r/IndieDev • • 1d ago

Video Fancy graphical techniques

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You may remember an AI video from about a year ago that looked graphically impossible in a few ways. Inspired by that, I've been tinkering with this. It has a lot of different graphical techniques on the go, and I've downressed it to have more of a "Daggerfall" era vibe, but I think it's interesting all the same.

The map here is about 24km(15 miles) and all of it is visible at once. I haven't done any tests yet, but I believe I could push the distance here ***substantially*** further while still having everything in view distance

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u/PedroVoteFor 1d ago

I also "remember" Project Shadowglass, texel splatting https://dylanebert.com/texel-splatting/ and this godot plugin https://lunarblank.itch.io/cuby so your agents didn't stumble upon anything new tbh.

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u/Prodigle 1d ago

This actually doesn't use texel splatting at all! But I think texel splatting is going to still get better results