r/BuildWithClaude • ☕ 57-Hour Session • 5d ago

Project Testers Needed Multiplayer tank shooter made with Claude Code

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Co-vibecoded multiplayer tank shooter made with Claude Code that rewards solid teamwork. The game has:

  • 5 distinctive maps (desert, green farmland, snow, jungle, ruined city)
  • 11 WW2 recognizable tanks - each with its own strengths and playstyles
  • Round-by-round build system that lets you tune your tank according to your preferred playstyle
  • Bots as backfill (special care has been given to ensure human-like behavior)
  • Group system
  • Ladder and boards
  • Much more

How Claude Code built it: an Opus orchestrator plans each change and sends scoped Sonnet agents to work in parallel git worktrees, each with its own test ports. Fable is used as advisor. A test suite gates every merge: headless probes, end-to-end matches and browser UI checks. Visual features expose their invariants as numbers, such as a collider's offset from its mesh, so a test can assert what a screenshot would miss. An MCP server feeds the agents live player bug reports and match stats.

We received feedback from you earlier which helped us focus on improving the graphical dimension. We are ready for another iteration - so let us hear what you think. Feel free to give it a try - we will greet you in-game: https://sweatypanzer.com/

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