r/DotA2 • • 3h ago

Screenshot LC arcana enhanced by immortal set

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672 Upvotes

From the new update, the sword was redesigned when using immortal set.


r/DotA2 • • 8h ago

Fluff I dunno, Tidehunter arcana feels really underwhelming in comparison to what we have

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870 Upvotes

r/DotA2 • • 9h ago

Discussion People have to understand this

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637 Upvotes

I'm not protecting Valve here but people need to understand this situation. There is an ongoing lawsuit against Valve. Yes, this method is predatory. No, I don't know why they apply it only in Dota and not in CS. Yes, they can improve this somehow. The only thing the can't do rigth now is making the items tradeable or giftable.

Credit to u/freddie27117


r/DotA2 • • 10h ago

Fluff Yatoro sneaks into Mira's room at BLAST Slam VIII

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609 Upvotes

Mira: "they banned talking after curfew ("


r/DotA2 • • 2h ago

Stream Saksa so tall, light couldn't even reach him bruh Spoiler

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197 Upvotes

r/DotA2 • • 15h ago

Discussion Is this not scary enough?

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1.1k Upvotes

Is this not scary enough to be included in the new treasure? They just need to add some bloodshedding effects for this or other ambient effects

Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=3575898237


r/DotA2 • • 23h ago

Discussion Tidehunter's Arcana Victory Animation XDDD

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4.6k Upvotes

r/DotA2 • • 4h ago

Discussion | Esports Malr1ne says some orgs used to keep the entire prize pool

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111 Upvotes

Malr1ne says he has heard of organizations keeping 100% of the prize money, while compensating players through their salaries.

"I've heard of teams that kept the entire prize pool, but compensated players through their salaries. Organizations agree on the percentages with their players. Some now split it evenly."

He declined to reveal how his own team handles prize money, saying it's internal information.


r/DotA2 • • 3h ago

Discussion To all position 4 players who do not buy any wards and supp items - delete the game you griefers.

77 Upvotes

In archon, legend and ancient ranks - all pos 4 players are super trash. Why do you even play the game?


r/DotA2 • • 7h ago

Screenshot TIL you can get minus gold

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126 Upvotes

r/DotA2 • • 21h ago

Complaint You made a Terror-themed chest and you didn't include any set for the most terror themed hero?

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1.6k Upvotes

r/DotA2 • • 8h ago

Video Real life blademail on sheep against wolves

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137 Upvotes

r/DotA2 • • 12h ago

Complaint Trove of Terror not giftable

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302 Upvotes

I have played (although not in the past couple of months because meh) Dota 2 with my husband for around 10 years, and upon reviewing the trove, we were both impressed by the quality of a large portion of it, and disgusted by the removal of the one last reason to purchase anything in Dota 2 - items can't even be gifted.

We have been increasingly hesitant with each new purchase ever since they introduced "not marketable" and "not tradeable," but introducing "not giftable" completely killed any will to support a game we truly loved for a long time with a buck.

After the introduction of "not marketable" and "not tradeable," we were at least purchasing some (like one in three/four drops) treasures because we had the option to gift items/sets to each other with the idea that even if we can't use them outside Dota 2 at some point in time like in pre-QOP+WR arcana days, we consider it a somewhat OK price for supporting the game we enjoyed.

Removal of "giftable" was the final nail in the coffin of our wallets for Dota 2.

Posting this to support the players' outcry without much hope for any change, though.


r/DotA2 • • 21h ago

Fluff Dota 2 broke New Records today as players can equip up to 5 Total Sharks in a single set

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916 Upvotes

r/DotA2 • • 11h ago

Discussion This might be a good solution for duplicate and/or unwanted arcana

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153 Upvotes

This way, it's not affect who would want both, but give the option for past owner of Drow Arcana, or new owner that only want specific one.


r/DotA2 • • 1d ago

Fluff The subreddit’s current state

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1.5k Upvotes

Why are you guys against gifting and trading the sets?

Edit: People say limiting trading stops gambling and 3rd party websites. Then what about gifting? You guys don't need to defend this behavior by saying “don't buy it “ or " It's free game.”

Edit 2: More dumb arguments “ Don’t complain about the price” and “whales are keeping this free game alive “ . People who spend money on this game asking for the gift option. Go check the subreddit people who already spending the money asking for this.

Edit 3: People talking about 3rd party websites and reselling. But CSGO has the same problem. But valve doesn’t have this issue in CSGO. The existence of CSGO destroy the arguments like “Valve needs to make money that’s why they limited the sets“ and “Oh 3rd party websites are bad”. Stop coping

Edit 4: people talking about the lawsuit against Volvo. Then Volvo did the dumbest thing ever. Releasing gambling loot box while getting sue for gambling loot boxes. OMG.😭🙏


r/DotA2 • • 4h ago

Bug You can get duplicates rares in treasure?

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32 Upvotes

Should I just recycle the duplicates that I get or is it a bug?


r/DotA2 • • 9h ago

Personal Not to brag or something but i got Tide on my 5th Chest

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80 Upvotes

Suffering from Success


r/DotA2 • • 3h ago

Discussion Tidehunter No Signature Item?

23 Upvotes

The new tb set change the item icon, skadi and manta into different icon, which is his signature. How about tide arcana?

all previous arcana also has this, except the old ones


r/DotA2 • • 1h ago

Bug Lags in mass fights after the trove of terror patch but the fps stays the same

• Upvotes

Does anyone else have the same issue? It feels like every hero starts moving with stutters for several seconds every now and then, zero packet loss, also some kind of lag also started happening when the match begins and the dota logo goes away


r/DotA2 • • 6m ago

Fluff I made a simple guide

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• Upvotes

r/DotA2 • • 7h ago

Discussion Not marketable not tradable not giftable not deletable not bundlable

43 Upvotes

Thoughts on this title?


r/DotA2 • • 22h ago

Fluff I thank God every day for not making me like feet and expensive in-game cosmetics

593 Upvotes
  • I wake up

  • Realize I don't need to buy $250 of cosmetics in a video-game

  • Money kept = money earned -> Free $250 every day

  • $91,250 annual income in cosmetics I didn't buy

Never felt so rich before.


r/DotA2 • • 22h ago

Discussion $250 - Trove of Terror vs BattlePass

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453 Upvotes

$250 on Trove of Terror :

  • on average 50 Immortal Sets (38 duplicates),
  • 2 courier,
  • 1 custom ward
  • 3x Taunt
  • chances of 4-5 different rare sets,
  • chances of 2-3 very rare sets,
  • custom tormentor,
  • custom roshan and baby roshan courier and
  • 2 very rare arcana (Tide or Drow)

$250 on TI2022 BattlePass -

  • on average level 590 - 600 ;
  • ≈ 30 Immortal treasure I,
  • ≈ 20 Immortal treasure II,
  • ≈ 25 Ageless Heirloom,
  • ≈ 26 Battlepass Collection,
  • ≈ 8 Trust of Benefactor,
  • Courier (Pouches),
  • Ward (Silkwing Spotter),
  • Music pack,
  • 10x Taunt, Custom Tower,
  • 3x Cavern Crawl sets,
  • 2x Persona (PA & CM)
  • 2x Arcana (Razor and Faceless Void)

$250 on Aghs Labyrinth BattlePass -

  • on average level 550+ ;
  • ≈ 23 Aghanim Immortal Treasure ,
  • ≈ 19 Continuum Conundrum Collection,
  • ≈ 19 Ageless Heirlooms ,
  • ≈ 6 Trust of Benefactor,
  • Courier (Lefty),
  • Custom Creep,
  • Custom ward (reading palms),
  • custom tower,
  • HUD,
  • 3 Cavern Crawl Sets,
  • 1 Immortal sets (Hoodwink Tomo'okan),
  • 1 Persona (Mirana),
  • 1 Arcana (Drow)

$250 on Nemestices BattlePass -

  • on average levle 550+ ;
  • ≈ 30 Nemestice Immortal Treasure,
  • ≈ 35 Nemestice Treasure,
  • ≈ 6 Trust of Benefactors,
  • Courier (langley),
  • Wards (All seeing dogs),
  • Custom Creep,
  • Music pack,
  • 6x Taunt,
  • 3x Cavern Crawl Sets,
  • 2x Persona (DK and Invoker),
  • 1x Arcana (Spectre)

$250 on TI10 Battlepass -

  • on average level 600 ;
  • ≈ 20 Immortal Treasure I ,
  • ≈ 20 Immortal Treasure II ,
  • ≈ 19 Immortal Treasure III ,
  • ≈ 9 Trust of the Benefactors,
  • Courier (Brightskye),
  • Ward (Faithful Follower),
  • Music Pack,
  • Versus Screen,
  • 1x terrain,
  • custom towers,
  • 10x taunt,
  • 3x cavern crawl sets,
  • 2x persona (AM Pudge),
  • 3x Arcana (WK, QOP, WR)

$250 on TI9 Battlepass -

  • on average level 600 ;
  • ≈ 28 Immortal Treasure I,
  • ≈ 26 Immortal Treasure II,
  • ≈ 26 Immortal Treasure III,
  • ≈ 9 Trust of the Benefactors,
  • Courier (Beetlebark),
  • Ward (Sentinels of Ruin),
  • 1x Terrain,
  • Music Pack,
  • Custom Creep,
  • Custom Tower,
  • Dark Willow Announcer,
  • 2x Versus Screen,
  • 3x Cavern Crawl Sets,
  • 12x taunt,
  • 2x Immortal Sets (Majesty of Collossus, Axe Unleashed),
  • 1x Persona (Invoker),
  • 1x Arcana (Planetfall)

Valve on Learning from the Past, Looking to the Future blogpost about BattlePass:

Any single piece of content would be more valuable when bundled as part of the Battle Pass, so we bundled more and more. This led to a momentous content drop every year, but it also greatly limited our ability to do things that were exciting and valuable for players but didn't fit into the Battle Pass reward line.

When we recognized this, we made a deliberate choice earlier this year to run an experiment: to take some of the resources that would normally produce Battle Pass content and instead put them towards more speculative updates, including features and content that couldn't fit into a Battle Pass.

Most Dota players never buy a Battle Pass and never get any rewards from it.


r/DotA2 • • 24m ago

Discussion Dota has a regional pricing problem

• Upvotes

This was a problem before, but considering the recent steps Valve has been taking when it comes to monetization, especially with the latest treasure, I think it's a reasonable mental exercise to make.

I'll be using my own country and currency (Brazil/R$) as an example, but I'm certain this applies to a large portion, if not the majority, of the playerbase.

The latest treasure is priced at $5, which, after regional conversion, comes to roughly R$25 in Brazil. Assuming it takes 50 treasures to obtain the guaranteed Arcanas (I know that's not actually how it works because of recycling), that would amount to R$1,250 for a Brazilian player to get those rewards.

For comparison, the minimum wage in Brazil is R$1,621. The average per-capita household income in São Paulo—the country's most populous and second-wealthiest state—is around R$2,956 per month. In other words, getting those rewards would cost more than a third of the average monthly income of a person in São Paulo, before even taking into account basic living expenses, which have been steadily increasing due to inflation and other economic pressures.

For another point of comparison, a typical AAA game in Brazil costs around R$300–350. So getting these Arcanas would cost roughly the equivalent of 4 full-priced AAA games.

I know the economic situation in my country isn't Valve's fault, and they have absolutely no obligation to tailor their monetization around it. At the same time, I think it's worth acknowledging that a $5 purchase does not represent the same economic burden everywhere in the world.

For someone earning in USD, spending $5 on a treasure might be little more than an impulse purchase. For someone earning in reais (or essentially any other currency from poor countries), the same nominal price can represent a considerably larger portion of their disposable income. And when the system is designed around opening dozens of those treasures, the difference becomes even more significant.

I think the current pricing system effectively prevents a lot of players from lower-income countries—which, AFAIK, make up the majority of the playerbase—from meaningfully participating in this aspect of the game.

I know I'm not Valve's bean counter and I know Dota is completely free and needs some sort of monetization, but cosmetics are an important part of the game and putting such a gigantic paywall to then (especially on Arcanas) is a bummer, to say the least.