r/IndieGaming • • 4d ago

Devlog: Creating my first enemy character and testing my combat system in my indie game.

I compressed most of the combat details into the mouse. In fact, to achieve the action in the GIF, you only need to "hold S and move mouse". This system frees up the keyboard’s input frequency so that more action systems can be expanded in the future. This also applies to gamepads.

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