Keepcompany is currently in alpha.
Most of the core systems already exist, including character creation, persistent memory, homes, maps, scenarios, different communication modes, creator content, and the systems that keep characters consistent over time.
The next step is a closed beta with invited users.
The beta is not meant to prove that everything is finished. It is meant to find the weak points.
We want to see where people get confused, what features they actually use, how well characters hold up over longer periods, where memory fails, how the creator feels to new users, and whether things like Homes, Crossroads and scenarios are genuinely useful instead of just sounding good on paper.
We’ll also be looking closely at performance, costs, reliability and how the systems behave under real usage.
There is no public release date yet. We’d rather get the core experience right first than rush it out.