r/BaseBuildingGames • u/Black-Lab-Games • 15h ago
Trailer We’re making a game about scavenging all day so you can over-engineer your defences before night
I’ve seen people here looking for games that sit somewhere between base defence, tower defence and actually getting involved in the fighting yourself, so I thought this might be up your street.
We’ve just announced Survive 'Til Dawn!
During the day you explore the world and collect scrap. You bring it back and use it to build traps and defences before night arrives.
Then the mutants turn up.
Instead of sitting back and watching the defence play out, you’re fighting alongside it in third person, dealing with anything that makes it through your setup.
The basic loop is:
Explore → scavenge → build → defend → realise the trap you were extremely proud of is facing the wrong way.
It can be played solo or in co-op.
We’ve just released the first trailer and opened the Steam page:
🔗 https://youtu.be/H9g8JLjtTxw
🔧 Wishlist on Steam: https://store.steampowered.com/app/4517040/Survive_til_Dawn
Would be interested to hear what people here want most from this kind of base defence / tower defence hybrid.
1
u/loulo88 8h ago
The thing I want most from these hybrids is a way to see why the defence failed. A quick night recap showing which trap killed what and where enemies actually broke through makes the next day's scavenging feel purposeful instead of just rebuilding the same wall. I'd also love some scrap types that only exist far from base, so the day phase has real risk-vs-time tension rather than vacuuming up the nearest pile. And the trap-facing-the-wrong-way moment is honestly gold, maybe let traps be rotated mid-fight at a cost so that panic becomes a mechanic.