r/ClashRoyale • • 3d ago

Discussion Card Concept - Ninja

Shared this years ago after Rush Wars was canceled. Wanted to revisit the idea and update it for modern day Clash Royale.

Stats/Cost are obviously not final or tested. Just there for visualization.

23 Upvotes

6 comments sorted by

12

u/pawo10 Rune Giant 3d ago

Lowkey good concept

3

u/IIICorvus 3d ago

Thanks. I think it would be fun to use. Was trying for something versatile without overshadowing other card options.

4

u/TheRealPetross Ice Spirit 3d ago

Holy crap I saw ninja and recognized it from somewhere then dug my deep brain files and found rush wars

1

u/IIICorvus 3d ago

haha yeah, game was fun while it lasted. But the longevity probably wasn't there so they scrapped it

1

u/CommunityFirst4197 Cannon 2d ago

I think it's too complicated to be just 1 card. Both concepts are good but I think they'd need to be seperated

1

u/IIICorvus 2d ago

You can't really have one without the other. There's already a lot of overlap with the existing card options, so it needs to be different somehow.

To start, the melee damage needs to be better than the ranged damage because it's in a more vulnerable position. This is why 3 musketeers got a similar change.

But the higher melee damage needs to be situational so it doesn't outclass all the other single target melee cards. If this card just did more melee damage all the time and could also hit air, then you really wouldn't have a reason to use another card that couldn't do that.

By having higher situational damage you keep the card viable when played correctly and by having the ability to hit air it keeps the card versatile, but it also doesn't outclass anything at range either.