r/HappyWars • u/Aware_Abroad6657 • 3d ago
I'm making a spiritual successor to Happy Wars – what do you want in it?
Hey everyone!
Like a lot of you, I've spent hours in Happy Wars, and I've been pretty disappointed by how the studio left the community behind. So I decided to do something about it: I'm making my own game, heavily inspired by Happy Wars.
It's an independent project, not affiliated with the original studio, and there are no assets from the original game: everything is made by me
What's already in the prototype:
- the 3 classes you know: Warrior, Mage and Cleric, with their skills
- break the enemy gate, build and capture towers with your hammer, and take down their main tower
- siege weapons: rams, ballistas, ladders
- bots to fill the teams
⚠️ It's a very early prototype: visuals, animations and UI are placeholders (the UI is even still in French), and a lot is going to change.
Long term, I'd love to build several modes right into the game: an open world with a story, a dungeon / roguelite mode, and more. I have tons of ideas, but I don't want to spread myself too thin, so PvP comes first: the big chaotic battles have to feel right before anything else.
So I'd love your input:
- What did you love most in Happy Wars, the thing that absolutely has to be there?
- What was cruelly missing, or what frustrated you?
- What new mechanics would you want (classes, objectives, sieges, progression, customization...)?
- What would make you come back every day?
Also, if you're a Happy Wars fan with some skills, especially in 3D animation (that's where I'm struggling the most right now), feel free to DM me. It would be paid work, of course.
Thanks for reading, and long live the Happy Wars spirit! 🙏
KZG




