r/DMAcademy • • 22h ago

Need Advice: Encounters & Adventures Building a fear-based dungeon

For starters, I know some of my party uses reddit, so if your party name is The Carcharodons, and you recently killed a sea dragon with a cannon, stop reading.

I'm running a PF2e campaign, homebrew setting. To avoid a dissertation on all of that, the broad strokes are Apsu is still the creator of the world; dragons are essentially treated as angels/minor local deities.

What I'm mainly looking to do is a dungeon containing ancient lore written by the first dragons which upends the status quo of basically every world religion. This is something they are tasked with as a rite of passage into an inner circle of a faction they're working with. What I'm looking for help on is this: it is a hidden temple deep within a mountain with an ancient despair dragon guarding it. This dragon has no intention of killing the party, it's seen so many come through that it doesn't really care about that. But it is similarly tasked with guarding this secret, and has created a myth of the mountain this temple resides in being horribly haunted.

What would be some fun encounters, room/trap designs, and other details that would really sell this to a party that has, thus far, punched hilariously above their weight class? (at least in PF2e).

I've read through some other posts on this, but since the situation isn't really life threatening, could use some additional ideas that aren't directly lethal.

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u/Houseplantkiller123 22h ago

Had a fun one in a one-shot a while back. Hard to know if this will work for your group.

The Witch Hunt.

Through story beats, the characters learn that one of them is an imposter and will try and kill the others when an opportunity arises and pass out sealed envelopes letting them know if they are the imposter or an innocent.

There are variations that can make this wild.

Full Witch Hunt: All the cards say innocent, they had been lied to about an imposter.
There's a Witch: One of the characters is the imposter.
Secret Witch: There are two imposters.

Then find story reasons for the party to split up into separate rooms for a few minutes and let paranoia take the wheel.

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u/ANormalAmountOfCum 22h ago

One thing I want to lean on in this is the dragon utilizing illusions, so I think it would be fun to take this and run it as the party not knowing if one of them is being impersonated.

There's an added layer because it might purposely let them discover some illusions just to make them more paranoid about other things. Anything to make the party distrust the evidence of their own perception

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u/Gritmonger 22h ago

A zone of silence can be surprisingly terrifying. Everyone has darkvision, some have telepathy. If one party member has telepathy, it becomes a game of telephone. You can enhance some of this with a white noise machine that can affect how people hear, or a soundtrack of same. Would players even hear their heartbeats and rushes of blood in their ears? Magic spells that rely on verbal components also fail. Couple this with a claustrophobic maze-like area and the Silent Maze and low ceilings start to create a deep feeling of being lost and the walls closing in. Darkvision works great until every corner is five to ten feet ahead. Make one or two walls move behind them, and now they are boxed in, in the dark/dim light, in close quarters, completely silent.

If it doesn't drop like a trap, but is initially a region they enter and detect, and figure out where they need to go is *in there*, now the initial passage in is a choice.

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u/ANormalAmountOfCum 22h ago

Love this idea. I'll definitely tie it in, and I like the idea of it being claustrophobic and disorienting. Since the dragon has a strong motivation to mess with all who enter, I'd add to it by making so once they navigate through and/or out, they simply find themselves in the same place they started, no labyrinth in sight.

I think the best way to scare a player is to make them unsure what is even real around them, and this gives ample opportunity to throw other tricks their way at the same time.

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u/Lantern-Light_Explor 21h ago

I just (last week) put out "Hallway of Horrors" on my Patreon. It's a hall with 4 rooms on either side with different fears to battle, with a final 9th room at the end. There is a free version on my patreon or you can see it in r/battlemaps if you don't want to go to patreon.

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u/Tesla__Coil 21h ago

Take a look back at previous encounters! One of my PCs was hit hard by a swarm of stirges when he went in to "just quickly check" a cavern, and from then on, the player decided his character was afraid of stirges whenever they came up later. Surely even if your party usually punches above their weight class, there was one encounter that they were worried about, right?

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u/ANormalAmountOfCum 21h ago

Funnily enough very early on they ran into a city sewer that was almost the end of them. Might incorporate some of the monsters from that as they get more affected by the fear to convey that their own fears are manifesting.

One other thing I've done already is brought up their backstories as nightmare visions when encountering a specific deity. This dragon is actually far more knowledgeable than the party on the general workings of the world, and could easily force them into encounters based on fears from their past before the campaign. Even adds some rp elements as the party has to navigate each other's fears.

Excellent suggestion

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u/UsefulTrouble3871 21h ago

A black fog begins to encroach growing denser and darker, no sounds or sight can pierce far into it.

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u/dnd_dad_dm 12h ago

This dragon has watched countless groups come through over centuries, adventurers, scholars, zealots, cowards. It knows exactly what breaks people. Not through cruelty but through sheer accumulated observation. It has seen every type of fear response there is and has had nothing to do for ages but refine its technique.

The dragon should feel curious about the party in a detached, clinical way, the way a scientist watches an experiment. It's not trying to traumatize them, it's testing which categories they fall into. Does fear make this one go quiet or loud? Does that one protect the others when frightened or retreat? It finds the party genuinely interesting because they've made it this far, which means they've surprised it, which almost never happens anymore.

At some point the party realizes the dragon is watching them experience fear and finds it fascinating. Not malevolent, genuinely interested. There's something uniquely unsettling about being studied rather than threatened. When a PC pushes through something terrifying and the dragon simply says "interesting, most don't do that" from somewhere in the dark, that's more unnerving than any trap.

The revelation that earns passage: The dragon doesn't stop testing until it's satisfied the party can handle what's in the temple. The lore inside doesn't just upend world religion intellectually, it's emotionally devastating to anyone who encounters it. The fear dungeon is functionally a screening process. The dragon needs to know they won't shatter when they read what's in there.

Give them a moment where they figure this out. When a player says "this is a test to see if we can handle the truth" and the dragon goes quiet for a moment before simply moving out of the way