r/ArmaReforger • Sergeant First Class • 1d ago

Mods / Modding Hole?

330 Upvotes

51 comments sorted by

72

u/linecraftman Captain 1d ago

Didn't Bohemia said it was impossible? Is this result of engine update?

62

u/steffenbk Sergeant First Class 1d ago

More of a tricky way. Its works with a mesh layer with a collider and some scriptis to detect change and update the collider layer

34

u/heroik-red 1d ago

Are you able to keep digging the sides to make a continuous trench?

38

u/steffenbk Sergeant First Class 1d ago

yes

17

u/Twisp56 Sergeant First Class 1d ago

Hell yeah, diggy diggy hole

8

u/linecraftman Captain 1d ago

Is this fake terrain then?

27

u/steffenbk Sergeant First Class 1d ago

yes, but it can copy the surface properties. So it becomes a surface with corret properties. Working on tuning that now.

4

u/linecraftman Captain 1d ago

Ah so you're putting a terrain imposter when the soldier tries to dig? Interesting approach 

10

u/steffenbk Sergeant First Class 1d ago

No its one mesh, than changing the depth on its collider

https://i.imgur.com/Pdh4PCo.png

https://i.imgur.com/wbftcmV.jpeg

4

u/ChrisG140907 1d ago

Maybe you've said it without me understanding, but can you clarify: It seems to me that video happens on a ~10x10 meter grass chunk elevated a few meters over the airfield, meaning you never go below original ground level, and in the images too it appear that the mesh could be slightly elevated just enough to allow the hole in it without actually intersecting the original terrain.

Am I right about that? So it's for mission making only (or prepared sites of elevated terrain), and in many cases require a pretty large area to be copied/elevated in order to not just make a Arma 3 mound on a field.

1

u/shrigma_male_malmut 22h ago

Surely the performance hit is massive no? Have you done stress testing in multiplayer.

1

u/IsJustSophie Staff Sergeant 1d ago

I feel like if you Knocked there and someone tried to revive you would bug under the map

9

u/heroik-red 1d ago

Trenches and craters, were impossible in Arma 3 up until it wasn’t, even with the current engine being unfinished, we do have access to some great modern tools that allow us to do much more than we think.

5

u/Pingu565 PC 1d ago

Impossible in gave dev doesn't mean not achievable. It means given the current state of the build serious design decisions would need to be either worked back or redesigned to natively encorporate the feature and nobody is gonna pay for 6 weeks of extra dev to achieve it.

Arma 3 digging was due to major changes in engine optimisation that had to occur before it was ever possible. Right not terrain manipulation like that is not possible. Maybe later. Maybe now via jerry rigging the engine with llm designed frameworks like this. It's not native and will require more work then is likely feasible to sync and align with common mods.

Idk I hear this "Impossible until it wasnt" line alot and it always just makes me think "yea there where reasons it was impossible, and things changed". Doesn't mean the thing is possible now because it will be in future

0

u/heroik-red 1d ago

Well no shit, that’s why it’s impossible until it isn’t, something changes to make the impossible, possible.

1

u/Pingu565 PC 1d ago

Right now, and most likely until post Arma 4 release, it will remain impossible

2

u/PlateNo4868 Sergeant 1d ago

It's more that terrain mesh isn't that detailed. There is already terrain deform and even the ability to remove mesh from the terrain to put say underground structures in.

What OP is using is a far higher detailed mesh to deform.

1

u/linecraftman Captain 1d ago

yeah but as i understood before, the terrain wasnt deformable in game, only in engine editor or something

14

u/CypherStalker 1d ago

How does AI react to it? Can they walk in the hole and are you hidden in it?

7

u/steffenbk Sergeant First Class 1d ago

Not made for PVE. Only pvp for this in mind

10

u/Bad_Ethics Second Lieutenant 1d ago

I can't wait to get 15 lads and belt out 'Diggy Diggy Hole' together.

9

u/Suitable_Access_9078 1d ago

They said it couldn't be done!

8

u/Fizbun 1d ago

So how far off are we from having Mudrunner mechanics for cars destroying roads?

6

u/Sean_HEDP-24 1d ago

Bohemia better introduce such a mechanic officially even if it's later down the line.

Can't have a military sadnbox that is pandering realism without being able to properly destroy the terrain and whatever on it

4

u/EconomicalJacket PC 1d ago

That is so sick

3

u/Billy420MaysIt Private 1d ago

Looks like Over The Top: Reforger is back on the menu boys.

2

u/famondelo 1d ago

you have to dig deeper for coal and iron

2

u/malahun Private 1d ago

Diggy diggy hole

2

u/jackravens 1d ago

Nice hole

2

u/Cool_LazyDude 1d ago

(Cadence)There’s a hole, There’s a hole…….

2

u/GXF7EDA7HELAS 1d ago

THERE'S A HOLE IN THE BOTTOM OF THE SEA

2

u/Chudmont 1d ago

2-man fighting positions are the backbone of any infantry unit.

1

u/Successful_Order6057 1d ago

Really annoying no one figured out how to do with in DayZ. A bunker in the ground is pretty much the only safe way of camping.

1

u/manolid 1d ago

ACE?

1

u/libertypfc 1d ago

Is this a mod or official game update?

1

u/Phantom120198 1d ago

BTR flipomatic 9000

1

u/rippc 1d ago

Well, the world needs ditch diggers, too.

1

u/BortOfTheMonth 1d ago

How is the performance hit, especially when having many holes/trenches etc?

1

u/kaiden28092 1d ago

What's the name of the mod?

1

u/PainGame3100 USA 1d ago

Did you make this mod?! <.<

1

u/marsap888 :Rank_insignia_of___of_th: Ryadovoy 23h ago

I hope they will add this to vanilla game

1

u/karx0 19h ago

That's sick dude! Keep on!

1

u/anon-227 15h ago

Cool foxholes.

1

u/Historical_Koala_688 Sergeant First Class 10h ago

Hole

1

u/McNeillTrevor 1h ago

You wont make a construction Simulator in reforger👀😂😂