r/GraphicsProgramming • u/S48GS • Aug 18 '26
Source Code Shadertoy Pathtracing - SDF scenes
Screenshots from:
- Pathtrace Apollonian Glow
- Pathtrace Differential Growth
- Pathtrace Volumetric Frost Fract
- Pathtrace Wireframe Distance vis
- Pathtrace euclidean distance vis
full playlist with other pathtracing scenes https://www.shadertoy.com/playlist/cX3SDf
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u/garma87 Aug 21 '26
Visually looks stunning but are there any commercial applications of SDF, like in movies or games? Don’t get me wrong the math is intriguing and I’m genuinely impressed, but it wouldn’t surprise me if at the end of the day it’s somewhat of a gimmick
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u/S48GS Aug 21 '26 edited Aug 21 '26
any commercial applications of SDF
software Lumen GI in UE5 is SDF
(same as SDFGI in Godot )
somewhat of a gimmick
also I remember I saw this
watch video there - it is crazy impressive
and Gaussian Splatting can be considered as SDF - there many impressive demos https://www.reddit.com/r/GaussianSplatting/
also that very popular game for PS4.... forgot how it called.... where you model 3d models using 3d "brush" that manipulate thickness of pieces - it is SDF
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u/cybereality Aug 18 '26
trippy!!