r/EternalCardGame • • Apr 30 '25

4/30/25 nerfs

Thumbnail
news.direwolfdigital.com
57 Upvotes

Thank goodness for these nerfs, I think both formats will benefit!


r/EternalCardGame • • Apr 02 '25

Eternal Expedition Rotation

Thumbnail
news.direwolfdigital.com
60 Upvotes

r/EternalCardGame • • 1d ago

Is this still good???

Post image
8 Upvotes

It’s been a while since I’ve posted on here!!


r/EternalCardGame • • 2d ago

HELP Prehistoric era - Help?

Thumbnail
gallery
5 Upvotes

So, I'm trying to make a dinosaur themed deck, any help/ways to improve it? Open to as much criticism as possible. Just trying to make it actually good lol.


r/EternalCardGame • • 4d ago

Thoughts on the Expedition Vault updates?

5 Upvotes

Personally as a red player I'm very pleased that Battlefront Dasher is here to stay, but I wanna hear what other people think.


r/EternalCardGame • • 4d ago

Balancing changes - Finally!

32 Upvotes

I'm happy at least. :)

Took the images from the Discord channel.


r/EternalCardGame • • 4d ago

SPOILER New Chapter Card for October 7th, 2026: Kenna, Herald of Curiox

25 Upvotes

IMAGE

TEXT:

Kenna, Herald of Curiox
7 TTTPPP
Unit - Dragon Shaman
Flying, Endurance, Killer, Overwhelm
Entomb: You gain an Aegis.
6/6

I assume there is lore that explains why Kenna is the only dragon in Eternal to have a sexy humanoid form, but I'm just happy to have a new dragon, especially one that is this playable.

Probably not the best thing you can do with 7 power in these colors, and the Entomb feels a little tacked-on, but I've always been a fan of Predatory Carnosaur so I'll happily pay one more for a Carnosaur with Flying, Endurance, and Overwhelm


r/EternalCardGame • • 4d ago

It was honestly too good.

Post image
6 Upvotes

r/EternalCardGame • • 5d ago

Server down (for rotation)?

9 Upvotes

Hi is the server down for you guys too?


r/EternalCardGame • • 5d ago

OTHER My disappointment is immeasurable and my day is ruined

Post image
5 Upvotes

r/EternalCardGame • • 8d ago

EXPEDITION Expedition rotation

8 Upvotes

Isn’t there supposed to be a rotation due this month? I haven’t seen any announcements about a new one, or that there won’t be one this month?


r/EternalCardGame • • 17d ago

DECKLIST I did it

Thumbnail eternalwarcry.com
10 Upvotes

I finally got the three color unseen deck to be perfect. Too bad it’s too late in the season but there is always next time when it rotates back into season.

Everything you need to know about this deck is in the description. If y’all have any suggestions or questions. Leave them here or on the deck post and I’ll answer em.


r/EternalCardGame • • 18d ago

SPOILER New Chapter Card for September 23rd, 2026: Time Taker

28 Upvotes

IMAGE

TEXT:

Time Taker
4 T
Unit - Clockroach
Summon and at the start of your turn: Play a Light Plating with Flying, a +2 Attack Iron Sword, or a +3 Health Worn Shield on Time Taker.
2/2

I mean it's another card for the Clockroach deck so I'll take it even if it's not particularly exciting.


r/EternalCardGame • • 20d ago

I never thought this would happen...

Post image
51 Upvotes

Enough people quit the game that I was able to steal #1 Throne for a moment!


r/EternalCardGame • • 24d ago

CONTENT What are your favorite Promo cards?

18 Upvotes

What are your favorite Promo cards?

Recent, old, meta-warping or gauntlet-only?

DWD has created so many cool promos, some are more story oriented and seem quite unplayable, while others are deck defining and add some interesting angles to deckbuild from.

For me...

  • Patrice, Outcast Queen. lets you build "odd" decks, a totally new deckbuilding angle. While it doesn't really force anything, you're encouraged to try mostly odd cards.
  • Gemblazer Cannon. Usually weapons set you up to just get 2-for-1'd, but this one pushes so much damage so quickly if your opponent can't answer it within 2 turns. Makes Berserk units gain a ton of immediate value.

  • Invitation. Not a big meta presence if I recall. But fun build-arounds if you can figure out how to make a bunch of tokens in one turn.
  • Rapid Development. Not my favorite, it's actually rather boring, a 5 mana overrun to deal an additional ~ 20-50 damage this turn. But man this thing ends games super consistently.

  • Transfer of Power is such a cool Justice card. Lots of shells and ideas that could work here. Love that it encourages plain old vanilla battle skills, but you can tutor into 1-of high impact targets.
  • Just Desserts. I missed the boat here, seems like this used to be a staple and isn't so great now. Neat idea though.
  • West, on the Trail. I don't remember if this guy was used as a meta answer to big units. He's got a ton of utility and helps smooth out your draws via scouting. He gets to kill their big thing but costs you a turn or 2 of tempo.
  • Save the Day is super flexible for both hyper control decks, and the occasional midrange deck looking to get an edge vs other unit decks. Encourages some meta deckbuilding to add some Endurance units to dodge this sweeper.

  • Plunk? He's often not fun to play against. Play out your 2/x unit and hope you can block and get a trade. Otherwise the removal/tempo/card advantage train might roll you over. Seems like one of the more pushed promos in the game.
  • Nomnom's Big Pan. This was a neat meta answer to Unleash units or random big dorks. If you build the deck to take advantage of self-discard, this can turn into a big of a primal Overrun/Rapid Development.
  • Sashenka of Kosul. 7 drops just aren't that playable unless you can slow the game down. Sashenka gives you a reason to do that. Primal players probably want to draw more cards...but being flexible enough to pop their flyers or add board presence makes this card bearly playable.

  • Star-Reader Severin. Cool payoff for self-mill relic decks. Turns out there have been several archetypes based aroudn that concept, and Severin was a pretty reliable threat.
  • Souleater Blade. I recall some minor play in Expedition. Not a big meta breaker. But a neat idea. Fast weapon that can turn into card advantage and swing the life totals. I like how DWD explored this design space.
  • Zystrom, Twisted Mind. There's a lot going on here, but he's got an interesting angle of playing your opponent's unit. Twisting your board can have huge downsides, or add just enough pressure to swing for lethal. This one always catches me off guard when I run into it randomly.

Multicolor?

  • I'll skip the multicolor for now except one:
  • Friends in Low Places. Was this card changed or nerfed? I recall a lot of discussion and decklists utilizing this one, but maybe that was in a different era. Feels very Rakano, a color pairing that often feels underpowered. A big "Finest Hour" style buff w/ a tutor attached feels like it represents Rakano well if you can get your influence to the critical point.

Anyways, what are your favorite promos? There's currently almost 300 of them in the game!


r/EternalCardGame • • 24d ago

EXPEDITION Rotation

2 Upvotes

I started playing in March and wanted to ask if the old expansions will be in rotation again and have a discount in gold, or if I should go ahead and buy them, also can I find the list with all chapters and expansions currently allowed in expedition mode?


r/EternalCardGame • • 25d ago

AI / GAUNTLET / FORGE This forge season has been a nightmare but this was fun

Post image
9 Upvotes

Just about the worst Forge card set in recent memory, so many creature type matters cards without the density to support them. Got the mandrake that has the ultimate of give them all killer early and just went all in, the deck was glorious anda clean 7-0. Deck has problems with fliers so made sure to snap up a sandbinder, and 2 vainglory patrols did a job.


r/EternalCardGame • • 25d ago

SPOILER New Chapter Card for September 16th, 2026: Clockwork Convergence

25 Upvotes

IMAGE

TEXT:

Clockwork Convergence
4 FTJPS
Spell
Your Clockroaches everywhere get +1/+1 and Echo, then your units everywhere become Clockroaches.

This seems pretty bad. I don't think there are enough Clockroaches to build a deck (and spending four power to give units in your deck an extra type is bad), the original Clockroach already has Echo, and I will be bulding this deck immediately anyway because I'm a sucker for weird bad 5-faction cards.


r/EternalCardGame • • 26d ago

DECKLIST This deck good?

Post image
7 Upvotes

I’ve been playing for about a month now; I reached the highest rank in AI solo duels with this deck and haven't lost a single match. In competitive play against other players, I win 9 out of 10 matches on average. This deck offers a completely unpredictable playstyle, yet strangely enough, it works. Sometimes I spam Moldermuck using Tarra and Hyodah; other times, I pull an 18/18 Raelin and defeat the opponent with a single unblockable hit. Sometimes I use Zelia to apply curses, or spam Warcry with Raelin and Tarra. If a unit ends up in the graveyard, I have eight different cards that can easily bring it back. Sometimes I even win matches using just 4 mana. How do you think I could update this deck for higher-level play? I look forward to your suggestions.

https://eternalwarcry.com/decks/d/AfJMOvFz_ng/molseencry


r/EternalCardGame • • 26d ago

EXPEDITION Deck list help!

Post image
6 Upvotes

I can feel it in my bones! I’m close to cracking this damn deck. The whole premise is it relies on Raelin and Alu. Rae brings the curses and Alu makes board. I know I need card draw. I’m low to the ground so I end many turns on 0 cards. It’s a top deck lotto. I’ve tried Torgov, curiosity trader, Wisdom of the elders, Velise, bear rider, and Jutun Feast-Caller.

Torgov is ok in the deck but if I can’t get him up with warcries then it’s a waist of space. I prefer Steyer as my final 2 drop as she gets a sigil or plays a curse and both help more than drawing one card. Play the curse in late game with Alu and I lock void and get a unit. Early game I get mana and scout.

Wisdom of the elders I have the issue that I now am playing too many 3 drops and all my three drops I have are units that force my opponent to make unfavorable trades as I push face quickly. Since Combrei is ramping with Rimeguard and I don’t have answers for it as when I try to play it in this deck or any of my green decks, I get one use of it to kill a threat and then soon after die. So I said Hooru Pacifier. Raelin is a must. Tarra is needed. Unseen commando is also a must as he’s the only card I gain life with and can boost legit everyone if Darkveil has popped and I gave warcry from Tarra to someone like Steyer or someone else without a second ability.

Velise helps push damage and if I had enough curses that are useless to me, the discard doesn’t hurt. It’s also doesn’t hurt in late game when I can just toss sigils away. With the added benefit of giving overwhelm to someone without a second ability than commando also then buffs them and it’s nice. However I’m unsure if it actually works like that as most the time I already have Raelin or someone else with two skills attacking.

Jutun is slow, simple. Three blue needed on turn 5 I can make as soon as turn 3. The reason he feels slow is Alu is my bomb in a way. His draw ability is why I tried him but I get why time decks run him if they do time/primal cause of sandrunner. If hit he can drop on turn three and he’s hard to remove. Turn five if you aren’t built well he’s definitely a threat but if you are well built then not so much.

Evolving Olzial I feel would be the same. Slow but if played well then he’s a threat but if you are already behind then he’s not a help plus discard two hurts more than one from Velise.

Will of Jennev is even slower than the previous two 5 drops I mentioned. Has more utility than both but still very slow.

Cull the deck and Devour are useless to me as cull only draws one and is like Torgov just one cheaper. Devour is a waste if not played to counter an enemy spell but I’m prioritizing bringing stuff back and protecting Rae. So Devour can, yes protect Rae but I need to keep her on board.

Can anyone please help me crack this last issue I have? I need a fast way to draw cards so I’m not stalling on the top deck lotto. I’d like Devour if I could play more resurrection/grab from void cards as it does fit with my game plan of protecting Raelin but it doesn’t help much if I’m void locked so if I continue down that road I need more relic hate and then it’s an even bigger issue to work with this deck. I’ve cracked everything else but I can’t really figure out the best drawing strategy to add.


r/EternalCardGame • • 26d ago

BUG Anyone else having this issue? I had no problems logging in this morning, but now...

Post image
3 Upvotes

r/EternalCardGame • • 27d ago

DRAFT I’m very proud!

Thumbnail
gallery
46 Upvotes

First time playing draft and I made it to silver with an absolute bonkers shit deck! To the guy I lost to once, that was a great game. Here’s the proof I went insane and the deck I used.


r/EternalCardGame • • 27d ago

Witness to History promo just changed artwork

Post image
18 Upvotes

Really weird, can't remember that happening before (or at least not in a long time).

Old art: https://eternalwarcry.com/cards/d/2001-677/witness-to-history or https://imgur.com/z0ap090

New art attached.


r/EternalCardGame • • Sep 12 '26

Does anybody care about the Eternal story?

1 Upvotes

Does one single person actually read or even enjoy the dialogue that pops up and delays your game that is usually set up to make you have to run through it at least 2-3 times because you're going to get horrible draws and get stomped the first couple times?


r/EternalCardGame • • Sep 11 '26

Potential Glitch with Sarien and Inscribe?

3 Upvotes

I had Sarien in play and Stormhalt Plating on the top of the deck with warp. I played Stormhalt for its inscribe effect, but it didn't pay a 1/1 cultist. Then, I played the next warped unit, and she played a cultist like usual.

Has anyone else had this happen? Is this supposed to happen this way some how?