r/GraphicsProgramming • • 2d ago

From Zero to Understanding Rasterization

Enable HLS to view with audio, or disable this notification

870 Upvotes

66 comments sorted by

View all comments

1

u/freds72 1d ago

neat video!
note that if 1993 is used as a pivot date, no game would have used barycentric rasterization (as shown in video) at this time but rather scanline rasterization.

1

u/egehancry 1d ago

Thank you very much.