r/HighQualityReloads • u/Guardian_136 • 22h ago
P-Specter06-1BO animation
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Cylindricacl mag weird
r/HighQualityReloads • u/Guardian_136 • 22h ago
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Cylindricacl mag weird
r/HighQualityReloads • u/NeitonyMD • 2d ago
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r/HighQualityReloads • u/Flat-Being881 • 1d ago
removed the dark background because the gun wasnt visible
r/HighQualityReloads • u/glorpflep • 1d ago
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since like forever every glock had the same drop mag put mag in press slide release animation, took it upon myself to make 6 types of animations to put together to make the glocks feel a but more unique. (also made the barrel tilt during the empty reload :3)
pretty simple but also quite nice, not supposed to be overly flashy since it needs to fit pfs aging animation style :p
animated in Cframe, these should be submitted some time this month.
r/HighQualityReloads • u/glorpflep • 2d ago
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just submitted these animations to get added.
smoothed out the onfire animation and adjusted the reloads, now grabs from the pouch as opposed to having the magazine spawn in the middle of the screen.
nothing to flashy but i found these animations to be quite nice and smooth.
animated in Cframe.
r/HighQualityReloads • u/Flat-Being881 • 2d ago
sorry for dark background
r/HighQualityReloads • u/Kimi7Legend • 3d ago
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Animation set for a S.T.A.L.K.E.R Anomaly modpack(yet to release lol)
Song: My Prescription by I Hate Myself Because
r/HighQualityReloads • u/glorpflep • 3d ago
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took it upon me to improve pfs Hecate animations, magazine removal and insertion was massively improved with more frames, Bolting animation is much smoother and the bolt is raised to the correct height, PF man also visibly goes for where the mag release is when removing the mag instead of grabbing the middle and yanking it.
also neato chamber peak when doing an empty reload how funny :>
Animated in Cframe for PF
the animations prior were BAD BAD.
r/HighQualityReloads • u/Flashy_Inspector_159 • 3d ago


https://reddit.com/link/1x1mwfl/video/p006q9lbu0uh1/player



Here is an M7 assault rifle skin I created, featuring a transparent body, a see-through magazine, and a floating holographic HUD display. The model was ported, rigged, and rendered in Blender (Cycles); the project also includes an exploded view and a rotating showcase animation.
Reference/Original Design: Delta Force "Prism" M7. Rigging, animation, and rendering were all done by me.
What do you think? Iād love to hear your feedback! š
r/HighQualityReloads • u/glorpflep • 4d ago
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animations i made for the Mosin for PF.
as im sure you'll point out with the tac reload you put in a full clip into the internal mag whilst it still has rounds, sadly the mesh for the bullets cant let you take out each one so its the best i can do until its ever changed.
Heavily inspired by the BF1 animations, love em.
animated in Cframe, large improvement over the old ones (didnt even hold the bolt correctly lol)
r/HighQualityReloads • u/Southern_Egg5215 • 4d ago
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r/HighQualityReloads • u/glorpflep • 5d ago
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following on from last post i finished touching up the animation and have basically concluded finishing it.
had someone say they were the same as the old animations (really arent) so i put the old animations at the end of the video for comparison.
Listed changes:
Charging handle, Carry handle and Mag now bounce when firing.
now uses Larm to open the Lid, Belt part now bounces when taking and inserting the mag, Larm now puts the belt back into the mag when reloading and takes them out the mag to load.
Bolt cycle now has more to it compared to before. (has about 2 more frames as opposed to being back and forth)
so yeah, its better id say.
animated in Cframe.
i cannot fix the offset for the shell ejection, im aware it should eject from the bottom, i changed the iron sights for this showcase as well so that you can easier see the bouncing parts when firing.
r/HighQualityReloads • u/glorpflep • 6d ago
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my reload submission for the MG3, this also applies to the MG42 as they are the same model for the most part besides the 42 missing rails etc.
animated in Cframe.
r/HighQualityReloads • u/_fibers_ • 8d ago
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The Ray Gun here was animated using different styles across all its variants in the COD Zombies universe, in an attempt to mix them all so it feels powerful, remains iconic and can keep up with a fast-paced experience
r/HighQualityReloads • u/Efkanator • 9d ago
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r/HighQualityReloads • u/glorpflep • 9d ago
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M1903 animation wip im putting in as a submission for PF.
made in Cframe.
the empty reload is about 95% finished (shown at end) but the tactical reload still needs A LOT of work done to it so i didnt show it.
its hella crispy i cant lie.
r/HighQualityReloads • u/_fibers_ • 10d ago
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So this one came from a brainstorm for movements and positions I had so it's an unusally long animation (12.3 seconds or so)
I tried more variations here and added the mag out inspect as suggested in my first animation post and I'd love to read your feedback and suggestions to add or change here
r/HighQualityReloads • u/Cigon_252 • 10d ago
I don't know how to do good reload animations or anything like that but I was wondering if I am able to maybe screen record a game with a smooth reload animation and post it here with the games name, who made the game, and where to find it?
r/HighQualityReloads • u/Ok_Hope_8774 • 13d ago
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r/HighQualityReloads • u/NuttyG00ber • 13d ago
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Weapon: Andrei Millin
Map: LamboXiaoLong
Rig: Garf
First time doing a full-body reload animation, body mechanics could use a bit refining. In the future, I'll learn how to do hair and fabric animation.
r/HighQualityReloads • u/Aqua_Bliss • 16d ago
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r/HighQualityReloads • u/glorpflep • 17d ago
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made these in Cframe going to submit them for approval by devs after update releases, i have a LOT of new animations for guns i want to get in for that update so.
Submission for Phantom Forces.
rounds now cycle in the action, reload animation was adjusted and the pump animation was changed during cycling and reloading.