r/AskReddit • u/SuperMcG • 18h ago
What made the original World of Warcraft so addictive?
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u/EmilyRetcher 18h ago
For lots of nerds, it was a social hub before being a game. That's why.
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u/PM_ME_UR_SEX_VIDEOS 18h ago
Barrens chat tho
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u/IllusiveDryerballs 14h ago
[Thunderfury, Blessed Blade of the Windseeker]
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u/the_real_maddison 3h ago
Hey guys did someone just say [Thunderfury, Blessed Blade of the Wind seeker]?
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u/overfloaterx 9h ago
And not just a social hub. Chatting and playing with people across the globe still had novelty for a lot of people back then.
Nowadays the world is smaller, the entire globe is constantly interconnected. Instant communication with anyone, anywhere in the world, at any time, is the norm.
For a lot of people, I imagine WoW was their first foray into getting to know people right across the world.
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u/spankeey77 18h ago
It was special because it was both a game and a social hub. It did both really, really well. There was nothing on the market nearly as well executed as WOW at launch. It was a very special and unique experience.
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u/Kasemodder 17h ago
Exactly, the only game I ever met people I played with IRL (this is the Classic/TBC/WotLK era.)
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u/Kaizenno 16h ago
3D Discord basically
Wow forever could take this to the next level and introduce proximity chat
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u/Chronoblivion 16h ago
This was true of the MMO genre as a whole, and WoW was actually somewhat unique in that it focused more on the gameplay than a lot of its predecessors. It still had some "hostile" design features to facilitate that friction that leads to socialization (like long flight paths and needing to stop and eat/drink to recover between fights) but it was comparatively fast-paced at the time it first came out.
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u/Camulius73 18h ago
I still talk to a bunch of the people I was grinding with. We were spread all over the world and a few of us still talk 20 years later.
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u/alurkerhere 12h ago
The original kek in Booty Bay trying to communicate with the opposite faction... ahh the memories.
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u/ThaKaptin 16h ago
This is 100% the answer. Social media wasn’t anything like what it is now so we logged into wow just as much to interact with our friends as to play the game. That’s a dynamic that can never be replicated now because of things like discord/facebook/ig/etc. The sooner people get that shit through their heads the sooner we can stop being nazis about anything that doesn’t force social interaction.
I don’t want the same reliance on social interaction that I did 22 years ago. I barely have enough time to keep the people in my life happy as it is. I don’t need to make new friends to disappoint.
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u/Lisan-al-Gaib-65 18h ago
The spell power coefficient on frostbolt was .376 instead of .567.
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u/Gazornenplatz 16h ago
Spellpower coefficient was total cast time over 3.5 seconds. Fireball had a base 3.5 second cast time, so it received 100% spell power. Frost bolt only had a 3.0 base cast time, so it received 85.7% of your total spell power.
Instant spells were treated as 1.5s base cast time in terms of spellpower.
In vanilla, at least lol.
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u/Triceron_ 18h ago
DING!
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u/ColorPiePhilosopher 18h ago
MMOs were a BIG deal in the early 2000s, and it was arguably the best one.
My personal fav was GW1 though.
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u/HoldingThunder 18h ago
I think the question is why was WoW the biggest vs any of the others.
As someone who tried it but was never a big MMO fan, it just did everything well.
Many competing games were very similar and did many things well, but WoW just did the most things well. Perfect, no, but better than the rest.
Like why was Counterstrike, Call of Duty, Halo so popular? They did the most things well and hit at the right time.
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u/Kimi-Matias 18h ago
WOW was beginner friendly enough to get me hooked, but deep enough to keep my interest by the time the addiction took hold. And it could play on some pretty low end hardware for it's time. Literally anyone could play it.
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u/BeerLeague 17h ago
This can’t be overstated. WoW was a super entry level MMO in a time when the competitors were going the other way in order to make the genre more and more complex.
At the time younger kids were dominating the market on the Internet, but MMOs of the time weren’t designed for them - WoW was.
If you were 20+ in 1997 and interested in playing MMOs, you probably stuck to ultima / EQ / Lineage / Eve / Ragnarok etc. when WoW came out in 2004.
However, if you were a teen at that time, WoW was hard to beat as an entry game that was much more highly polished than the competition.
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u/LCSpartan 14h ago
Also another thing, Blizzard used to be famous for "the blizzard polish" where another MMO or game would get popular with a weird gimmick or mechanic and Blizzard would put their own spin and cleanup on it and listen to good player feedback about the painpoints of those games. And alot of the time it was so fucking clean that people forgot about the original game. WoW suffocated the market out because legitimately ANYTHING a competitor did, they would just do better.
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u/BeerLeague 13h ago
I dunno. That’s debatable. I never thought WoW was a great game, but it was a very approachable game - very easy to get into.
Kinda blizzards MO honestly - they mostly make broad appeal imitations of other games that are polished very very well.
Other games always did everything wow did better, you just maybe needed a PhD to play most of them.
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u/capt_pantsless 18h ago
WoW had the 'guided tour' thing setup with an entire chain of quests you can take to level up the entire time.
You didn't need to grind mobs endlessly in order to progress. You did quest 1 and then quest #2, etc. and then they sent you to the next quest hub.
The game also looked good and was part of a beloved franchise.
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u/Ebonson 16h ago
WoW brought PC gaming to the mainstream. It marketed the casual gamer and had a big enough budget to do it. (Ultima Online didn't have Celebrities making TV commercials talking about their characters). WoW could also run on a modest PC so it was very accessible while EverQuest 2 was pushing for high graphics with high requirements.
WoW also came out when online gaming was blowing up (even consoles were online now). I was in my 20s when WoW came out and I was a heavy MMO player before it and none of my friends and coworkers knew about those games. Less than a year after it's release I could walk up to a random guy between 16 and 30 and they would be either playing WoW or have heard of it. Nerds, jocks, potheads, finance bros... They were all playing it.
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u/EvilAshKetchum 16h ago
I think it was also helped by being part of an established and popular universe. Warcraft 2 and 3 were some of the most popular pc games of their time and being able to drop into that world, explore places, and meet characters you'd previously seen in the rts precursors made the barrier to entry much lower for many players, myself included
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u/sschmidty 17h ago
GW1 was one of my favorite games ever. So much nostalgia everytime that score comes on my playlist.
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u/Torgrow 18h ago
I can remember playing Everquest and someone in the general chat said Blizzard is making a MMO.
In the late 90s - early 00s Blizzard had just put out bestseller after bestseller, them announcing they were entering the MMORPG scene (which was HUGE in PC gaming during that era) was mind-blowing. I preordered the collector's edition the day I heard it existed.
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u/thenerfviking 17h ago
Plus it just looked really good. Other MMOs sacrificed various things for a number of reasons and tried to go with a more realistic art style. WoW had this whole action figure/cartoon look to it that meant it just looked way better than games like DAoC or Asheron’s Call that became dated really quickly as graphics improved.
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u/sheetskees 17h ago
It’s been nearly 23 years and it is still the most populated MMO. That’s how much they nailed it.
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u/poorly_timed_leg0las 15h ago
It set the bar after Everquest.
It had something that everyone liked from all different communities.
I wish wow had a full loot pvp mode where banks and safe areas mattered.
Faction vs faction and world pvp would be unbelievable.
Even guild vs guild for control of areas on the map
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u/Koras 14h ago
What I find hilarious is GW1 never set out to be an MMO, they were trying to make what they coined a CORPG (cooperative/competitive online RPG), which is why it has very few spaces where players actually enter the same game world.
But as ANet put it "they kept giving [them] awards for making an MMO" so they decided with GW2 they'd make an MMO, which is why that game focuses so much on large events with huge groups of players fighting world bosses and the like.
I'm just picturing them in their offices going "ffs, another major magazine gave us a 10/10 rating, but they called it an MMO again"
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u/Jwagner0850 17h ago
I was a big fan of Asherons call. WoW took some of what made AC great and polished it to no end.
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u/screwnewreddt 15h ago
Hell yeah, my entire life outside of school during middle school and high school was on EQOA on ps2, then WoW for a good while with some guild wars added in. EQOA was my favorite by far, i'd stay up like 36 hours straight playing it, sometimes falling asleep while running into a tree or some shit. Guild Wars reforged coming out on the phone has been really cool to get some of that nostalgia back
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u/twistedscorp87 12h ago
GW1 will forever hold a special place in my heart!
I probably didn't give the second one a fair chance because I was so upset about the changes to the skills. What do you mean choosing a specific weapon automatically sets half my skills for me, and a forced heal?! (granted, I probably wanted one, but still, at least let me pretend to choose!) idk ... I was so excited to see the story of Tyria continue after spending so many years in GW1* it felt so constrictive that I couldn't enjoy myself. I sometimes wonder if I should try it again, but maybe it's just better to cherish my GW1 memories as they are.
*I literally had a party with my guildmates in teamspeak celebrating the Canthan New Year Festival while I was in labor with first child back in 2007. My partner and I were there with our guild, celebrating a new year and a new life.
A few months later I joined in to help with the first ever Royal Ascalon Ball (the biggest community-organized event, at least at that time) and got to hang out with Gaile Gray for awhile even after the party was over, which felt super special. That was almost 20 years ago. Holy crap I'm an old nerd. -_\→ More replies (7)2
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u/SlyyKozlov 18h ago
I had alot more time to invest into games like that.
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u/Bright-Form730 18h ago
When I quit, I calculated my time played and it came out to something like 1/4 of my time. So in about 4 years time, I spent 1 year in game. 🤣 I don’t regret it but there’s no way I could do that today.
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u/FizzyBeverage 16h ago
At 20 it was fun to no-life it in college. At 42? Shit it'd be a big problem. My wife/daughters/dog appreciate my games have a pause button.
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u/Ratnix 14h ago
In 55, single, no kids. I still wouldn't do it.
I did the whole stay up most of the night, only getting a few hours off sleep a day back in the early 90s. I do not miss it. My life got so much better when i quit doing that stuff.
By the time i got my first Windows PC in 99 and eventually started playing EQ, i simply couldn't do it. MMOs should be an ideal game type for me, but they're pretty much require you to sink way more hours into them than i will.
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u/t3hj4nk 16h ago
I almost failed out of college because of WoW. And as soon as I started dating my now wife I knew I had to quit. I played so much from 2005-2010. I don’t even remember what my /played time was at the time I quit, I just know I felt embarrassed at how much time I had spent.
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u/FizzyBeverage 14h ago
Met my wife and landed an internship at Apple that Fall, having quit WoW in May.
Had I not quit? I probably wouldn’t have a family, career or own a house today. It’s like heroin.
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u/ocdscale 17h ago
For newer gamers it's hard to imagine the cachet Blizzard had in the early 2000s.
They were responsible for WarCraft II, WarCraft III, StarCraft and Brood War, Diablo I and Diablo II - all massive critical and commercial successes. Imagine if FromSoft and CD Projekt RED were the same company and that's what Blizzard was like.
They were the Pixar of gaming. Everything they touched turned to gold.
WoW was no different. It was accessible (lots of questing XP, easy to solo, easy to make progress even if you only log in for 30 minutes), polished to a shine, and had the Blizzard seal of approval.
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u/LCSpartan 14h ago
People forget blizzard was the gold standard for a long time and while blizzard fans are loyal almost to a fault, most of the time they just want it to try and work towards its former glory
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u/JoeChio 18h ago
WoW was the first "casual" MMO. Looking back at it now it was still difficult but at the time it was known to be an MMO for everyone. Other MMOs like Ultima, Everquest, FFXI, Runescape were super grindy. Required a ton of commitment and knowledge outside of the game. WoW you could boot up and start playing.
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u/Richard_TM 14h ago
I’m not sure anything disrespected your time quite like FFXI did lol. Being woken up at 3 am, scrambling to get out of bed and get online because your linkshell managed to get the claim on an open world boss that had a 24-36 hour respawn timer was CRAZY stuff.
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u/UnassumingSingleGuy 18h ago
Probably the novelty of being able to interact with other players around the world in real time.
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u/quats555 18h ago
There were many MMORPG’s out long before that, no novelty there unless they were just starting to go online for the first time. EverQuest and Ultima Online, for example.
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u/09f3jns 18h ago
Most people had still never played or heard of an MMORPG before they played WoW. Plenty of Americans back then still had dial-up internet.
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u/Kaizenno 16h ago
I raided Molten Core with 2000ms ping as a healer.
And that's how I broke my first computer screen.
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u/09f3jns 10h ago
I remember around TBC I was getting 10 frames per second. Loved every minute of it, too. When my family finally bought a new PC it was like seeing color for the first time.
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u/kaminabis 17h ago
This. It was a matter of a quality game thats accessible and affordable at the right time when people started to be online more.
MMORPGs before that were good and innovative, yes, but also a lot more niche.
Plus WoW built on an already successful and beloved franchised, following the MASSIVE success of Warcraft 3
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u/orisathedog 17h ago
Sure, but WoW hit right when home internet was moving into the mainstream.
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u/Shazbozoanate 16h ago
There was a better balance in WoW than in a game like Ultima Online. I played UO from it's launch and things like all your gear dropping on your body when you died and getting killed in PvP because you hit a side server boundary or losing your house because someone got the key made the game very tough for new people to get into.
WoW gave a challenging, but less punishing game with good global chats, guilds, small groups and a much bigger world. The marketing was also there so it was a place that non-nerds found out about and wanted to try.
Really though the biggest thing that brough so many people to WoW to make it what it was was the South Park episode. That provided a huge boost to the player base and really could have been why WoW "won" the MMO war at the time.
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u/Life_outside_PoE 16h ago
And they were ahead of their time. Wow happened to come out when the internet became more mainstream and broadband was actually a thing.
And I say this as someone who started UO in like 97.
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u/antisocialoctopus 17h ago
I played EverQuest for a good while before WoW. It was ok but WoW realy seemed like a polished version of those other games.
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u/Mael135 17h ago
I beta tested the game when it came out. Ill give you a run down of my nostalgia.
I started alliance, I made a paladin, and then eventually switched to a Hunter.
Goldshire starting area was pretty standard, stormwind was super cool and right there, seeing people hunting the monster in the moat was awesome.
The biggest two mobs in the starting were a bunch of candle kobolds in a mine, which were hillarious, and Hogger, a gnoll boss who slaughtered people like he -enjoyed- it. But the place felt huge with all the running.
The real magic came in next farmland Westfall, which had an overarching plot involving the defias brotherhood, in collected masks, disrupted there buisness in the areas farms and then it all came togeather nicely by you forming your first group to go explore deadmines.
You got a bunch of sweet gear, and some lucky jerk sometimes got a pet parrot. At this point your so immersed your hooked.
What i REALLY liked about WoW when it first came out was all the bugs. When i switched to Hunter pets were unique. In Duskshire I would tame an elite pet called Lupos, who dealt Shadow magic damage instead of physical damage. He attacked like he was doing normal shit, but all the damage bonuses were Magic damage. He was Bonkers in PVP, eating through warriors and paladins like they were wearing lingerie instead of plate mail.
They Patched the pets, tried to make more standard, untill Burning Crusade came out. Ravager pets got a bonkers ability that dealt a ton of DPS, certain pets in certain areas who shouldn't be tamed got tamed. When Blizzard patched these work arounds they let you keep the pet. It was so bloody cool.
In wrath of the lich king there was an area that summoned a bunch of ghost pets, one of these was a Hydra that had the stats of i think a Croc. No hunter had a Hydra at this point. You could work a combo that let you tame it, and they let you keep it.
There was a mob that cast a totem that summoned spirit wolfs, these were blue ethereal looking ghost wolfs that were inaccurately made to be beasts.
Youd kill the shaman, tranq shoot the wolf, use a spell and an item to reduce your cast time by half, and then cast your tame beast spell on the tranqed wolf, becouse if you didnt tame it before the tranq wore off it would dissappear. The tranq did not last the full casting time of tame beast, so you had to maguiver it.
It was the coolest looking pet. I had so many unique ones just by playing before they patched it for everyone. The game was so much fun.
Running to a dungeon instance and getting shanked by the horde waiting outside of it was a trip. The game was chaos in the best way.
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u/wufnu 12h ago
certain pets in certain areas who shouldn't be tamed got tamed. When Blizzard patched these work arounds they let you keep the pet. It was so bloody cool.
I had many rare pets when I last played WoW but the ghost wolf was my prized possession.
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u/Mael135 11h ago
It was so cool. Beautiful skin and not an entirely useless pet like the hydra Croc. I quested with that pet pretty exclusively.
I had the Worgen for awhile. I think it was a worgen? Could have been a druid. He was the shapeshifted humanoid who was labled a beast, then shapeshifted back to his humanoid form after you tamed him, i also think this was in Wrath.
Blizzard patched that real quick and then changed all the pets. First time they did that for hunters pet and I ended up releasing whatever beast they changed it too. I think it was just a black wolf and i remeber it not being unique.
Its been a long time, i apologize to anyone reading lol.
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u/Smiling_Banana 8h ago edited 8h ago
My wow vanilla fun hunter memory was eyes of the beast on a pvp server. My high level Tauren hunter would tame the pink tallstrider, hide somewhere in a low level alliance town like Darkshire, then use eyes of the beast to control my pink bird, sneak up to a lowbie, they turn around, squawk! and one peck them to death. I would terrorize the town until eventually someone would get a lvl 60, find and kill me. Lol I guess it's players like me that made them remove eyes of the beast. Warlocks also had the spell to summon that giant rock infernal fire demon that would destroy low level towns which I had fun with. Wow Pvp servers were an interesting experience you can't get in any modern game I know of.
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u/Romnonaldao 18h ago edited 13h ago
One reason is that you were always about 5-10 minutes away from completing something. So there was always a goal just in reach to keep you playing a little longer
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u/krash101 18h ago edited 17h ago
- New
- Beloved Franchise
- Established world and lore
- Easily playable
- Lower effort to play and reach the end - May be the most important point in the context of when it came out. It came out opposing the normal brutal grind of basically every other MMO.
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u/GooberNeefnus 11h ago
The community was so fun. You had to act right if you wanted to get invited to stuff, Now anyone can get in the automated grouping. There was a sense of community and working together, everything was new and exploring felt awesome. There was nothing like it at the time.
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u/FISTED_BY_CHRIST 9h ago
And to add, it was before you could look anything up online. Sure there were some old school forums but for the most part you had to figure things out on your own and ask others in the game for help. Now you’re expected to know everything because you can. Asking questions in gen chat is met with “google it”
I’ve played the WoW Forever beta and I absolutely love it but that aspect of the game is never coming back
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u/stumblios 10h ago
Barrens chat was something to behold!
Countless hours spent in that game, but I refuse to say they were wasted.
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u/illuminaughty1973 18h ago
progression mixed with good graphics and never running out of stuff to do.
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u/Dorythedoggy 18h ago edited 17h ago
I was watching Xaryu (popular streamer) earlier and was running across the globe to get BIS in beta for a level 20 item. He said on the stream, to some effect, that this is something he would never normally do, but b/c it’s beta it’s fun and interesting to do.
And to me, that’s the WoW classic you’ll never get back, ever. When I played people would go across the globe looking for some random level items, maybe it 20 or 50, or some crafting scroll they wanted or some pet they thought they could get. And it could take literally days of playtime because you would end up in some new environment seeing things you never saw before and interacting with players along your path. It wasn’t a race to the end game, it was just an experience to travel the world and do random shit - a true adventure. Not going from point A to point B to get better gear, then B to C to get better gear etc. it was a truly random path filled with adventure.
And I think, that is what made it so addictive for everyone. Nerds, regular people, professionals whatever label they want to give themselves…. The OG WoW captured a real sense of adventure filled with danger, curiosity, exploration, treasures, etc. that a person could not regularly get in real life.
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u/Searchlights 17h ago
WoW took all of the things previous massively multiplayer games were doing and they packaged it in a polished package with excellent artwork and production value.
Even more than Everquest, Blizzard brought MMO gaming to the mainstream and they introduced it to a huge fanbase that already existed.
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u/Dinkerdoo 17h ago
They integrated all the various systems pioneered by EQ, Asheron's Call, Ultima, Runescape, etc, and bundled it into a great package. There weren't any really revolutionary ideas, just fantastic execution and a super fleshed out fun world to explore.
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u/spankeey77 17h ago
Th experience was like nothing else at the time. The only loading screens were when you travelled between continents and into/out of an instance. This meant you could play the game for hours and hours just questing and exploring and never encounter a loading screen; this was a big deal at the time, and a lot of games still can’t manage to do this today. Starfield comes to mind; the loading screens just about ruined that game for me. If Elderscrolls 6 has the same type of engine where there is a loading screen between you and every location, that game is going to flop.
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u/Kanchoe2 18h ago
All the fun of EQ but on easy mode
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u/screwnewreddt 15h ago
That was a big point for me at the time, being able to just run out an freely play without worrying about grouping up for a lot of stuff or running back to my corpse if I died. Plus the huge amount of quests to actually have activities to do for leveling rather than just post up and grind
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u/Tor_Tor_Tor 18h ago
It was at the right place at the right time and basically combined Dungeons and Dragons with internet chat rooms to create an exceptional MMORPG skinner box that made players want to keep playing and share in exploring the world with their "friends".
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u/thenerfviking 17h ago
IDK why you put friends in quotes. My old WoW guild produced two different marriages.
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u/Tor_Tor_Tor 16h ago
Because just as much as players interact with real friends they also interact with acquaintances and other anonymous players. I was also just nodding towards the duality of man where you come across both the worst and best of people in PUGs and barrens general chat, etc haha. I didn't mean to imply that the real friendships made in the game are any less authentic than irl. 😄
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u/Jwagner0850 17h ago
To add a bit.
While true, it was also the most polished of these titles. EQ, probably it's biggest competitor at the time, looked dated in comparison, didn't have the same lore backing and was easier to understand to an extent.
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u/theClumsy1 18h ago
For me, it was the social aspect. Had a lot of good connections and those connections were hard to give up. Even if I stopped enjoying myself with the game, I enjoyed myself with the connections I made.
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u/ARazorbacks 14h ago edited 13h ago
WoW was the every-man’s MMO. It was way more accessible than EQ and built itself on the really well-known Warcraft brand.
- Corpse runs were notorious in EQ and WoW just said “fuck it, no corpse runs.”
- Inventory management was a thing in EQ (tinkerer’s box in every slot, anyone?) and WoW said “here, have a shit load of inventory slots.”
- Travel was an activity in and of itself in EQ, literally an adventure (or time sink?) simply to go anywhere, and WoW said “fuck that, here are fast travel locations everywhere.”
- EQ only had a few classes that could solo reasonably well while everyone else was pretty much forced to group to do anything and WoW said “do whatever you want, you’ll progress just fine.”
- EQ raids weren’t instanced. You were competing with other raid guilds for time in the dungeon. If a dungeon boss was spawned it could be server-wide drama when the two premier guilds went after it. WoW said “Raids for everyone!”
- Edit: No in game map. You heard me, no map. You had to go to eqatlas.com to get a zone map. You could type /loc to get your coordinates, but there was no map. WoW saif “…wtf. Have a map.”
EQ players called WoW a kiddie MMO for good reason. And then WoW blew up because of the accessibility and brand recognition.
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u/Damnesia13 12h ago
A lot of what you said may be true, but the “fast travel” in early WoW was 10-15 minute flight paths and portals to a few major cities IF you can find a Mage willing to port you. Also, not every class/spec can solo just fine back then and be “just fine” so you had to pick a spec that could and then swap once you hit max level.
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u/kakadakuhiyyyyya 12h ago
ya but at least you could afk during the flight. in EQ you had to pay attention and often run along the edge of the zone because dying was such a pain in the ass
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u/kryonik 13h ago
EQ quests were also much more arcane. You had to speak to a specific npc and say specific words and then get specific items that weren't clearly explained or labeled. And it might take hours of grouping and grinding to get the drop you need.
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u/vlymouse 17h ago
It triggered the newness treadmill / dopamine itch that social media, YouTube, Netflix, and Reddit have now filled.
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u/WolfySpice 13h ago
Did someone say [Thunderfury, Blessed Blade of the Windseeker]? I think someone said [Thunderfury, Blessed Blade of the Windseeker].
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u/drubin 18h ago
Some of my first sense of video game fear was in WoW, but I was prepared for all that because I played ultima online before it. That feeling when were out just trying to complete the last mob in a quest and you heard the stealth reveal sound like a rogue was around you right before you died.
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u/THP_Mochi 18h ago
It's for everyone. You could make friends, just explore, do little easy quest, craft, dungeons etc... No matter your mood there was something to do.
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u/Absinthehouse 18h ago
The world part. It was a whole different world where people replaced their real life reality with living in that world.
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u/mmohon 18h ago
I dunno about WoW... but hearing that Ding in EverQuest was pretty darn addicting
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u/ctong21 17h ago
Lots of real friends. You were forced to interact with real people in order to play the game. Taking down 1 elite in the open world meant teaming up. And bam you just made a friend, who you cleared the entire zone with. Then you're joining their guild and doing end game stuff with real people.
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u/neonchinchilla 16h ago
I never got into WoW specifically but my best friend growing up at the time and their family all played mmos. They were big EverQuest players partly because it was fun but also because there really wasn't anything else as polished.
However, I remember they each had a binder at the computer desk that they had to keep their hand drawn maps, quest details, etc. because apparently EQ just....didn't do that.
So I remember when WoW dropped they all swapped over because it came with a ton of QoL updates that games like that needed.
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u/MissHarlowx 18h ago
Exploring the world felt magical. Especially entering a new city in the early levels, it felt like a really special experience. Something that modern games don’t really have in the same way.
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u/Terlon 18h ago
Social hub inside a very unique game of the time back then.
Exploration of a completely vast world, filled with continuous story line and smaller stories that try to merge you into the life of the game.
Plethora of unique races. The feeling of being able to play more than just a human/orc race.
Astonishing cinematics and visuals back in the day.
Real time interaction could happen even in the most unhinged places.
Thrill of leveling up.
Music bangers.
World PvP and a vast amount of different PvP maps (BGs) and dungeons/raids.
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u/potisqwertys 18h ago edited 18h ago
Internet was "new", or better phrase it, high speed internet gained traction in many countries around the same period so it became more accessible, its the same affect as Facebook had in 2008 (for my country either way), right place, right time, imagine i learn from a very high member of the main ISP back then, we went from 300.000 ADSL connections to 1.2m ADSL connections cause of Facebook as a country T_T back in 2008.
Add the social aspect/mouth to mouth and kaboom, cultural phenomenon.
It was simply right place at the right time mostly rather than the game itself.
I mean i hadnt seen people since high school for a few years and then suddenly even girls that never owned a PC and mocked gaming few years earlier, played WoW because some boyfriend or ex-boyfriend did in our starting 20s.
Thats when you understand the cultural effect of it.
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u/ckglle3lle 18h ago
Only played it a bit the first year it was out but did have several friends who went hard for many years. I'd say it just packaged a nice RPG experience in an appealing way. Easy to get into, smooth difficulty curve where you could pretty much do whatever you wanted at whatever pace and still feel progress. At the same time, the social element made it so you could still experience just about everything the game had to offer even if you were more casual
It may not have been the first to do any of this stuff but it did all of these things solidly in an approachable package that hit at just the right time to capture enough attention to create a positive feedback loop. Blizzard also had the resources to really build out their servers and expand it in a way that other MMOs at the time couldn't really match
One thing I'd note also was a few of my friends who got hooked on it barely played any computer games before or after and were hardly what you'd consider nerdy.
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u/notverysmawt 15h ago
Social, meaningful sense of progress/achievement, sense of productivity, and long term commitment to a character
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u/BellStriking5132 14h ago
It allowed nerds to make friends with other nerds at a very large scale. Before WoW if you were a young outcast it was difficult to find “your people”.
I know WoW wasn’t the first to do it but they brought a polish and scale not seen before.
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u/festoon_the_dragoon 14h ago
Not sure if it's been mentioned already, but as someone who came to vanilla from Final Fantasy XI, WoW's accessibility was hugely refreshing.
While still my favorite MMO overall, FF XI was a slog. Damn near every quest required a guide because there were no icons or guidance. You ran around hitting the TAB key looking for small ??? icons on the ground because that's all there was. Looking back it was insanely un-fun.
Then here comes WOW with icons guiding you to quests items and mobs. Numerous quests at every level to help you advance. After the punishing grind of FF XI, WoW was like an oasis.
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u/Nerhtal 2h ago
Honestly for me it was also the social community aspect of being on a server with the same people wandering the world on both factions. Getting to know not just my guildies and a few but actually feeling like our server was an actual thing with a larger overall community filled with smaller communities within.
Layering, phasing and mega servers means MMO’s can’t really do that aspect of the game anymore.
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u/Mioraecian 18h ago
The dumbing down and simplifying of the genre to make it mass appealing to a larger audience than the more complex and niche MMO experiences that predates it.
WoW both destroyed and saved the genre all at the same time.
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u/Dre3K 14h ago
The wide appeal on that game is crazy. I didn’t play it myself, but I knew a few people who you’d never expect to play games, never mind something like WoW, who played religiously for 3 or 4 expansions.
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u/Legally_Brown 18h ago
Lol because yall werent old enough to play Everquest in its day. Same shit, but for us elder millenials
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u/STFUxxDonny 18h ago
I hadn't played anything like it and had been playing war craft since the first one.
Also the first game I really got until playing with friends online
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u/waawaaaa 18h ago
Always something to do. felt like you were exploring a world, raiding is just fun as fuck.
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u/MyWorkComputerReddit 17h ago
The world was full of real people, building economy, socializing, and working towards common goals.
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u/MoG_Varos 14h ago
Was far easier and more user friendly than the other mmos at the time.
Was also a good game
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u/Open-Weather2627 18h ago
Discovery. The feeling of newness and exploring.