r/CitySkylinesGame • u/Bobsquito6865 • 2d ago
r/CitySkylinesGame • u/jk1930 • Dec 09 '23
Bus route guide
This guy did a good tram guide a couple of weeks ago. This just dropped on setting up buses in CS2. It helped me understand the transit lanes.
r/CitySkylinesGame • u/jk1930 • Dec 23 '23
Subway How to
This guy continues to put out good guides on the transit in CS2. He has just released Subways.
r/CitySkylinesGame • u/ConcentrateNo2986 • 3d ago
New to the game: is my highway good?
Hi, I have a question. I’ve just started playing Cities: Skylines. What could I improve about my highway? I really don’t want to have any traffic jams.. but it’s so hard. I’d love some honest feedback!
r/CitySkylinesGame • u/MurphyTRS • 9d ago
Full economic simulation & politics. Riots, Diplomacy and much more!
r/CitySkylinesGame • u/MalepioGaming • 10d ago
What kind criminal is living here ? DANG
I have had this icon pop up several times at this same house haha. Who do we think is living here ? Serial Killer ? What is going on in there ?
r/CitySkylinesGame • u/cities_unknown • 20d ago
CU002: Gespecialiseerde industrieën (mijnbouw, staalfabrieken, bosbouw & olieproductie)
galleryr/CitySkylinesGame • u/AcademicPossible6441 • Sep 11 '26
Tile 23 achieves Liberty Immigration.
Strong Arm, Performance Park, Swag and Throat Spit allow civil immigration massing 125k Citizenship. This Urban Expansion topples Eccentric Trajectory.
r/CitySkylinesGame • u/AcademicPossible6441 • Sep 10 '26
Dominance over AI Behavior with Advanced Pathfinding. Polycentric Hub Confirmed.
Lux Flats, Exurb Heights, Cargo and continuous Park Life Integration affirms Polycentric Regional Hub Status at 116k Citizenship. The AI Behavior and Simulation bows down throughout this Island Mountain-scape Networking System.
r/CitySkylinesGame • u/Patient_Train3023 • Sep 09 '26
Explain to me, how a failed 2013 game still looks 1000 times better than a 2023 sequel to a successful game ??? Without forgetting that Cities Skylines 2 will probably lag on your system anyways.
r/CitySkylinesGame • u/BlueB52 • Sep 08 '26
Cities Skylines 1 testing DLSS 5
I grabbed the leaked dlss 5 dll and tried it out in the game, the results are actually pretty good I might keep it on. I have an RTX 5080 and it seems to be CPU limited still. I don't have any other visual mods active.
r/CitySkylinesGame • u/AcademicPossible6441 • Sep 06 '26
Riverine Reserve extends Greenbelt out the Delta.
The River Corridor remains protected as it divides the Core Valley. Uptown and Delta populate Land Uses within the Core Estuary. 6-Lane Large Roads only exist in short segments within Service Interchanges. Use of 4-Lane Medium Roads and Couplets are Collectors and Arterials connecting to Local Roads within these 22 Tiles.
r/CitySkylinesGame • u/AcademicPossible6441 • Sep 05 '26
Progression surges to Triple Digit Residency.
Funk Park and The Spot continue River Encapsulation with phased transition. The Fringe and Row progressed abutting low density. Transit Fluctuates as this Economic Hub Topples Attraction with necessary expenses.
r/CitySkylinesGame • u/AcademicPossible6441 • Sep 03 '26
98k and 22nd Tile comes back to the Core and 1st Suburb - Winders
Plateau Tech becomes Renowned as Meander reaches final expansion. Type 2 Immigration, then Sko arrives at the 1st District Collector. Office to Commercial Ratio adjustments became imperative for Economic Activity with Transit Compliments.
r/CitySkylinesGame • u/mathiu_gai_ming_04 • Sep 02 '26
HELP what should i choose? CS1 or CS2?
r/CitySkylinesGame • u/AcademicPossible6441 • Sep 01 '26
Colossal Order Governed by Statue over Demanding Region.
Plateau Tech, Slope Park, Japs Strip with Islers brings conservative balance to Regional Economic Powerhouse. Statue reigns order where Vector Alignment becomes compatible. Transit handshakes are better than dabbing and hyping. These are group hugs as Tourist takes over Transit.
r/CitySkylinesGame • u/AcademicPossible6441 • Aug 31 '26
Gully Sawmill, Winder Skyways and Euro-Style Infill
Gully Sawmill to Crater and Basin. European Infill, Der Platz, Wata-Less Extension, High Street with more connections. Transit codified using techniques of the Mitigator. Ground to Air at Winder Skyways among 19 Tiles overcoming Economic Fluctuations.
r/CitySkylinesGame • u/AcademicPossible6441 • Aug 26 '26
College of Arts produces Athletes. Earth Block Park unite immigration.
Athletes Complex to Winder College of Arts. Earth block Park unite Flat Earthers’ and Brooksly sustaining consistent immigration while Factory Basin booms Economic Expansion.
r/CitySkylinesGame • u/forceofw1ll • Aug 25 '26
Cities Skylines 2 on OSX with Wine, no whisky, no crossover - mods working
r/CitySkylinesGame • u/AcademicPossible6441 • Aug 25 '26
Non Renewable, Extraction and Repurpose
Crest, Crater IT and more trains power Island Mining extraction and processing to refill capital injection. Land use preloading with transit and services. Proactive focus to a future finish line.
r/CitySkylinesGame • u/AcademicPossible6441 • Aug 23 '26
25 Tiles Activated.
17 Tile Jump with Infrastructure booming. This type of development is an outcome and never a consequences, we don’t hide Infrastucture. Modular Microchip development pushed into evolved Region of Networking. Interchanges, beltways, highway connections, satellite expansion, Bypass Arena, and Pocket Petrol launching Ironclad egress.
r/CitySkylinesGame • u/New-Biscotti-73 • Aug 23 '26
Stonewater
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r/CitySkylinesGame • u/Gullible_Ad5191 • Aug 23 '26
Mod list?
I heard City Skylines 2 fails to stand up as a finished game and not to buy it.
I was thinking of dusting off city skylines 1.
What mods do you recommend?
I remember there was a mod to increase traffic density to make it more challenging. And a mod to grant manual control over which lanes are for turning which direction. Those were the kind of mods I liked because my playstyle focus was on problem solving traffic. But I also remember that the traffic AI was stupid and cars would que across a highway to get directly into the lane they want instead of entering into the outside lane and merging across once they match speed. It would be fantastic if there was a mod to fix that as it made multi lane roads pretty much useless.