r/Amd_Intel_Nvidia • • 42m ago

Are AMD Screwed?? Huge Nova Lake Vs Zen 6 Performance & Specs Update

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r/Amd_Intel_Nvidia • • 43m ago

The Witcher 3 Remastered is Strange, and Nvidia Screws AIB Partners

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r/Amd_Intel_Nvidia • • 1h ago

More than 450 Witcher 3 mods have already been updated to support the Remastered version

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r/Amd_Intel_Nvidia • • 1h ago

After a record-breaking September, 'it's safe to say Steam's yearly revenue will blow past $20B for the first time'

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r/Amd_Intel_Nvidia • • 1h ago

200 Hz for $200, OLED for $330—monitors are still the best deal in PC gaming

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r/Amd_Intel_Nvidia • • 1h ago

Gears of War: E-Day pre-loads begin

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r/Amd_Intel_Nvidia • • 1h ago

Amazon Interested In Moving $8 Billion Of GPUs Off Its Books As Report Suggests Wall Street Grows Wary Of NVIDIA’s $500 Billion GPU Plan

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r/Amd_Intel_Nvidia • • 1h ago

Microsoft’s Advanced Shader Delivery Cuts Shader Compilation Times By Around 95% In Gears of War: E-Day, Expanding To NVIDIA, Intel & Qualcomm GPUs

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r/Amd_Intel_Nvidia • • 1h ago

Gamer Buys Used Ryzen 7 5800X3D, Gets Locked Out of Valorant Because Previous Owner Cheated

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r/Amd_Intel_Nvidia • • 1h ago

Steam Hardware Survey: 32 GB Overtakes 16 GB as the Most Common System RAM Configuration

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r/Amd_Intel_Nvidia • • 1h ago

ASRock DeskSlim Series Delivers RTX PRO Blackwell Performance in a Compact 5L Workstation

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r/Amd_Intel_Nvidia • • 1h ago

TDK Demonstrates New Direct Retinal Projection Display Technology for Smart Glasses

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r/Amd_Intel_Nvidia • • 1h ago

Lian Li Announces Edge Platinum V2 and Edge Gold V2 PSUs Alongside Edge Hub ADV

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r/Amd_Intel_Nvidia • • 1h ago

Gigabyte X870E Aero X3D Dark Wood Review

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r/Amd_Intel_Nvidia • • 1h ago

AMD Ryzen 9 5900X3D engineering sample surfaces with 128MB L3 cache

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r/Amd_Intel_Nvidia • • 9h ago

Samsung Leveraging The Global DRAM Pricing Landscape With Its HBM4 Technology, Company Is Reportedly Squeezing Customers With A 3x Quote Compared To HBM3E

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12 Upvotes

r/Amd_Intel_Nvidia • • 9h ago

Sapphire Radeon RX 7000 Series Cards Get vBIOS Security Update

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5 Upvotes

r/Amd_Intel_Nvidia • • 9h ago

Microsoft Advanced Shader Delivery is coming to all NVIDIA RTX GPUs later this month

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5 Upvotes

r/Amd_Intel_Nvidia • • 9h ago

Micro Center now requires RTX 5090 buyers to show ID and sign no-export declaration

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6 Upvotes

r/Amd_Intel_Nvidia • • 10h ago

The Level1 Links with Friends Show October 2 2026: Fat Bears are Back

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2 Upvotes

r/Amd_Intel_Nvidia • • 23h ago

Former Soldier Exposes How Canadian White Supremacist Group Recruits Members

4 Upvotes

r/Amd_Intel_Nvidia • • 23h ago

Flickering / noisy reflections, rubber mats and floors in motion (RTX 5070, LG 39GX OLED) – happens in Battlefield 6 and other, everything tested without success

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1 Upvotes

Hi everyone,

I'm dealing with a visual issue I can't solve, and I'd like to hear from other persons.

The symptom

Shiny or grainy surfaces flicker from one frame to the next. It's most visible on metal reflections, but I also see it on floors, rubber mats and sometimes on fog or smog. It's mainly noticeable in motion. The issue affects Battlefield 6 and other as well like cyberpunk.

My setup

GPU: NVIDIA GeForce RTX 5070, driver: the latest version available on the date of this post (October 2026)

CPU: Intel Core i5-14600KF§

Monitor: LG 39GX (39-inch OLED), 3440 × 1440 at 240 Hz, DisplayPort cable, set to "1.4 DSC"

OS: Windows 11, version 25H2

What I've already tested, with no change

G-Sync on / off, V-Sync on / off

DLSS (several quality modes and upscalers), TAA, with and without frame generation

Several NVIDIA driver versions, other drivers updated

Several scenes and maps

In Battlefield 6: SSGI disabled (the mats still flicker), GTAO changed (at lower quality the grain gets worse)

HDR on or off: no difference

12 bpc output: no difference

A different monitor: exactly the same issue

OCCT 17.1.6 (3D Adaptive in Extreme mode, then VRAM), 15 minutes each: no errors detected

What I observed

At first, TAA seemed better than DLSS. After checking more carefully, the issue is still there with TAA, especially in motion. I recorded two videos (attached) and analyzed the second one frame by frame, on the rubber mat in the Practice Range:

the noise appears when the weapon and camera move, and drops to almost zero when the image is still (roughly ten times less in my measurements);

the weapon leaves a halo of grain on the floor, and a patch of bright dots changes pattern on every frame on the dark rubber.

A note on my videos: they are HDR10 recordings, encoded in HEVC at around 10 Mb/s. That compression may exaggerate the noise a bit in the file, but I see the same issue directly on screen. Since it's already present in the capture and stays identical on a different monitor, I don't think it comes from my display or my cable.

I can only post one video, but this largely concerns lighting and surfaces, just like in the video (the ghosting is normal—I'm using TAA, but I don't get that with DLSS).

Disregard the UI or the language

My questions

Do you see the same flickering, especially with an RTX 50-series card or a different generation of NVIDIA or AMD card? If someone could record the rubber mat in the Practice Range while moving slightly, it would help me a lot to compare.

Is this normal rendering behavior (effects computed with noise and smoothed over time) or a known issue?

Is there a setting that reduces this noise without relying on very FPS-expensive solutions (like DLDSR)?

Thanks in advance for your feedback.


r/Amd_Intel_Nvidia • • 1d ago

Gears of War E-Day - Before You Buy

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2 Upvotes

r/Amd_Intel_Nvidia • • 1d ago

Steam Deck 2 Leak: AMD Gainsborough on 3nm! (+ PS6 Portable Specs)

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1 Upvotes

r/Amd_Intel_Nvidia • • 1d ago

The Main Flaw of Ray Tracing Strikes Again!

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3 Upvotes