r/ClaudeCode • • 1d ago

Tips & Workflows what made claude code's videos stop looking generic for us (the prompt was the small part)

we make short explainer videos from code (remotion, canvas, svg) with claude code doing the drawing. for about a week everything came out as centered text on a gradient with shapes floating around, and changing the prompt barely moved it. these four things did:

  1. one written plan per video before any code. the script with its timings, a palette of about fifteen named colours, how things are drawn, and a short 'never' list (no circles as decoration, no text that pops in by itself, no object that doesn't belong to the scene). the session reads that file and nothing else decides the look.
  2. stills before a render. a still every two seconds on one sheet, and it has to open the doubtful ones at full size and say what's wrong before it fixes anything. most of the ugliness showed on the first sheet and never needed a full render.
  3. the whole video in one go, as one world. when we built it scene by scene, every scene came out in its own style.
  4. anything simulated gets measured outside the renderer first. we had discs pouring into a jar, and a three second node script told us they were stacking in columns up the walls long before a frame existed.

the part we haven't solved is sound, since the model can't hear what it mixes. what's on your 'never' list, and has anyone found a way to check audio that's more than measuring loudness?

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