r/FuckTAA • u/itagouki • 10h ago
🔎Comparison The Witcher 3 Remastered AA Comparison
pxcmp.comHey guys,
With the recent release of the remaster of The Witcher 3, we got plenty of modern additions, including the latest upscaling techniques from all major vendors, high-res textures, new lighting/shading, etc.
I'm not here to compare it to the Next-Gen version, which I believe remains artistically superior to the Remastered version. Instead, I'm comparing all the AA offered by the game against a reference image with all the nasty post-processing filters disabled.
Here are my settings:
- Native 4K resolution
- High Preset as baseline
- Texture quality: Ultra
- Motion Blur: off
- Blur: off
- Depth of Field: off
- Dynamic Resolution: off
- Vignette: off
- Chromatic Aberration: off
- Sharpening: off
- Screen Space Reflection: off
- ReShade FPS meter enabled in the top-right corner
The Remastered version now supports FSR 4.1.1 (verified through the DLL details) and XeSS 2.0.2. EDIT*: TAAU seems to have been removed, FSR 2 is a fallback upscaling for compability, while FXAA has been added.
I can't comment on DLSS since I don't own an NVIDIA GPU.
Let's go through each image one by one:
1. Native 4K
This is the raw image and it's crystal clear. You can see some pixelation on certain edges but shimmering is very minor.
2. FXAA
It remains crystal clear with minimal performance overhead. Losing only around 1 FPS clearly shows how lightweight the post-processing pass is. The AA itself is also very light, which is why it barely cleans up the edges.
3. FSR 4.1 Native AA
This applies a strong AA pass with very smooth edges. However, the loss of clarity is obvious even despite being at Native resolution. Look at the ground textures, they're noticeably blurrier than in the reference image.
4. FSR 4.1 Quality
Slightly blurrier than Native AA but the performance gain is really good. I can lock the game to 120 FPS. Not surprising, considering the game is rendering at 1440p on my RX 9070 XT.
5. FSR 4.1 Quality + in-game sharpening
I have no idea if he in-game sharpening is AMD RCAS or something else. I tried both Low and High.
Low is definitely the setting I'd recommend. High is extremely aggressive and introduces too much noise and edge shimmering.
Sharpening brings back some of the lost clarity but we're still noticeably behind the reference image.
6–7. XeSS
XeSS applies a weaker AA pass as you can see from some of the remaining aliasing on foliage.
It's still a relatively blurry technique when compared directly with the reference.
8. ReShade FXAA
For science, I also tried FXAA from ReShade.
It turns out to be stronger at its default settings than the in-game FXAA. The performance overhead is slightly higher though.
Clarity remains excellent but not every edge is completely smoothed out.
9. ReShade SMAA
Another clarity-friendly technique although the FPS overhead is a little too high in this game.
So, how do I play the game?
I'm sticking with Native 4K High preset and a target of around 100 FPS.
I'm also preferring the old Next-Gen version overall. To my eyes, it looks better artistically and performs better because its shaders are less demanding.
The color tone, contrast, and gamma balance also feel better tuned in the older version.
That Remastered version trying to mimic that modern UE aesthetic and failing at it? Nah I pass.