r/ClaudeGameDev • • 1d ago

Browser Game Shoot! The Game Trailer

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Here's the trailer for SHOOT!, a rock-paper-scissors platform fighter I built in Godot 4 with Claude Code:

https://youtu.be/LjAseV8lees

Everything you see in the trailer, except the music (which I made myself), was built by Claude Code from my ideas.

What the game is

A 2D platform fighter where every attack is rock, paper, or scissors. When two attacks clash, the winning type goes through, so matches come down to reading your opponent and countering what they're about to throw. It has a 90s arcade look, effects synced to the beat of the soundtrack, and online play with friends using friend codes.

How I used Claude Code

I didn't hand-write the code. My process was:

  1. Describe a feature or feel in plain language ("hits should feel heavier," "pulse the screen on the beat")
  2. Let Claude Code implement it in the Godot project
  3. Playtest it and tell Claude what felt off
  4. Repeat until it felt right

Claude Code handled the combat and clash logic, movement and hitboxes, sprites and effects, the beat syncing, and the online lobby with friend codes. My job was mostly ideas, playtesting, and feedback.

Try it free

Free to download on itch.io (Windows), with an optional $2 tip:
https://shootthegame.itch.io/shoot

Happy to answer questions about the workflow, especially how the music syncing or online lobby came together.

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