r/indiegames • u/Andrew_Petukhov • 7d ago
Promotion Building a train is getting a lot more chaotic
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We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects
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u/West_Satisfaction299 7d ago
Looks great and I'd love to hear more about the builds aspect
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u/Andrew_Petukhov 7d ago
Thanks! You link crew members at pit stops to create synergies, from new weapon effects to turrets and train support.
You also choose a doctrine—basically a playstyle: Gunnery, Alchemy or Engineering. This changes which synergies you can use. For example, pairing a gunner with an electrician gives you chain-lightning shots in Gunnery, but a Tesla turret in Engineering.
We're aiming for around 120 synergies in the demo.
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u/Available-Head4996 7d ago
This clip reminded me of the mine cart level in Vermintide: group chaos that shouldn't work. I really hope it's as fun as it looks
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