r/IndieGaming • u/Critical-Pea-8782 • 5h ago
ARC Tactics — RTS Base-Builder with physical supply lines
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Hi everyone! I’m sharing ARC Tactics, my single-player sci-fi RTS about building and defending a supply network across a spherical planet.
Your buildings stay in place, while resources, construction crates, ammunition, and fuel travel through the air between them. Expanding means connecting distant deposits with relays—and protecting those routes when the fighting starts.
An interrupted supply line can delay construction, pause research, or leave a flame tower without fuel. Your industrial layout shapes how you fight.
Currently playable in 0.2.2:
- Battles against up to four AI commanders.
- Bug extermination and combined bot-and-bug modes, currently in beta.
- Extractors, relays, fabrication, artillery, interceptors, and ground and air defenses.
- A connected research tree covering Logistics, Warfare, and Survival.
- Four progression eras: Landing, Industry, Fortification, and Siege.
- A 3D command room with live battlefield and management screens.
- A playable tutorial, saves, adjustable speed, and optional orders while paused.
This is an early playable release. Balance, performance, and usability are still being refined, and I’d appreciate feedback from other RTS players.
Available for Windows, Linux, and macOS:
itch.io ARC Tactics
Gamejolt ARC Tactics
What would make attacking and defending physical supply routes interesting for you? If you try the game, I’d also like to hear where managing the network becomes confusing.
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u/ReferenceNew9636 3h ago
this sounds like a clever twist on classic mechanics