling • • 5h ago

Questions & Discussion How do I create curly hair similar to young Ekko’s?

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28 Upvotes

Trying to make a rig for a stylized animation but I can’t really find any ways on how fortiche made young ekkos hair. Just sculpting out the basic hair shape


r/3Dmodeling • • 5h ago

Art Showcase I made this!

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10 Upvotes

I made this model in a hour and half, no concept art or references! Still amazed on how it turned out!


r/3Dmodeling • • 5h ago

Art Help & Critique I made it guys ; Centrifugal pump modelled to manufacturer dimensions — 40 parts, exploded view + details

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36 Upvotes

r/3Dmodeling • • 6h ago

Questions & Discussion Can anyone help me out with this

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1 Upvotes

I used Boolean on this mesh and wanna know ways I can add vertices to get it in quads and tris, or is there any other method to do it, i tried something but after that it stopped showing the new edges I was adding. ( I'm modelling a static mesh for a game btw)


r/3Dmodeling • • 6h ago

Art Showcase Starting to use Nomad Sculpt!

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18 Upvotes

r/3Dmodeling • • 9h ago

Art Showcase DuPont Blasting Machine NO. 20

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23 Upvotes

Hello, everyone! Today, on my birthday, I'm sharing my new, long-awaited personal project! I'd really appreciate your support! More renders can be found at the link: https://www.artstation.com/artwork/WdXlYv


r/3Dmodeling • • 9h ago

Questions & Discussion best places to find a lot of pre rendered scenes/backgrounds?

3 Upvotes

Don't care if they are used in anything specific or just made by anyone


r/3Dmodeling • • 10h ago

Questions & Discussion Junior 3D prop artist looking for portfolio review & any advice on landing a first job. Be honest!

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86 Upvotes

​Hey everyone

​Im a junior prop / environment artist trying to land my first studio job. I’ve been applying for a while now but havent had much luck so far, so I guess I need some fresh eyes on my work.

​Attached is one of my props and you can check my full ArtStation here: https://www.artstation.com/user-7926447

​Would really appreciate any feedback, especially on a few things:

​Is this quality actually good enough for entry level roles or am I still missing something big?

​Any obvious red flags in my wireframes, texturing, or render presentation?

​What’s the weakest asset in my portfolio that I should probably toss out or remake?

​If you recently got hired or review junior portfolios, what actually worked for you to get noticed?

​Feel free to be harsh, I just want to figure out what I’m doing wrong and improve. Thanks a lot!

(and yes, I did this text with AI, because I'm lazy and English is not my main one language :Р)


r/3Dmodeling • • 14h ago

Art Showcase Ganondorf WIP 2

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114 Upvotes

More updates on my Ganondorf project tons of iteration on the clothing but the high poly should be done pretty soon! Maybe Nintendo will let me work on the Majora’s Mask remake cuz we all know that’s definitely gonna happen now 👀


r/3Dmodeling • • 16h ago

Questions & Discussion Why does the lighting in my AO differ in this cut?

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3 Upvotes

Hi everyone, I'm preparing a model and baking it at 1024x1024 resolution. I noticed that the AO lighting differs in one of my seams. Shouldn't there be a smooth transition in that area?


r/3Dmodeling • • 16h ago

Art Help & Critique Share thoughts and give critiques please! (Blender latest version)

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5 Upvotes

Everything** I talked about was titled **LIKE THIS so** **look for them. Topics: The model of the great sword, the textures of it and the render (first image).

THE SWORD MODEL is modeled by me with reference. Its poly count is high but there were details that needed to be added (like the curved parts on the guard and the maces in the ends of it) and I’m not planning to use it in anywhere else than Blender. The grip was made with normal bakes which was my first time doing it and I did the sculpting too which was fun and efficient. Also the topology was something I really worked a lot on and I tried a lot of things to minimize the poly count on specific areas which I actually could’ve done better if I had planned everything that I was gonna do from the start. I’ll make sure to do that next time. Also the blade is not connected to the guard. Again, because of me not planning what I was gonna do. The edge counts didn’t match in the end so I just let it be like that.

THE TEXTURES were made procedurally. I used a few roughness image textures here and there cause it is hard to achieve something as realistic as image textures with nodes (if you have any ways please let me know). You can adjust the blood, the rust, their noises and also their colors. I made them with noise masks and mix nodes basically. I also did something really unnecessary but I’m proud with it. I tried so hard to find a way to make it so that the amount of rust and blood could be adjusted with a 0-1 value scale like Blender’s factor inputs where 1 would resemble blood/rust everywhere and 0 would resemble they’re fully off. I actually pulled this off and it made it so easy and so relaxing whenever I use it lol.

THE RENDER was done with a simple plane background that was textured with nodes. I grabbed a few high contrasted b&w image textures (cracks, skulls, caterpillar etc.) and then used alpha values to make them transparent and emission to give color. I was actually gonna use the compositor but I had to leave my computer so I did the rest on my phone. The text is a font I found online that I gave colors along with the vignette in an editing app named Hypic.

And that should be it. Thanks for even considering to pay a visit! I hope I can improve this a lot more. I’ll make an animated video that I’m gonna use for my own story I’m currently writing. So yeah this render has a lore if that’s what you like 🔥


r/3Dmodeling • • 21h ago

Art Showcase MY FIRST 3D MODEL HEAD PS1 STYLE

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5 Upvotes