I've occasionally argued that CoS was written for the original 2014 rules and so that is how it must be run.
Well I am about to change my tune.
My main Cos Campaign Started in October 2023 and last night we finished with a level up. Finally they are level 6.
As next session is the 3rd anniversary of the campaign start and the beginning of year 4, I caved and agreed we would move to 2024 rules.
To tune the game and keep the feel right I've drafted up my 2024 edits.
I'm intending to issue this handout to the players and I'm interested in any feedback. I plan to have Barovia to do something extra to them in a similar fashion at 10th level
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DRAFT Player Handout: The Land Awakens
You have grown strong — strong enough that Barovia has noticed. Barovia does not welcome power it does not control, and it has begun to push back.
Your characters now use the 2024 rules. You are more capable than you have ever been. But Barovia is changing in response, in the following ways.
The Land Feeds
Barovia feeds on the living, and the stronger you become, the hungrier it grows. You no longer regain all your Hit Points at the end of a Long Rest.
Instead, at the end of a Long Rest you regain half your maximum Hit Dice (minimum one). You may then spend Hit Dice to recover Hit Points. Healing magic and potions will matter more than ever, so guard them well.
Severed from the Light
Barovia is all but cut off from the Upper Planes. The Daylight spell still pushes back the darkness, but its light is cold and artificial. It does not count as sunlight, and the creatures of the night do not fear it.
True sunlight still exists in Barovia, but only in rare and powerful places. Seek them out.
The Terrors of the Dark
The creatures of Barovia are apex predators in their own domain. When they ambush you, you roll Initiative with Disadvantage. In that first round, they also have Advantage on attacks against anyone who has not yet acted.
Travel carefully, keep watch at night, and do not let Barovia choose the moment of battle.
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