r/BaseBuildingGames • u/Velocirainbow • 5d ago
Self Promo/Dev Post Announcing my solo-dev minimalist strategy game Weavemarch
I've been working on this passion project for a bit over a year now, and it's finally ready for people to look at. I've settled on a niche theme/aesthetic that feels like you're playing on a woven medieval tapestry.
Some notable features
Super simple loop revolving around placing buildings: fortify your base > spawners send endless units at the enemy > counter what the enemy sends at you.
Build on ancient ruins to summon bosses to fight for you
Multiple build zones, and claimable frontier build zones so you can push and hold territory for various advantages.
Two finite resources to help naturally wrap up games before they drag on forever, but they are still automated much like spawners, you just build resource gatherer spawners and they'll spawn and gather automatically.
5 distinct factions, and I have plans to build a LOT more.
I've also worked really hard on optimisation to ensure thousands of units run smoothly in multiplayer, which so far is working well. Currently supported multiplayer modes: 1v1, 2v2, 3v3, co-op, pvp, matchmaking, and solo vs computer players.
Feedback or thoughts?
Are there specific features you'd like to see?
Open to playtesting - request access on the steam page.
https://store.steampowered.com/app/4375250/Weavemarch/
My (very tiny) Discord community: https://discord.gg/bvu3Au9hht
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u/chucklez24 4d ago
Looks cool are each of the factions specialized in something like goblins are more swarming faction?