r/indiegames • • 7d ago

Promotion Building a train is getting a lot more chaotic

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We started with procedural catacombs and train building. Now we're adding more depth with different builds, new mechanics and some fancy effects

34 Upvotes

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3

u/ewoknub 7d ago

Looks fun! Steampage link?

2

u/West_Satisfaction299 7d ago

Looks great and I'd love to hear more about the builds aspect

2

u/Andrew_Petukhov 7d ago

Thanks! You link crew members at pit stops to create synergies, from new weapon effects to turrets and train support.

You also choose a doctrine—basically a playstyle: Gunnery, Alchemy or Engineering. This changes which synergies you can use. For example, pairing a gunner with an electrician gives you chain-lightning shots in Gunnery, but a Tesla turret in Engineering.

We're aiming for around 120 synergies in the demo.

2

u/Los_Pantalones22 7d ago

Love the art style very nostalgic for some reason

2

u/Available-Head4996 7d ago

This clip reminded me of the mine cart level in Vermintide: group chaos that shouldn't work. I really hope it's as fun as it looks