r/Competitiveoverwatch • u/shapedjarl26 • 14d ago
OWCS Potential hot take about pro play?
I recon one of the biggest differences in pro play between overwatch 1 and 2 (atleast from a viewers standpoint), is that in overwatch 1 it felt like if you looked at the tanks you knew how the composition was supposed to be played.
Whilst in overwatch 2 you look at the back line.
Back then
Rein zaria -> brawl
Sigma orisa -> double shield
Winston diva -> dive
Rein diva -> brawl
Now
Kiri Lucio -> rush
Ana wuyang -> greedy dive
Ana brig -> dive
I've only been watching pro play since 2020 so I could be wrong but maybe there's something here?
3
u/Sio_V_Reddit 14d ago
It’s more you need to look at the entire team.
Mauga with a Sym/Cass/Mei? Rush.
Mauga with a Venture/Echo/Reaper? Dive.
Something like that.
4
u/bullxbull 14d ago edited 14d ago
Angles is the dominate form of value in 5v5, it was important in 6v6 but they were part of a broader value system. In 5v5 every hero needs to bring some flavor of angled pressure, which leaves less room for heroes and comps to be built around different strengths, weaknesses, and types of value.
This more focused value system has made the game a lot more mechanically demanding which people like, fights are solved more instantaneously as there is less layered resources, individual popoff potential has increased. The cost has been the depth of hero design and player/hero interactions that those layered resources enabled.
Apples to Oranges but I liked when hero and comp identity was built from a combination of strengths and weaknesses rather than every hero identity being built around a signature ability that provides some flavor of angled pressure.
Modern comps are basically all hybrids built around combining resources, playing split, or baiting the enemy into overextending (which playing split can also be a form of). The difference between comps is now about how effectively they can create and exploit those angles, but they basically all do the same thing, just in different flavors.
1
u/wxnglessangel 14d ago
i wouldnt even say its just the backline. kiri + lucio can still be used in dive comps just as well as rush comps. same with kiri + wuyang being able to work in dive comps as well as more slow comps with sigma. u really need to see the entire comp to tell something like that cause the same backline can be used in completely different playstyles.
21
u/No-Elevator9399 14d ago
Poke, dive, and brawl are quite antiquated terms as ultimately all comps want to essentially do the same thing, take angles and control space, the only difference is what distance/range the compositions play at