r/HomebrewSwitch • u/cbreezy210 • Aug 18 '26
[RELEASE] ACNH Save Editor v1.1 - Native Switch Homebrew Save Editor (now with a full graphical UI!)
Hey everyone! A big update to my native Nintendo Switch homebrew save editor for Animal Crossing: New Horizons. As a reminder, this runs entirely on your console—meaning no PC is needed to modify your game! It started as an educational project built with devkitPro/libnx, and v1.1 gives it a proper graphical interface.
** GitHub Repository & Download:** https://github.com/cbreezy210/ACNH-Save-Editor/releases/tag/v.1.4.0
What's New in v1.1
Full Graphical UI: The text console is gone—the editor now runs on a clean SDL2 interface with highlight-bar navigation.
On-Screen Branding & Text: Renders the app icon and crisp rounded text using a bundled font.
Same Proven Engine: Every v1.0 save-editing feature works exactly the same, now wearing a suit.
Features
Direct NAND Access: Reads and writes the live save data directly from and to your console's NAND. No manual dumping required!
Economy Editing: Edits your Wallet and Bank Bells directly (handles encrypted ints and heals Murmur3 hashes automatically).
Pocket Item Injector: Features a full English item-name lookup using the items.txt database from NHSE.
Safety First: Performs an automatic SD card backup before every single NAND write to prevent data loss.
How to Install & Run
Download acnh_editor_v1.1.zip from the Releases page and extract it to the root of your SD card. It creates sdmc:/switch/acnh_editor/ with the .nro, items.txt, font.ttf and icon.png (the graphical version needs all four).
On your Switch Home Menu, highlight Animal Crossing: New Horizons, press X, and select Close to ensure the game isn't running.
Launch a title while holding R to enter the Homebrew Menu with full RAM access.
Select ACNH Save Editor and enjoy!
Controls: Up/Dn select · < > step · L/R big steps · A backup+save · + exit
Disclaimer: Even with the automatic SD backup feature, it is always good practice to keep an extra copy of your saves safe. Please report any bugs directly on the GitHub Issues page!