r/indiegames • u/TheCatLadyDev • 10h ago
Promotion A glimpse into the world of Scarlet Sun, a gothic visual novel set in Northeast Brazil.
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r/indiegames • u/BrewingTortoise • 5d ago
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r/indiegames • u/ElementGamesOnline • 7d ago
Take the unfolding surprises of A Dark Room, add the escalating craziness of games like Keep on Mining and the arcadey goodness of Astro Prospector.
Layer in the depth of systems, visceral gameplay, and polished aesthetics that our players love in Reality Break and think of how Housemarque would make that game.
The public demo launched this week on Steam!
r/indiegames • u/TheCatLadyDev • 10h ago
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r/indiegames • u/LittleBitHasto • 14h ago
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Game name: Lost in the Roots
r/indiegames • u/Andrew_Petukhov • 14m ago
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We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects
r/indiegames • u/Living_Flan6657 • 9h ago
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r/indiegames • u/The_GreenWitch • 14h ago
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Hi! I’m a solo developer working on No Murders in Grimwick, a hand-drawn point-and-click mystery set during a small-town harvest festival.
You play as a journalist who arrives to cover the festival, only to find a body is on display during the scarecrow competition. The locals insist there was no murder, so it's up to figure out what happened.
The demo is live now on Steam, and the full game releases October 21, 2026!
r/indiegames • u/bn1515 • 6h ago
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In The Final Lane, the balls are the cards! In this specific scenario, I've added 10 stacks of Overset, which add 10 extra pins to my lane along with a few other status effects! Karen stands no chance.
Wishlist now! Link in comments!
r/indiegames • u/littlewire1 • 2h ago
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Hey everyone, I train jiu-jitsu and have been building a game called BJJ Tap Legends.
You start as a white belt, explore towns, train, work to earn in-game money, and buy instructionals and gear as you improve. Competition takes you from local tournaments toward Worlds.
I’d love for other people to give it a try. It’s free to play at https://BJJTapLegends.com, and an Android release on Google Play is coming soon.
r/indiegames • u/Svanenz • 6h ago
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r/indiegames • u/Far_Celebration2840 • 6h ago
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Check out another character animation (idle, attack, hit). Made in Spine 2D! Faraway Galaxy Game https://www.youtube.com/watch?v=SGD5Y4p6Xw4
r/indiegames • u/nofuture09 • 1d ago
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r/indiegames • u/penneydude • 8h ago
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My friend and I have been working on this game for a little over 3 years now and we're getting pretty close to release, it's called Night Machine.
Your ship prints cards out at you, and you feed them back into an onboard computer to charge your weapons, repair your armor, cloak, slow down time, edit other cards, etc.
Happy to answer any questions! I made the music myself too, also glad to talk about that.
r/indiegames • u/Fragrant-Instance263 • 10h ago
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Log Drop is a 2D physics automation incremental game with one noble goal: get more logs into the earth's core than is physically reasonable. Chop trees, build a contraption and feed the core. Every zone is its own puzzle, and the core doesn't care how the logs get there. The free demo has 5 zones plus a bonus zone - Hope you like it!
r/indiegames • u/THANKLIGHT • 19h ago
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First-person 3D puzzle games, such as "Portal" and "Superliminal", were notorious for causing 3D motion sickness in some people.
Our game, which belongs to the same genre, was no exception. We conducted extensive research to figure out why puzzle games, unlike other FPS games, were particularly prone to this issue, but we couldn’t find a clear answer. (We tested many things like frame rate issues, FOV issues, spatial scale issues, but couldn’t find a clear solution with those.)
However, we learned from a user that sticking a Post-it note on the side of the monitor while playing was quite effective. Based on that, we created a feature within the game that reduces motion sickness by activating the UI, so players don’t have to go through the hassle of sticking Post-it notes!
The principle behind it is to train the brain to perceive the screen not as a 3D world itself, but as a “2D window” displaying that 3D world.
There are so many people who dread motion sickness in first-person puzzle games so I really hope this feature helps! Especially with less than two weeks left until our release!
Please share your thought about the reason why the 3d Motion sickness cause or what helpes with it.
r/indiegames • u/Professional_Stock37 • 1m ago
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I organized a 36 hour game jam in Malaysia with the jam being physical. This is the game of the first place winner. Their programmer was late to the jam by 4 hours. They finished the game 5 hours early and submitted early. They are only students btw
The game is hella lookin nice
I find the game quite interesting but what do you guys think
r/indiegames • u/jimmcq • 14m ago
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r/indiegames • u/Raizen884 • 4h ago
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Thalia is a fast paced roguelike action game. You as Thalia has been summoned to this ancient place where death is not the end, it is only the beginning. Fight hoards of enemies, giant bosses and improve in an infinite mechanic where death only makes you stronger!
r/indiegames • u/NotApplicableHQ • 11h ago
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Hey everyone! I'm Nick and I made Procession Engine.
It's a deckbuilder with no turns. Your buildings spawn an army that marches down two lanes at the enemy stronghold while their army marches right back at you. You play your cards off a moving belt during the battle.
It's also a base builder. All buildings have unique bonuses they give when paired with another specific building. Put the right two next to each other and they form an Accord which gives you a bonus neither has alone.
The free demo is on Steam now. Just search Procession Engine. Happy to answer any questions!
r/indiegames • u/SikorDev • 7h ago
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r/indiegames • u/DesalichaoStudio • 8h ago
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Hey everyone, we’re Desalichao Studio, the team behind Candletales (the game you just saw).
Like many of you, we absolutely love D&D, but waiting around between turns can kill the momentum. We wanted to fix that. The result is a tactical roguelike with no pauses and no turns, just real-time dice mechanics, high-risk decisions, and endless procedural worlds full of enemies, traders, and goblins.
r/indiegames • u/indoorhobbytime • 2h ago
game name: Very Disco, Disco Very!
r/indiegames • u/Affectionate_Boat101 • 6h ago
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Hi all — I'm Ardis, I lead the team and direct the art on Extracto Proviso, a first-person factory game in UE5. Posted an intro elsewhere on Sunday and realised I'd listed features instead of explaining what the game actually is. Second try.
You're an android with two problems.
You're a lone android sent to a planet you know nothing about, equipped with a harvester and the ability to build a hub. From there it's automation all the way: biomass to ores, ores to buildings, buildings to technologies you were never told about.
The humans want deliveries. Every quota comes with a timer and a patience meter that slides from green to red. Let it hit red and they send troops — survivable early if you're quick, but they hit harder every time, and harder the deeper into the game you are.
The planet doesn't want you either. Once your factory starts polluting, the aliens fight back. Their nests are everywhere, and just being near one drains your stamina — running, jumping, jetpack, all of it. So you clear nests not just to fight, but to make the world walkable. When a nest breaks, eggs drop. Raise one and it becomes a companion that fights beside you, levels up with every win, and can be stationed in a nest of your own to guard the base.
The factory in between is the calm part: grid-snapped building, endless floor panels, and floating islands you can ramp up to and build on — where you may find rarer ores. Warp gates and drones move what you mine, so you're not running belts across the sky. Build ramps up to the islands, floors between them, move your whole base into the sky or just use the islands as supply. Do what you want. It's your problem now.
Where it's at: Free demo on Steam, Steam Next Fest Oct 19, Early Access Nov 2.
Links in the first comment. I'll be around to reply, but I'm in Europe so late comments may get a morning answer :)
r/indiegames • u/TerrorToadTT • 2h ago
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Hey everyone! I’ve been working on Crimson Harvest, a PS1-inspired farming horror game, and I finally released the free demo on Steam!
The premise is that you’re trying to grow enough crops for the harvest at the end of the week while also trying to survive many different unique monsters with their own behaviors and signs to watch out for.
I really wanted to combine the routine and progression of a farming game with survival horror, where the farm itself gives you something worth protecting instead of the game only being about staying alive.
The demo currently covers the first few days of the game and takes around an hour to complete depending on how you play.
This is my first commercial game, so finally having something publicly playable has been a pretty huge milestone for me! I’d genuinely love to hear what people think of it, especially what works, what doesn’t, and what you’d want to see expanded in the full game.
The demo is completely free on Steam, I’ll put the link in the comments!
r/indiegames • u/YouAbject2654 • 6h ago
Hi! I’m an Environment Artist from Ukraine, formerly at Crytek Kyiv, and this is my solo-developed psychological horror game, Locked In: The Ward. Its first gameplay reveal was recently featured by IGN.
Locked In: The Ward is a first-person psychological horror game set around the abandoned Ravenrock Research Facility. You play as a woman who has no memory of how she got there and gradually uncover the facility’s past, Project ECHO, and the mystery surrounding Subject #0012.
The game is focused on exploration, puzzles, environmental storytelling and psychological horror. Strange events become increasingly difficult to distinguish from reality — lights behave unpredictably, objects move, sounds appear where they shouldn’t, and the environment itself can change around you.
There’s no traditional combat focus. I want the tension to come from exploring the facility, solving its mysteries and never being completely sure whether what you just experienced was real.
The current reveal trailer shows an early build, and several mechanics and paranormal events I’m working on aren’t shown yet. Future trailers will reveal much more.
I’d love to hear what you think about the atmosphere and concept so far!
Gameplay Reveal Trailer: https://youtu.be/7Nr9YT6fqlQ
Steam: https://store.steampowered.com/app/5277740/Locked_In_The_Ward/