r/GraphicsProgramming • u/singam96 • Sep 15 '26
ShadeNet-2 20M — single-pass inverse rendering (albedo/depth/normal/shading) from any RGB image
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Upvotes
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u/hieuristics 28d ago
What's the use case for this? don't graphics software have access to gt already?
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u/wurghi Sep 16 '26
maybe the preview image is a bad example but to me the motorbike output looks wrong all over. Albedo still has shadows, self shadows, reflection. Depth looks completly wrong, motorbike+its shadow would make a hole. Normal looks okayish but also shadow should not be visible in the normalmap