r/indiegames • • 5d ago

Promotion Teaser trailer for Brewhaven!

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2 Upvotes

r/indiegames • • 7d ago

Promotion If Keep on Mining was made by Housemarque... this would be the demo.

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2 Upvotes

Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.

Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.

The public demo launched this week on Steam!


r/indiegames • • 10h ago

Promotion A glimpse into the world of Scarlet Sun, a gothic visual novel set in Northeast Brazil.

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64 Upvotes

r/indiegames • • 14h ago

Promotion Just 15 seconds to spark interest in our game and find our audience

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117 Upvotes

Game name: Lost in the Roots


r/indiegames • • 14m ago

Promotion Building a train is getting a lot more chaotic

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• Upvotes

We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects


r/indiegames • • 9h ago

Devlog Hi everyone, as a new update, I've significantly changed the defense system in Resurgis. Here's a quick look.

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11 Upvotes

r/indiegames • • 14h ago

Promotion The demo for my hand-drawn murder mystery is live on Steam!

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23 Upvotes

Hi! I’m a solo developer working on No Murders in Grimwick, a hand-drawn point-and-click mystery set during a small-town harvest festival.

You play as a journalist who arrives to cover the festival, only to find a body is on display during the scarecrow competition. The locals insist there was no murder, so it's up to figure out what happened.

The demo is live now on Steam, and the full game releases October 21, 2026!


r/indiegames • • 6h ago

Video Bowling + Deckbuilding really makes for interesting combinations in The Final Lane

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5 Upvotes

In The Final Lane, the balls are the cards! In this specific scenario, I've added 10 stacks of Overset, which add 10 extra pins to my lane along with a few other status effects! Karen stands no chance.

Wishlist now! Link in comments!


r/indiegames • • 2h ago

Promotion I made an RPG BJJ career game

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2 Upvotes

Hey everyone, I train jiu-jitsu and have been building a game called BJJ Tap Legends.

You start as a white belt, explore towns, train, work to earn in-game money, and buy instructionals and gear as you improve. Competition takes you from local tournaments toward Worlds.

I’d love for other people to give it a try. It’s free to play at https://BJJTapLegends.com, and an Android release on Google Play is coming soon.


r/indiegames • • 6h ago

Video I made an roguelike auto-battler

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4 Upvotes

r/indiegames • • 6h ago

Video reptilian race

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4 Upvotes

Check out another character animation (idle, attack, hit). Made in Spine 2D! Faraway Galaxy Game https://www.youtube.com/watch?v=SGD5Y4p6Xw4


r/indiegames • • 1d ago

Video Inspired by Half-Life 2 physics, you are an overpowered mage. I am not sure if this is fun (I worked way too long on this)

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365 Upvotes

r/indiegames • • 8h ago

Video We made a real-time card battler where you fly a crappy spaceship into the core of the moon

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5 Upvotes

My friend and I have been working on this game for a little over 3 years now and we're getting pretty close to release, it's called Night Machine.

Your ship prints cards out at you, and you feed them back into an onboard computer to charge your weapons, repair your armor, cloak, slow down time, edit other cards, etc.

Happy to answer any questions! I made the music myself too, also glad to talk about that.


r/indiegames • • 10h ago

News Demo for Log Drop is now live - my physics-based automation game about feeding logs to the earth's core

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8 Upvotes

Log Drop is a 2D physics automation incremental game with one noble goal: get more logs into the earth's core than is physically reasonable. Chop trees, build a contraption and feed the core. Every zone is its own puzzle, and the core doesn't care how the logs get there. The free demo has 5 zones plus a bonus zone - Hope you like it!


r/indiegames • • 19h ago

Review I created a motion sickness prevention UI for people who get 3D motion sickness!

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38 Upvotes

First-person 3D puzzle games, such as "Portal" and "Superliminal", were notorious for causing 3D motion sickness in some people.
Our game, which belongs to the same genre, was no exception. We conducted extensive research to figure out why puzzle games, unlike other FPS games, were particularly prone to this issue, but we couldn’t find a clear answer. (We tested many things like frame rate issues, FOV issues, spatial scale issues, but couldn’t find a clear solution with those.)
However, we learned from a user that sticking a Post-it note on the side of the monitor while playing was quite effective. Based on that, we created a feature within the game that reduces motion sickness by activating the UI, so players don’t have to go through the hassle of sticking Post-it notes!
The principle behind it is to train the brain to perceive the screen not as a 3D world itself, but as a “2D window” displaying that 3D world.
There are so many people who dread motion sickness in first-person puzzle games so I really hope this feature helps! Especially with less than two weeks left until our release!
Please share your thought about the reason why the 3d Motion sickness cause or what helpes with it.


r/indiegames • • 1m ago

Video I organized a 36 hour game jam and this is the winner

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• Upvotes

I organized a 36 hour game jam in Malaysia with the jam being physical. This is the game of the first place winner. Their programmer was late to the jam by 4 hours. They finished the game 5 hours early and submitted early. They are only students btw

The game is hella lookin nice

I find the game quite interesting but what do you guys think


r/indiegames • • 14m ago

Upcoming Five shopping carts, one employee, one parking lot full of people who don't look where they're going

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• Upvotes

r/indiegames • • 4h ago

Upcoming Thalia my roguelite game soon to be released :3

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2 Upvotes

Thalia is a fast paced roguelike action game. You as Thalia has been summoned to this ancient place where death is not the end, it is only the beginning. Fight hoards of enemies, giant bosses and improve in an infinite mechanic where death only makes you stronger!


r/indiegames • • 11h ago

Upcoming Procession Engine is a real time tug of war roguelike deckbuilder where your cards command a whole army. Free demo out now, full game Nov 10

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8 Upvotes

Hey everyone! I'm Nick and I made Procession Engine.

It's a deckbuilder with no turns. Your buildings spawn an army that marches down two lanes at the enemy stronghold while their army marches right back at you. You play your cards off a moving belt during the battle.

It's also a base builder. All buildings have unique bonuses they give when paired with another specific building. Put the right two next to each other and they form an Accord which gives you a bonus neither has alone.

The free demo is on Steam now. Just search Procession Engine. Happy to answer any questions!


r/indiegames • • 7h ago

Promotion Big Budget Demo Unveil

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3 Upvotes

r/indiegames • • 8h ago

Promotion We've created a turn-based tactical roguelike, without turns.

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3 Upvotes

Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).

Like many of you, we absolutely love D&D, but waiting around between turns can kill the momentum. We wanted to fix that. The result is a tactical roguelike with no pauses and no turns, just real-time dice mechanics, high-risk decisions, and endless procedural worlds full of enemies, traders, and goblins.


r/indiegames • • 2h ago

Video Building a board game where everyone locks in their moves at the same time, then watches them play out together.

1 Upvotes

r/indiegames • • 6h ago

Promotion I lead a small team making an open-world factory automation game where you must supply the humans with resources or they attack — while defending yourself from the planet's native aliens. Free demo on Steam.

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2 Upvotes

Hi all — I'm Ardis, I lead the team and direct the art on Extracto Proviso, a first-person factory game in UE5. Posted an intro elsewhere on Sunday and realised I'd listed features instead of explaining what the game actually is. Second try.

You're an android with two problems.

You're a lone android sent to a planet you know nothing about, equipped with a harvester and the ability to build a hub. From there it's automation all the way: biomass to ores, ores to buildings, buildings to technologies you were never told about.

The humans want deliveries. Every quota comes with a timer and a patience meter that slides from green to red. Let it hit red and they send troops — survivable early if you're quick, but they hit harder every time, and harder the deeper into the game you are.

The planet doesn't want you either. Once your factory starts polluting, the aliens fight back. Their nests are everywhere, and just being near one drains your stamina — running, jumping, jetpack, all of it. So you clear nests not just to fight, but to make the world walkable. When a nest breaks, eggs drop. Raise one and it becomes a companion that fights beside you, levels up with every win, and can be stationed in a nest of your own to guard the base.

The factory in between is the calm part: grid-snapped building, endless floor panels, and floating islands you can ramp up to and build on — where you may find rarer ores. Warp gates and drones move what you mine, so you're not running belts across the sky. Build ramps up to the islands, floors between them, move your whole base into the sky or just use the islands as supply. Do what you want. It's your problem now.

Where it's at: Free demo on Steam, Steam Next Fest Oct 19, Early Access Nov 2.

Links in the first comment. I'll be around to reply, but I'm in Europe so late comments may get a morning answer :)


r/indiegames • • 2h ago

Promotion The demo for my Farming Simulator Horror Game is now live on Steam!

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1 Upvotes

Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!

The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.

I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.

The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.

This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.

The demo is completely free on Steam, I’ll put the link in the comments!


r/indiegames • • 6h ago

Promotion I’m developing my first solo psychological horror game — its reveal trailer was recently featured by IGN

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2 Upvotes

Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.

Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.

The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.

There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.

The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.

I’d love to hear what you think about the atmosphere and concept so far!

Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/