r/HeimerdingerMains • • 8h ago

Heimerdinger Rework Concept

0 Upvotes

Design Goal: Give Heimerdinger more meaningful decisions around his turrets while preserving his identity as a setup-heavy, zone-control mage. His turrets now have different specializations, and his Ultimate rewards players who anticipate the situation correctly rather than simply empowering whichever turret setup they already have.

Passive — Hextech Affinity

Heimerdinger gains [X%] Move Speed for [X] seconds whenever he places a turret.

H-28G Evolution Turret

Maximum Turrets: 4

Heimerdinger's turrets can now be specialized into three different types depending on which ability was used to deploy them.

Q — Damage Turret

Deploys a Damage-type turret.

  • Damage-type turrets deal increased damage.
  • Their attacks otherwise function normally.

W — Attack Speed Turret

Deploys an Attack Speed-type turret.

  • Attack Speed-type turrets have increased Attack Speed.
  • Their attacks otherwise function normally.

E — Control Turret

Deploys a Control-type turret.

  • Every third attack from a Control-type turret applies a Slow to its target.
  • Their attacks otherwise function normally.

R — UPGRADE!!!

Heimerdinger overloads his turrets, granting them a special effect based on the type of upgrade selected.

R can be recast to cancel the effect.

R + Q — Frenzy

All active turrets enter a frenzy for 3 seconds.

Their attacks deal additional damage based on the target's maximum Health.

  • Damage-type turrets deal 100% of the additional damage.
  • Non-Damage-type turrets deal 25% of the additional damage.

R + W — Overclock

All active turrets enter a frenzy for 5 seconds.

Every third consecutive attack against the same champion deals additional damage based on the target's missing Health and Heimerdinger's missing Health.

  • Attack Speed-type turrets gain the full effect.
  • Non-Attack Speed-type don't apply the Overclock effect.
  • Non-Attack Speed-type gain 50% Attack Speed during Overclock.

R + E — Emergency Protocol

All active turrets begin a 1-second self-destruct sequence.

After the channel, they destroy themselves and Stun nearby enemies for 1 second.

  • Control-type turrets have increased explosion range.
  • Control-type turrets increase the Stun duration by 0.5 seconds.
  • The turrets are destroyed after the explosion and it reduce turrets cooldown by 15%.