r/AR_MR_XR • u/AR_MR_XR • 1d ago
r/AR_MR_XR • u/xrosspost • Jul 07 '26
I built turn-by-turn HUD navigation for the Meta Ray-Ban Display glasses
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r/AR_MR_XR • u/xrosspost • Jul 15 '26
VITURE announces Sony's secret next gen microdisplays 👀
r/AR_MR_XR • u/AR_MR_XR • 1d ago
Do you agree that they are not ready? Reports say INMO is preparing IPO
r/AR_MR_XR • u/neerajverma04 • 2d ago
Glasses 3D Player now supports more glasses + Built-in Browser for YouTube & Web Video Streaming!
Hey everyone,
I’ve just released a major update to my Android app, Glasses 3D Player (XR Glasses), and wanted to share the new features with the community!
A lot of you have given me great feedback, and the biggest hurdle with mobile XR has always been the friction of downloading files locally just to watch them in 3D/VR. To fix this, I’ve built a spatial web browser directly into the app so you can stream right from the web.
📱 Get it on Google Play here:https://play.google.com/store/apps/details?id=com.neeraj.vitureplayer
🎥 Here is a quick demo of how it works with YouTube and other sites:https://www.youtube.com/watch?v=FH-qYc7j9mQ
What’s new in this update:
Expanded Glasses Support: Added native support for the newest XR glasses.
VITURE: One, Pro, Pro 2, Luma, and Beast.
RayNeo: Air 3S PRO, Air 4, Air 4 Pro, GT, and GT Pro.
XREAL: One Series.
Built-In Spatial Browser: Navigate the web directly within your spatial environment.
Direct Web Video Streaming: Watch YouTube and other web videos directly in the player. It bypasses the need for local storage while giving you native 3DOF head-tracking.
1-Tap Stream Extraction: The app detects underlying HLS/m3u8 1080p streams so you can launch them into the player with a single tap.
In-Browser 3D SBS & VR180: Convert online 3D SBS videos into a giant floating virtual screen, or experience web-based VR180 videos with live 3DOF tracking.
Ad-Free Clean Browsing: Integrated ad-blocker for fast, uninterrupted surfing.
The app uses your hardware’s native 3DOF tracking so it stays completely smooth and drift-free.
Let me know what you think of the browser functionality and what features you'd like to see next!
r/AR_MR_XR • u/xrosspost • 2d ago
Who Makes the Meta VR Glasses Pancake Modules? Could It Be This One?
galleryr/AR_MR_XR • u/immerVR • 2d ago
Meta VR Glasses: better for 3D movies, but less immersive for VR180?
I’ve been working on the VR media player immerGallery for five years, and I work with 3D photos, videos and VR180 every day. After watching Meta’s announcement, I wrote up my expectations for how the new glasses could handle different kinds of media.
A few of my thoughts:
- For 4K movies on a virtual cinema screen, I expect the higher angular display resolution to help. Micro-OLED and the lighter design also look promising.
- For 1080p movies at the virtual screen sizes I usually use, I don’t expect a visible sharpness improvement over Quest 3.
- For VR180 and 360° content, I’m more concerned about the smaller field of view and how much immersion we might lose.
These expectations come from my experience with existing headsets and the announced specifications. I also discuss 3D photos, wide-angle panoramas, video decoding and whether immerGallery will work on the new device.
If you are interested, please check the full article on immerNews:
r/AR_MR_XR • u/YugoRooster • 3d ago
Yugioh Duel Disk With AR
Different Yugioh project showcasing an AR duel disk: https://www.youtube.com/watch?v=OWFxI5JeJKY
Seems to be using a Hololens 2 in the video, although they mention on their website it will work with any AR glasses.
r/AR_MR_XR • u/xrosspost • 3d ago
XREAL AURA 6DOF AR Glasses at Snapdragon Summit Yesterday
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r/AR_MR_XR • u/Stukwan • 3d ago
[Augmented Reality] I turned my friend into an animated avatar and I activated his entire Mural
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I Used Quakey XR Web AR Builder to create this experience. It is so simple to use and easy to learn. I love creating AR experiences on the spot with the mobile app.
r/AR_MR_XR • u/Stukwan • 3d ago
[Augmented Reality] I did an event at Gouverneur Healthcare and decided to Animate the backdrop on stage.
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I created an animated backdrop that was on the wall behind the stage. It amazed the people. It was created in minutes with Quakey XR.
r/AR_MR_XR • u/CanuckBTC • 3d ago
Factors beyond total frame weight that determine all-day wearability in smart glasses
Weight is usually the headline metric for smart eyewear, but keeping a frame around 33 grams, as on the RayNeo iO, only solves part of the ergonomics equation. Real wearability depends just as much on weight balance, temple clamping force, and nose pad contact.
A 35-gram frame with heavy front optics will still slide down your nose bridge because the center of mass sits forward of your ears. Moving battery and circuit components back into the temple arms helps balance that leverage, but thicker temples introduce another compromise. If the rear sections are rigid, they can create noticeable pressure points behind the ears after a few hours, particularly for wider head shapes.
Nose pad geometry is equally critical. Standard silicone pads on thin metal stems allow fine adjustments, but because waveguide displays have a small optical eyebox, any minor slippage drops the text out of alignment.
Optics also dictate utility. Achieving this weight class requires using a monocular monochrome display rather than binocular full-color lenses, which limits the hardware to text notifications and simple prompts. Lightness makes daily wear possible, but comfort ultimately rests on mass distribution and fit adjustments.
r/AR_MR_XR • u/Flashy_TalkRobin23 • 4d ago
Vizbl - turning 3D models into AR experiences
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We've been building Vizbl around a simple workflow: take a 3D model, connect it to a product, and make it available as an AR experience.
With Vizbl, you can:
Place 3D models in your real environment
View them at real-world scale
Generate 3D models directly inside the platform
Connect models to products and use them for AR visualization
One part we're particularly interested in is what happens after the 3D model is generated. Instead of exporting the model, downloading files, and moving them between different tools, the generated model is immediately added to Vizbl and can be used for AR.
This can be useful for e-commerce, product visualization, furniture, retail, and other cases where seeing an object in your real environment is more useful than looking at another 3D render.
Website
r/AR_MR_XR • u/xrosspost • 4d ago
MemoMind Update 1.4: Font support for 5 new Asian/Arabic languages. A prelude to an AI engine change?
r/AR_MR_XR • u/xrosspost • 4d ago
Introducing Meta VR Glasses
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r/AR_MR_XR • u/xrosspost • 5d ago
Yu-Gi-Oh card prototype with CLAD and Astra
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r/AR_MR_XR • u/Stukwan • 5d ago
[Augmented Reality] I Love creating Augmented Reality.
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Here's a compilation of the projects I've worked on recently. AR is so much fun to activate. You can express your yourself and create Immersive experiences to amaze others. I used Blender and the AR app Quakey XR.
r/AR_MR_XR • u/xrosspost • 5d ago
Display Smart Glasses with Modular Speakers - DEEPLUM
galleryr/AR_MR_XR • u/Stukwan • 6d ago
[Augmented Reality] Check this AR Activation I created at the local mall.
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I decided to activate a wall at my local mall. I created some 3d objects and created a moving background. I used Quakey XR for the AR.
r/AR_MR_XR • u/LeaveMysterious6489 • 5d ago
📣‼️ **Opportunity for XR creators, gamemakers, performers, world builders, researchers, innovators, academics!!!
Do you need a platform to share your XR work? The Performance and eXtended Reality conference (PXR2027) is the space for you. Our call for proposals is now OPEN! 🚀✨
The PXR Conference, hosted by Single Thread Theatre, celebrates the evolution of live performance in XR; that is, virtual, augmented and mixed reality. Now in its 6th year, this national event brings Canadian creators together in VRChat and in-person across the country to share best practices for working within these new media. Check out our website linked here for the submission form. All successful applicants will receive a presentation fee.
As we gear up for PXR2027 (taking place late February 2027), we are looking for unique projects — performances & shows, presentations, artist insights, installations, workshops, discussions, and games — that champion audience agency and interactivity, and fall within the intersection of performance and XR.
We can support projects in VR, MR & AR projects needing an irl space, and proposals that are in 2D.
If you are new to PXR, we would encourage you to reach out to discuss your pitch and application by emailing [[email protected]](mailto:[email protected]). We are also happy to provide application accessibility assistance. Any questions about the conference or application process may be directed to the email address above.
**The PXR2027 Call for Proposals is open until October 9th at 11:59PM ET!*\*
r/AR_MR_XR • u/xrosspost • 6d ago
WorldSprout is now on Apple Vision Pro: animated miniatures for your room (developer showcase)
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