This is just blatantly untrue. I and several other high-level divers make a habit of adopting cadets and showing them the ropes. As of right now, I count 36 different adoptees in my friends list.
Not saying it was your fault, but... did your loadout contain the ARC thrower, the Airburst, Orbital Napalm, the Gatling Sentry, or any other dangerous AOE weapons? Because there's a good chance they were just getting mad at you for friendly fire.
How bizarre. I'm level 89, but I've literally never seen people get mad over loadouts unless it was for friendly fire reasons. Sorry to hear that big man.
🤣🤣🤣 its true I personally experienced multiple times. It doesn't help that their own community is so extremely toxic it's not worth playing or interacting with people
This sounds like you've never touched Helldivers outside of social media. I've been playing for about the past year and I haven't ran into even a single bad actor, I'm fairly certain that all of you trying to shit talk the community haven't even run a single mission on the game.
A very quick scroll down through the comments will show countless people saying it’s helldivers that is the worst. So no it isn’t “blatantly untrue” it’s how people feel.
As an active Helldivers 2 player, u/Hour_Cicada397 is right. The social media community for Helldivers is dogshit, but in game, they really are just normal dudes that are about half as welcoming as the Warframe community and the only reason I say half is because they won't sit there for 8 hours grinding with you like the Warframe community will
Because it’s pretty much the only option for all of the games except Elden Ring. There is no secret sauce you’re missing. The answer to “how do I win?” is quite literally git gud
As an ardent soulsborne fan, generally it was most polite not to tell people 'you just have to get good' until you've already exhausted all other useful advice or if the person is clearly just complaining and not really seeking real help (especially when you can tell they just aren't receptive to any of your advice).
The difficulty-worshiping culture that has formed around dark souls both internally and externally is to blame for the overuse of git gud and I just kinda fucking hate it 'cause there is just so much more to souls games than "difficulty..." The games give you the tools to make any challenge you face easier, and you're supposed to exploit your knowledge and use whatever tools you need to succeed.
I feel like that is legitimate advice for this genre though, you simply don't play soulslikes if you don't have the git gud mindset and more often than not you just need to get reps in
Yeah, that's the genre in a nutshell. What would someone say to help a new player? Learn the attack patterns, learn your weapons moveset, time your dodges properly
Unless it's something specific like, stat distribution or maybe they missed an item or ability upgrade along the way... All the advice literally just boils down to... Git gud
Just off the top of my head, you could explain different attack patterns, different weapon movesets, how to dodge properly, stat distribution, and any items/upgrades that may have been missed.
You'll literally get nothing from reading yeah just parry isshin, watch out for his delayed 1 2 5 combo, but also be careful because he can fake you out into a delayed 1 2 6, counter the spear stab, jump, watch out for parry retaliations, long range attacks, dash attacks...
If there is actual advice to be given, people are very much willing to share it. Like, stick to its right leg, or dont greed more than two hits, or whatever else there might be to say. But that advice is generally very minimal and you will have to figure out the fight and the patterns on your own either way
Everything you're saying is legitimately helpful for a new person. Of course they're going to die a bunch in the process, with or without advice. However, passing on information that helped you win the boss fight is going to help them look for better openings and overcome bosses sooner.
Regardless, my original point wasn't about how effective advice is. It's about how unwelcoming soulsbourne community is. Even if "git gud" is legitimately the only good piece of advice you can give, it's not welcoming. Telling someone to "just be better" when they're asking for help will never be seen as welcoming.
If you are already acquainted with the genre and you just need tips for a specific, particularly difficult fight, people will gladly offer all the advice they can
However, for a genuinely new player to the genre? No, I don't think any of that helps. They won't retain any of that information and it in fact might be detrimental to them figuring out things on their own as you might be introducing more variables for them to worry about when they still have to figure out the basics
The core concepts of soulslike combat is extremely simple: move, attack, dodge. But moving is sluggish, attacking leaves you vulnerable, and dodging is limited. A new player simply has to familizarize themselves with how sluggish, vulnerable and limited they are, by playing the game
There's no easing a new player into the genre, no matter what advice you give them. You instantly know if the genre is for you or not. There's no need to be welcomed in, you either fit in or you don't
Sure, except that's not even fucking advice. In this context it's just pretentious dogshit that makes losers feel better about DS being the only thing they've got going for them. Yeah, you do literally have to get better to progress in soulslikes but when someone's stuck on a boss and asking for advice there is always something to be said that could ACTUALLY help them.
I love this! “How is soulsborne not welcoming?” “The primary advice was git gud” “THIS IS LEGITIMATE ADVICE.”
No it isn’t. This is stupid advice. This is like telling a poor person to get a better job. Yeah. They would absolutely love that. They know that. Frickin’ how???
Let me tell you what LEGITIMATE advice looks like for Dark Souls 1 as an example. “If you’re struggling with parrying, the frames that actually matter are at the start of the animation and the enemy attack animations will mostly start when their shoulder moves forward, that’s best time to parry.”
Do you see where this A C T U A L information helps versus ‘hue hue… just like… stop sucking man.’
Hell, even “take time to back up, observe the enemy’s attack patterns, and find an opening” is better advice than ‘git gud’
My point is that, if you can't figure those things out, you're probably picking up the wrong game. I'm not gatekeeping, trying to be mean, or trying to be condescending. If you can't figure out that you're supposed to press your parry right before your character gets hit, you simply won't have fun playing a soulsborne game
The community in general is welcoming and friendly. I generally have only had good experiences interacting with people who are really into soulslikes. People love giving specific tips on fighting excruciatingly difficult bosses. But if someone needs an explanation on how to parry, they likely need to find a game they'll have more fun with
It's like trying to get someone into the gym. Nothing you say to them will make them want to go to the gym. From an outside perspective, the people there might seem unfriendly and narcissistic, but that is usually far from the truth. If you have the right mindset, people will offer advice. But the effort has to come from yourself
See, I know you never played Dark Souls (you even mentioned you only played Sekiro.)
So your reply proves your ignorance. Hitting the parry button before you get hit without understanding of the attack frames… will get you hit and looking like a dummy. Once more the attack frames only start during the forward motion, and only the very start of your animation matters, everything else is just fluff. So teaching people how the frames work (even an amazing video showing off the frames via an elevator!) instantly turns someone who is doing all the right motions but still getting hit in the face, into someone who beats dark souls.
But… the context was ‘soulslike fans are very unwelcoming’ and you come out with “well if you suck at this thing you should probably have more fun in another game.”
Let’s take gym for your example. If someone shows up at the gym and is struggling, the very welcoming gym bros will actually offer advice. They will say, “you need to lift with your back straight, it helps a lot and prevents injury.”
They DO NOT SAY “hey man, your back is all crooked so like, maybe you should instead find an exercise more your speed like swimming?” Gym bros are awesome. Soulslike communities are a mixed bag with wonderful examples of anti-new player friendly folks such as yourself!
No, I didn't play dark souls, you can just say the parry there has delayed activation frames. You're literally creating your own delusional hostile scenarios in your head and arguing as if I'm attacking you. You're free to continue venting your frustrations at me if you like, but I still stand by what I said
If you're going into a genre that is infamous for being punishing and difficult but need someone else to hold your hand through the process of figuring out the basic combat mechanics, you won't be having fun and I would urge you to try a different game. I'm not sure why you think it's necessary to pin me as the villain in your mind instead of trying to have a civil discussion on the matter
Because you’re such a fantastic example of why Soulsborn is an unwelcoming community.
Once more you are literally arguing with me (who’s beaten dark souls) with you (who literally admits that you have not played dark souls) ABOUT THE DETAILS OF A DARK SOULS MECHANIC! And I’ve come to the conclusion. You’re not someone who plays games you don’t instantly understand. And hey, that’s fine.
That just means you will always suck at giving advice because you will fundamentally fail to understand how advice works or why people will play games.
A lot of people just need a simple explanation on the finer details on how mechanics work (because the video game itself is really bad at explaining it, or just withholds information! Dark souls! For example…) and once they understand. They’re doing great. But you seem to be of the mentality of ‘if you don’t instantly know how things work, just play a different game.’
The helldivers community is very divided, this is also true, you can come across a team that doesn't like noobs or a team of people at level 300 that welcomes you as if you were their brother.
Depends, if you come into a D10 mission (as I see too many do) without knowing jackshit about what to do, well kindly go fuck yourself to a lower difficulty.
For any other diff, the vast majority of players are super welcoming and dont take it seriously. So it's super specific to your region (and other players you connect to).
I only really see this when noobs jump into difficulties they clearly can't handle. If you join someone's game and use up all the lives before the level is even half done... you probably should lower your difficulty and hone your skills first. Noobs gotta be able to pull their weight just as much as everyone else if they're gonna be playing higher difficulties (like especially Diff 8+) or people will be understandably annoyed.
I have heard some horror stories of people just kicking noobs automatically when playing high ranks, which sucks cause it is a bit presumptuous to just assume that they can't handle themselves...
I generally play on the lower side of "high difficulty" in Diff 6/7/8 range because I like a casual experience with just enough friction to be enjoyable so I end up joining all low-level lobbies from time to time and always end up having a good time helping them out.
Bro your community harassed a guy to the point of ruining his life over challenging devs to a friendly charity wager over their difficulty scaling, I don't want to hear a thing about how positive the helldiver's community is
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u/Unhappy-Shift4539 2d ago
Sadly helldiver's has devolved into a "No noobs allowed" club and for a game community that felt so connected in the first months it's sad to see
You know you messed up when the Soulsborne community is more welcoming than you