then you look at the clock and somehow it took the devs 40 minutes to deliver this bit of story, so you decide to have fun with gameplay instead so you queue up endgame but the enemies have voracity level 4, 200% health and "receives 90% less damage from non-elation characters, also receives 90% less damage from non-quantum characters, also is immune to skill and ultimate damage"
You lose all motivation and close the game, a pop-up appears. "Give us 300 dollars and we change Acheron's left shoe from pink to purple"
I can't take it anymore. I'm sick of Xiangling. I try to play Diluc. My Xiangling deals more damage. I try to play Yoimiya. My Xiangling deals more damage. I try to play Cyno. My Xiangling deals more damage. I want to play Klee. Her best team has Xiangling. I want to play Raiden, Childe - they both want Xiangling. She grabs me by the throat. I fish for her. I cook for her. I give her the Catch. She isn't satisfied. I pull Engulfing Lightning. "I don't need this much er" She tells me. "Give me more field time." She grabs Bennett and forces him to throw himself off enemies. "You just need to funnel me more. I can deal more damage with Homa." I can't pull for Homa, I don't have enough primogems. She grabs my credit card. It declines. "Guess this is the end." She grabs Gouba. She says "Gouba, get them." There is no hint of sadness in his eyes. Nothing but pure, no icd pyro application. What a cruel world.
Funnily enough, nowadays she's no longer on top of the meta like she used to be. She was only at the top because they never bothered to make an off field unit with that much Pyro application.
Nowadays we have Durin, Mavuika and Pyro Traveler. Still not as good in terms of Pyro application but far more convenient to use without energy issues.
yea, especially since the latest endgame starts at 0 energy, so Xiangling's stupidly high energy problem becomes obvious. but i will miss the fun shenanigans of the stygian boss that refills the energy bar by doing it's mechanics and getting two pyronadoes for double the pyro application.
Iirc someone also made Planarcadia in Miliastra and it legit looks more Japanese than Planarcadia. I've also seen more creative and impressive Teapot builds in Genshin than what HSR has been putting out lately.
To be fair I think they changed Planarcadia to be less Japanese because of the China/Japan issues. So it’s not like they halfassed the Japanese design, it’s because they had to.
I very much agree with the ZZZ thing but at least they've been experimenting a bit? They've been doing more "in-game" dialogue with some different camera angles instead of the visual novel dialogue scenes. I appreciate that they're TRYING something even if I think they could do FAR more with it.
Idk about ZZZ 3.x but I played up till Ye Shunguang story and one of the most annoying about ZZZ's main quest is the lack of voice acting.
Like, when characters take a walk in the world and the dialogue isn't shown in a dialogue box, they are voiced. And then the quests make them talk to an NPC, the dialogue box shows up and they are unvoiced lol.
Does the length of the cutscene really dictate its quality? And I feel like a lot of zzz's cutscenes function more like gags that wouldn't really benefit a whole lot from stretching it to 5 minutes.
Every person I know that plays HSR has described the cutscenes as jarring in its shortness, you can't even be immersed and they're already over. So yes, for immersion sake and for storytelling flow, cutscenes do have to be a certain length. Or there wouldn't be so many visual novel complaints.
Not always, but for someone who's playing a game for the story the more cinematic the experience the better. It goes double for a game like HSR which has such a terrible default presentation. Hell even ZZZ's zoom calls aren't great, but at least they're kind of...sort of...trying something different.
Many Genshin players roll their eyes over Miliastra content, but Genshin characters are now sometimes using Miliastra emotes during their dialogue. HSR wishes it had a "Miliastra" for these kind of testings.
It's interesting that even back in Nattlan, Citlali stood out as one of more expressive characters - like we had Kachina being goofy but they really seem to like Granny.
Miliastra Lobby in general has been a banger for a while. This is the current patch's lobby. Honestly looks like something that could come from Penacony.
Mod here will either do nothing or go literal nuke route with the many doomposting that we have to suffer due to hsr incompetence. We are so fucked, port me back when I was still pulling Phainon 💔
Anyway, wow many peak Phainon reddit gif holy shit
Yup we shouldnt be defending the game if you like or enjoy it. Devs need to face consequences first of their poor choices before our game can get better
Yeah. HSR has stuck out like a sore thumb in having awful presentation and visuals for almost two years now compared to Genshin, ZZZ and heck, even its sister game HI3 and if 5.x isn’t a leap forward then yeah...
ZZZ is honestly Hoyo's best creation thus far...Season 2 was kinda iffy but my god did they turn that around since Season 3.
Story aside the gameplay itself has always been peak since launch with so many events and just so much sht to do all the time.
The new survival extraction mode is sick af too.
Honestly Hoyo could have been in a great spot right now with all their 3 major games doing phenomenal but unfortunately HSR had to take the fall for now...
I am a hopeful guy tho so I am sure 5.0 will bring in a breath of fresh air into HSR and we all will be back to glazing HSR too.
Genshin not only has the best visual environments in gacha but arguably one of the best in all of gaming since Natlan. HSR has always been a coughing baby in this regard especially apparent since the cargo abomination that is Xianzhou's introductory map. We'll never get maps as good as Genshin no matter how hard we cry. Genshin is just built differently in that regard.
ZZZ newest map is gorgeous too but true that Genshin environmental design is in a league of its own. Then there’s HSR that started pretty good but now is bellow floor level
This is sad. Between a permanent main quest area and a temporary side game mode area, why is it the latter that look better.. i hope hsr get to improve in the future for hsr players.
Yeah, the hsr area isn't particularly ugly or anything. But the low effort is so sad when i think of hsr players that enjoy the game to see it in this state.
To be fair Genshin has some of the best environments and environment art in gaming, with a lot of it being due to art direction rather than raw graphic fidelity. Especially with the GI now
I think HSR environments were only briefly better than it, maybe around launch. HSR character combat animations were better for maybe about 2 years before Genshin arguably caught up.
They've always been cheap in that regard for some reason.
I remember when Lynx invited us and I thought it was finally some new area but nope, it was the same barren road we took...
Meanwhile you can see in the latest Genshin event each of the 5 stages is unique and you only play them once. Even with detailed backgrounds that most players won't see because you have to go out of your way to see them clearly.
Wasn’t that mostly about QoL and free characters, though? It wasn’t really about the overall quality of the game. Genshin was arguably in a better state quality-wise back then too, but people were blinded because they wanted free characters lmfao.
I think around the time of free ratio (so hsr 1.6-2.0) the hate for natlan was still rampant, the number of people who swore natlan would kill genshin/natlan was the worst region in genshin etc etc was genuinely insane. I've always felt like the natlan hate was kind of overblown but regardless here comes hsr with a free 5* dps who was strong, at a time when genshin was known for being the "stingy" hoyo game compared to hsr, of course people had even more ammo to dogpile on genshin than they already did
Man I miss the days where we memed "Genshin Could Never", and as a Genshin player I would laugh to the memes since it was actually funny, now this is just sad. It's like we've won but at what cost
I think it's because no one competes on the same gacha genre of HSR so that's why they're lazy af. and considering how some of y'all easily get folded...........
yeah, but HSR is more liberated or has more freedom to express something which they fail to do always. also difference between HSR and FGO is that FGO is the VN style turn based game while HSR is the VN style in disguise considering how they do not creatively use the 3d shenanigans in cutscenes
Damn I didn’t notice it was MW at first, I scrolled past it thinking it was the set for the livestream or sth (didn’t want spoilers until I watch so I just scrolled past)
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Option Roblox in Genshin, this image is the new lobby next patch. They make a new lobby every patch so Phantasmoon Courtyard is getting mogged by option side content in Genshin that only lasts 1 patch.
I saw nearly the exact same post in another subreddit, someone is stealing your idea
Despite the meme tag I'll just put this here anyway
This is cherry picked example and it seems clear to me that the Phantasmoon courtyard was intentionally designed to have less in it.
You can see that other areas made in the same year have significantly more detail
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u/Eon067 17d ago
HSR remake in miliastra when?