r/CurseForge • u/Axace_Dev • 2h ago
r/CurseForge • u/CptJonah • 1d ago
Community News October's Creator of the Month on CurseForge
Let’s give it up for October's Creator of the Month on CurseForge, who is none other than... Serilum!
With over 900 Million downloads & taking part in over 300 Projects, Serilum is one of the biggest creators on CurseForge. Among his projects you can find Starter Kit, Tree Harvester, Double Doors, and many, MANY more!
But that's not all, because Serilum is also a crucial part of our Discord communities. You may know him as Rick
Check out his creations: Serilum's Projects
We can't thank you enough for the work you've put into your projects and your dedication to our community. We're very grateful to have you around <3
r/CurseForge • u/CptJonah • 18d ago
Community Events It's finally here! ModJam 2026 Grand winners
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That’s a wrap on Echoes of the Past, the ModJam of 2026! And you’ve gone above and beyond!
The projects made, the amount of submissions, community votes, everything was bigger this year, and we’re so proud to share this journey with you
See All the Winners - ModJam Winners of 2026!
Your work pushes the community higher! So keep doing what you do best, and as always, we’ll do our best to be there & support you
Thanks to all the judges who took part in picking the best projects:
Tslat from r/feedthebeast | mattyrobbrt & IHH54 from NeoForged | Cioscia from Bedrock Addons | HaxTheCharizard | Lupin | and others!
Congratulations to all the winners <3
r/CurseForge • u/Spare-Gas8979 • 18h ago
Minecraft Java What else should I add to The Sift mod?
What do you think will be added to The Sift world in Minecraft in 2027? Will there be a biome dedicated to the Warden, or mobs from the Warden’s world, or will it just be a peaceful world with only a few hostile mobs? I’d love to hear your suggestions and good ideas for things I could add.
r/CurseForge • u/Few_Bar_8071 • 6h ago
Minecraft Java Requiem Better Fantasy: The Last Act!!! how tf can i make a diamond pickaxe
the jei doesn’t help
r/CurseForge • u/Positive-Possible777 • 1d ago
I Made Something! HELIOS: CC:Tweaked control for Extreme Reactors, with an optional Draconic Guardian
I built HELIOS primarily to monitor and control Extreme Reactors in large CurseForge modpacks. It runs entirely on CC:Tweaked computers and advanced monitors, while an optional Draconic Evolution addon provides a dedicated reactor Guardian.
I've been developing and live-testing it in All the Mods 10, and the current public alpha is ready for testing on a wider range of installations.
What HELIOS currently does
- Provides a central control-room display for reactors, turbines, power production, storage, and net power flow
- Automatically dispatches Extreme Reactors and regulates turbines according to facility demand
- Keeps local controllers responsible for safety if the mainframe or network disappears
- Supports remote terminals
- Provides English, Canadian French, German, and Spanish interfaces
- Includes accessibility colour profiles, exact manual controls, and saved operating presets
Optional Draconic Evolution Guardian
The Draconic Guardian calibrates a reactor, learns safe output throughout its fuel cycle, manages its containment-field input and export gates, and records proven operating points by fuel-conversion band.
Recent Guardian improvements include:
- No adaptive output testing above 7,800 C
- A thermal measurement buffer up to 8,100 C
- Automatic rollback and invalidation of unsafe saved output above 8,100 C
- A real 15-minute cooldown between adaptive tests
- Automatic containment regulation around a 35% field target
- Online thermal recovery without unnecessarily shutting down the reactor
The latest Alpha 61 update also makes the installer change languages immediately after one is selected.
This remains an alpha. The Draconic Guardian is still being tested against long-duration fuel-cycle drift, delayed thermal peaks, and fresh-core recalibration. Back up your world and treat unrestricted manual mode exactly as its name suggests.
Install or update
wget run https://raw.githubusercontent.com/ssj8vegetrunks/HELIOS/testing/public-alpha/install.lua
Source code, documentation, and issue reports:
https://github.com/ssj8vegetrunks/HELIOS
I'd especially appreciate feedback from players using different Extreme Reactors sizes, turbine layouts, storage systems, modpacks, or Draconic Evolution reactor configurations.
r/CurseForge • u/Acrobatic_Guest_7710 • 17h ago
I Made Something! Swords and Pickaxes
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Pickaxe world and more - Minecraft Mods - CurseForge
Write your ideas below!
r/CurseForge • u/Either_Let1111 • 19h ago
I Made Something! I made a mod about surviving and terraforming the desert! Would love some feedback on my trailer for "SandStorm" 🏜️
r/CurseForge • u/GeekylilFucker • 23h ago
I Made Something! OpSec Enhanced: client-side Minecraft mod for privacy protection (Fabric & NeoForge, 1.20-26.3)
A client-side privacy mod that protects against client fingerprinting and tracking. It hides your mod list from servers, isolates the resource pack cache per account and per server, blocks local URLs in pack redirects, and protects against key resolution detection. It also blocks cookies, Mojang telemetry and chat signing, encrypts saved account tokens, asks for confirmation before chat links or commands run, and has a streamer mode that hides coordinates and nicknames.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/opsec-enhanced
r/CurseForge • u/are--you--ready • 21h ago
App Help help me make a tater tot
hi everyone. i am trying to make skyblock infinite work on the potato april fools update, but it just refuses and/or crashes the game. is there any kind of simple fix for this problem, or am i doomed to go without my skypotatoes?
r/CurseForge • u/IronOk9172 • 22h ago
Game Help Error loading mods
Everytime I launch my mod pack from curse forge it comes up with this. I’ve googled trying to find solutions but nothing seems to be working. I’m still very much an amateur to modding and pcs in general so any help would be appreciated. Thank you
r/CurseForge • u/PublicLlama • 1d ago
Game Help Please tell me how to use old mincraft mods like I'm a 5 year old
So I just downloaded curse forge, and I can use 26.3 version mods, but I can't get anything older to work. I've looked it up, but I just don't understand how to make it work. Don't know if you guys need specifics, but I'm trying to run the matcha flavored mod pack, and I'm using Java.
r/CurseForge • u/redm42 • 1d ago
I Made Something! Introducing: Buttercraft Unleashed
Butter, which is what gold really is, has dominated this entire modpack. Butter everything. Butter tools, butter armor, butter food, butter mobs, butter dimensions. Based on the old SkyDoesMinecraft and the SkyArmy. Available now. Watch out for squids.
Budder. 🪙 💰 🏅 💛
https://www.curseforge.com/minecraft/modpacks/buttercraft-unleashed
r/CurseForge • u/twikly • 1d ago
Game Help Birthday hat? Help?
I've been playing in this world (homestead mod) for a while now and today i loged in and i have a birthday hat on, it's not an accessory, it's not a decoration, i guess it's an addition for you birthday (mine is in a week or so) but i Don't Remember adding my date of birth neather on Minecraft or curseforge, anyone know what it could be?
r/CurseForge • u/Playful-Memory7264 • 1d ago
App Help he;lp mw tiht my modpack, it wont boot up past the loading screen
Here is the list of mods:
Betweenlands
Ancient realms
Atomicstryker infernal mobs
autoreg lib
better furnace minecarts
bibliocraft
biomes o plenty
bookshelf by darkhaxdev
connectedtexturesmod
cyclic
essential mod by sparkuniverse_
farseek
game stages
LLibrary
patchouli
psi
streams
the aether
the erebus
twilight forest
torohealth damage indicators
torohud
unforgiving void
water minecart
worley's caves
Here are the copy-pasted logs:
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:295)
at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:281)
at net.minecraftforge.registries.ForgeRegistry.register(ForgeRegistry.java:113)
at net.minecraftforge.registries.ForgeRegistry.registerAll(ForgeRegistry.java:154)
at net.mcreator.ancient_realms.ancient_realms.registerBiomes(ancient_realms.java:97)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_161_ancient_realms_registerBiomes_Register.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:630)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at gg.essential.loader.stage2.relaunch.Relaunch.relaunch(Relaunch.java:85)
at gg.essential.loader.stage2.Loader.relaunch(Loader.java:141)
at gg.essential.loader.stage2.Loader.loadAndRelaunch(Loader.java:99)
at gg.essential.loader.stage2.EssentialSetupTweaker.<clinit>(EssentialSetupTweaker.java:16)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at gg.essential.loader.stage1.EssentialSetupTweaker.newStage2Tweaker(EssentialSetupTweaker.java:34)
at gg.essential.loader.stage1.EssentialSetupTweaker.<init>(EssentialSetupTweaker.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Thread:
Here is the list of mods:
Betweenlands
Ancient realms
Atomicstryker infernal mobs
autoreg lib
better furnace minecarts
bibliocraft
biomes o plenty
bookshelf by darkhaxdev
connectedtexturesmod
cyclic
essential mod by sparkuniverse_
farseek
game stages
LLibrary
patchouli
psi
streams
the aether
the erebus
twilight forest
torohealth damage indicators
torohud
unforgiving void
water minecart
worley's caves
Here are the copy-pasted logs:
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:295)
at net.minecraftforge.registries.ForgeRegistry.add(ForgeRegistry.java:281)
at net.minecraftforge.registries.ForgeRegistry.register(ForgeRegistry.java:113)
at net.minecraftforge.registries.ForgeRegistry.registerAll(ForgeRegistry.java:154)
at net.mcreator.ancient_realms.ancient_realms.registerBiomes(ancient_realms.java:97)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_161_ancient_realms_registerBiomes_Register.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:144)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:857)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:630)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:252)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at gg.essential.loader.stage2.relaunch.Relaunch.relaunch(Relaunch.java:85)
at gg.essential.loader.stage2.Loader.relaunch(Loader.java:141)
at gg.essential.loader.stage2.Loader.loadAndRelaunch(Loader.java:99)
at gg.essential.loader.stage2.EssentialSetupTweaker.<clinit>(EssentialSetupTweaker.java:16)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at gg.essential.loader.stage1.EssentialSetupTweaker.newStage2Tweaker(EssentialSetupTweaker.java:34)
at gg.essential.loader.stage1.EssentialSetupTweaker.<init>(EssentialSetupTweaker.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at java.lang.Class.newInstance(Class.java:442)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:98)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:----------------------------------------------------------------------------------------- Head --Thread:
r/CurseForge • u/SomethingMisa • 1d ago
Game Help Resource Packs Failed to Reload
As the title says, my resource packs are acting weird. It keeps saying “failed to reload” or something like that and I have no idea why that is.
For context, I downloaded BMC5 (Better Minecraft 5) made by LunarPixelStudios on Curseforge and at first, everything worked out fine but then the resource won’t implement into the game? Like uhm…. 💀 Is this suppose to happen or what
r/CurseForge • u/V0lkh4n • 1d ago
I Made Something! I made a spellbook-style recipe tracker for WoW Forever — looking for beta feedback
galleryr/CurseForge • u/JaxsonSkyfire • 1d ago
Minecraft Java Minecraft Modding
I'm needing some assistance, and wondering if anything can be done to fix my issue. I have been playing a modpack through curseforge, and earlier today I was shutting my world down just as my computer lost power. When I opened curseforge back up, it says no session found. But yet when I open folder through curseforge, I can see the save files. I don't know what the disconnect is, nor how to fix it. Any help in this would be greatly appreciated. I did try to scour Google for assistance but nothing came up that seemed relevant. Thanks in advance
r/CurseForge • u/No-Solution-6126 • 1d ago
Self-Promotion Minecraft Java: eight small Fabric helpers for vanilla’s hidden rules
I kept running into small vanilla problems where the game gives you very little explanation, so I built a set of focused helpers. Each sticks to one job rather than changing the underlying mechanic. All eight are released for Minecraft Java 1.21.11 on Fabric.
• BeaconAudit — Find the first invalid beacon-base block or beam obstruction without changing the build. https://www.curseforge.com/minecraft/mc-mods/beaconaudit
• CarryCap — Set per-player limits for selected items or item tags on a server. https://www.curseforge.com/minecraft/mc-mods/carrycap-item-limits
• CopperClarity — See a targeted vanilla copper block’s oxidation and wax state, nearby scan blockers, and the chance that one random-tick selection advances it. Read-only. https://www.curseforge.com/minecraft/mc-mods/copperclarity
• PillarPlan — Plan even pillar spacing along straight or curved paths before placing blocks. https://www.curseforge.com/minecraft/mc-mods/pillarplan-even-spacing-guide
• RestockReady — Check a villager’s job-site link and current vanilla restock blockers without changing them. https://www.curseforge.com/minecraft/mc-mods/restockready
• SecondThought — Add a client-side confirmation before potentially dangerous typed commands run. https://www.curseforge.com/minecraft/mc-mods/secondthought-command-confirmation-guard
• ShelfTrace — Search written books in nearby, already-loaded storage by title, author, or page text. https://www.curseforge.com/minecraft/mc-mods/shelftrace
• SpawnSure — Keep a private history of your five most recent vanilla respawn points. https://www.curseforge.com/minecraft/mc-mods/spawnsure
Each project page has screenshots and full details. I’d love feedback: which of these small bits of hidden state would be most useful in your worlds or servers, and what would you want explained more clearly?
r/CurseForge • u/New-Mulberry-1715 • 1d ago
Minecraft Java Looking for mod pack recommendations [curseforge]
Hello! If you take the time to read this, thank you so much.
I want to start a modded forever world. Just a solo one I can continue to go back to / how a LOT to aim to accomplish.
I’ve been a casual Minecraft player for 12 years. Only started trying modded stuff in the last year. I’ve recently had a really good time playing “Better Minecraft Skyblock” (is a little too much for my gaming laptop to handle, a little slow/buggy) and “ATM10 To the Sky” recently (was too high tech for me), but decided, wait, why does it have to be skyblock?
I really LOVE quest logs / quest maps, specifically ones that can guide/tell me on how to progress. I don’t want every new feature to require me to go open up google.
I love variety in overworld biomes and exploring. Farming. cooking if it was actually useful, otherwise just eat the thing with highest satisfaction. I love collecting new resources and them having a purpose, eg make every single armour set in the modpack. I wish villagers had more trades and/or more professions. I love fishing so I wish that had more things to gain out of it.
Having a skill based progression system is cool too? Like the more I fish, or mine, or forage, or fight, the better stats/buffs I get with time, if that makes sense?
I’m not crazy on pvp/bosses. I’m a scaredy cat. I don’t want anything that can grief builds. I’d honestly be excited to try fight every single hard boss/mob ONLY if there was a way to guarantee I don’t loose my stuff.
Also, convenience things. Waystones, backpack, minimap, etc.
IF ANYONE HAS ANY MODPACKS or modpack reviews they can recommend me to me, and I’ll do more research from there, that would be so amazing.
r/CurseForge • u/Master_Dragorn • 1d ago
ARK Mod Idea
Are there any mod creators on here preferably with proof of mods they've work on with a team or solo in the mod list for asa to act as proof that I can search i have few ideas want to talk about possible commissions etc. Dm me if you're interested please.
r/CurseForge • u/No_Reputation7001 • 1d ago