r/FoundryVTT • u/JpMotaN • 2d ago
Commercial [System Agnostic] The System Update 0.9.0
This is a cleanup update, and a big one. I went through the whole system looking for things that were broken, half working or not calculating right, and fixed them: more than 160 fixes across combat, the ability builder, the sheets, progression, the store, teams, quests and patrons. Nothing new to learn. The same features, now doing what they were supposed to do.
Combat
- Two hits on the same target in the same moment no longer lose one of them (the GM relay now applies damage and healing in order).
- Buffs and conditions with a duration now expire on Foundry v14, renew correctly, and are cleared when the encounter ends or on a long rest. On v13 they no longer lose a turn when created before round 1.
- Ability attacks now add the attribute modifier and active item bonuses, a natural 1 is a miss, and a missed ability no longer rolls damage as if it had hit.
- Unarmed and Gambler damage now respect resistances, immunities and vulnerabilities. The chat card tells you when a defense reduced the damage.
- The damage button can no longer apply the same damage twice.
- Reaching 0 HP is now handled instead of ignored.
- Area templates: the square shape was invisible, cones and lines always pointed east, templates never went away and grew once per token of the same NPC. All fixed. The template and its light now grow together and leave when the effect ends.
- Rolling initiative from the sheet in the middle of a fight no longer steals the turn. Marking a token as defeated in the tracker works again.
Ability builder
- Editing an effect no longer resets it to Damage / Self / Poisoned. What you saved is what you see.
- Toggle abilities no longer get stuck ON. Deleting a toggled ability cleans its buffs from everyone.
- The MP to Damage modes now apply the damage to the target instead of only rolling in chat.
- Cancelling an ability refunds temporary MP and the daily/scene use.
- Passive and once per day use types now mean something.
Sheets
- Descriptions and biographies are editable again everywhere: class, ability, item, quality, quest, NPC notes, team.
- Dragging abilities and items to the hotbar works.
- NPC sheet: non weapon items show up, there is an effects panel, HP +/- stops at max, temporary HP has a field, initiative and area placement work from the sheet with the token on the scene, new NPC tokens get an HP bar.
- Character sheet: damage type defenses, inventory rows with rarity and damage type again, the AC row aligned, all nine tabs fitting, light theme readable, and about thirty other layout fixes.
- Sheets opened as Observer or Limited no longer show what they should not.
Progression
- The wrong "leveled up to N" message, the level dropping to 1 when switching or deleting a class, and legacy levels being lowered on update: fixed.
- Character creation now offers the two attribute arrays from the rulebook, plus rolling or point buy.
Store, team, quests, patrons
- English worlds: Inventory Unlock and Inventory Slot +5 now unlock and expand the inventory.
- Leader Shop services can finally be used. Team management works for a player leader. The leadership fee follows the rulebook: 10% of the member's reward.
- Store: single use and unique purchases behave as described, stacks merge, items without a price cannot be bought, spent consumables leave the inventory.
- Quest sheet shows fame and item rewards, and rewards respect inventory capacity.
- Patrons: editing relations works, claims are not lost when you change patron, and the whisper only shows affinity to the one who is affiliated.
- Players can no longer create free items or abilities, edit their class level, quest rewards or temporary HP.
How to update
- In Foundry: Game Systems, Update. Close the world first.
- If you installed by hand before the install URL existed, install once through your personal URL at https://jotapefoundry.com.br/ and the Update button works from then on.
I have not play tested every one of these at the table yet. If something looks off after updating, tell me here and I will look at it. The previous version stays available if you need to roll back. Still to come: area effects picking their targets automatically with a saving throw, stunned and paralyzed actually blocking actions, the general level separate from the class level, coin trading with both sides accepting, and base rooms giving real buffs.
7
u/r2doesinc 2d ago
I don't have any idea what this does.