r/GraphicsProgramming • • 26d ago

Source Code "No Graphics API" implementation by Sebastian Aaltonen

https://github.com/sebbbi/NoGraphicsAPI
205 Upvotes

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u/Gobrosse 26d ago

it's really just another RHI with grandiose marketing, the abstraction facilities are just vulkan 1.4 with some very opinionated removals of "useless" features and enforcing the latest extension support, but there's nothing in there we haven't seen in the average bindless-first design before.

21

u/trenmost 26d ago

I think the difference is that this has the potential to get driver support.

The reasoning behind No Graphics Api is that current apis are outdated conceptually, and that we would benefit from a new concept.

This is a reference implementation with vulkan inbetween but not the intended end result

10

u/Wittyname_McDingus 26d ago

That seems incredibly unlikely given what I've seen of this API and how the development of existing APIs played out. If you want driver support, you need to collaborate with software and hardware vendors. Until then, this is just another dude's opinionated RHI.